mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
Merge remote-tracking branch 'origin/master' into SoftwareScaling
This commit is contained in:
commit
57525f1505
30 changed files with 324 additions and 269 deletions
|
@ -2694,7 +2694,6 @@ static bool LoadDehSupp ()
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return false;
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}
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bool gotnames = false;
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int i;
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if (++DehUseCount > 1)
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|
|
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@ -2453,7 +2453,7 @@ void FParser::SF_PlayerKeys(void)
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else
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{
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givetake = intvalue(t_argv[2]);
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ScriptUtil::Exec(givetake?NAME_GiveInventory : NAME_TakeInventory, players[playernum].mo, keyname.GetIndex(), 1);
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ScriptUtil::Exec(givetake?NAME_GiveInventory : NAME_TakeInventory, ScriptUtil::Pointer, players[playernum].mo, ScriptUtil::Int, keyname.GetIndex(), ScriptUtil::Int, 1, ScriptUtil::End);
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t_return.type = svt_int;
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t_return.value.i = 0;
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}
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@ -2648,7 +2648,7 @@ void FParser::SF_GiveInventory(void)
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if(t_argc == 2) count=1;
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else count=intvalue(t_argv[2]);
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ScriptUtil::Exec(NAME_GiveInventory, ScriptUtil::Pointer, players[playernum].mo, FName(stringvalue(t_argv[1])).GetIndex(), count);
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ScriptUtil::Exec(NAME_GiveInventory, ScriptUtil::Pointer, players[playernum].mo, ScriptUtil::Int, FName(stringvalue(t_argv[1])).GetIndex(), ScriptUtil::Int, count, ScriptUtil::End);
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t_return.type = svt_int;
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t_return.value.i = 0;
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}
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@ -2671,7 +2671,7 @@ void FParser::SF_TakeInventory(void)
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if(t_argc == 2) count=32767;
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else count=intvalue(t_argv[2]);
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ScriptUtil::Exec(NAME_TakeInventory, ScriptUtil::Pointer, players[playernum].mo, FName(stringvalue(t_argv[1])).GetIndex(), count);
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ScriptUtil::Exec(NAME_TakeInventory, ScriptUtil::Pointer, players[playernum].mo, ScriptUtil::Int, FName(stringvalue(t_argv[1])).GetIndex(), ScriptUtil::Int, count, ScriptUtil::End);
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t_return.type = svt_int;
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t_return.value.i = 0;
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}
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|
|
|
@ -247,6 +247,7 @@ enum ELevelFlags : unsigned int
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LEVEL3_NOCOLOREDSPRITELIGHTING = 0x00000010, // draw sprites only with color-less light
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LEVEL3_EXITNORMALUSED = 0x00000020,
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LEVEL3_EXITSECRETUSED = 0x00000040,
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LEVEL3_FORCEWORLDPANNING = 0x00000080, // Forces the world panning flag for all textures, even those without it explicitly set.
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};
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|
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@ -1553,6 +1553,7 @@ MapFlagHandlers[] =
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{ "forcefakecontrast", MITYPE_SETFLAG3, LEVEL3_FORCEFAKECONTRAST, 0 },
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{ "nolightfade", MITYPE_SETFLAG3, LEVEL3_NOLIGHTFADE, 0 },
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{ "nocoloredspritelighting", MITYPE_SETFLAG3, LEVEL3_NOCOLOREDSPRITELIGHTING, 0 },
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{ "forceworldpanning", MITYPE_SETFLAG3, LEVEL3_FORCEWORLDPANNING, 0 },
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{ "nobotnodes", MITYPE_IGNORE, 0, 0 }, // Skulltag option: nobotnodes
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{ "compat_shorttex", MITYPE_COMPATFLAG, COMPATF_SHORTTEX, 0 },
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{ "compat_stairs", MITYPE_COMPATFLAG, COMPATF_STAIRINDEX, 0 },
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|
|
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@ -335,7 +335,7 @@ bool FHardwareTexture::BindOrCreate(FTexture *tex, int texunit, int clampmode, i
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if (!tex->isHardwareCanvas())
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{
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texbuffer = std::move(tex->CreateTexBuffer(translation, flags | CTF_ProcessData));
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texbuffer = tex->CreateTexBuffer(translation, flags | CTF_ProcessData);
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w = texbuffer.mWidth;
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h = texbuffer.mHeight;
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}
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|
|
|
@ -56,6 +56,7 @@ struct RenderJob
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WallJob,
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SpriteJob,
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ParticleJob,
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PortalJob,
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TerminateJob // inserted when all work is done so that the worker can return.
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};
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|
@ -177,7 +178,12 @@ void HWDrawInfo::WorkerThread()
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RenderParticles(job->sub, front);
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SetupSprite.Unclock();
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break;
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case RenderJob::PortalJob:
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AddSubsectorToPortal((FSectorPortalGroup *)job->seg, job->sub);
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break;
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}
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}
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}
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|
@ -646,7 +652,7 @@ void HWDrawInfo::DoSubsector(subsector_t * sub)
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sector->validcount = validcount;
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sector->MoreFlags |= SECMF_DRAWN;
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if (gl_render_things && sector->touching_renderthings)
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if (gl_render_things && (sector->touching_renderthings || sector->sectorportal_thinglist))
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{
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if (multithread)
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{
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|
@ -706,16 +712,35 @@ void HWDrawInfo::DoSubsector(subsector_t * sub)
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// This is for portal coverage.
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FSectorPortalGroup *portal;
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// AddSubsectorToPortal cannot be called here when using multithreaded processing,
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// because the wall processing code in the worker can also modify the portal state.
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// To avoid costly synchronization for every access to the portal list,
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// the call to AddSubsectorToPortal will be deferred to the worker.
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// (GetPortalGruop only accesses static sector data so this check can be done here, restricting the new job to the minimum possible extent.)
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portal = fakesector->GetPortalGroup(sector_t::ceiling);
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if (portal != nullptr)
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{
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AddSubsectorToPortal(portal, sub);
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if (multithread)
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{
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jobQueue.AddJob(RenderJob::PortalJob, sub, (seg_t *)portal);
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}
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else
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{
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AddSubsectorToPortal(portal, sub);
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}
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}
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portal = fakesector->GetPortalGroup(sector_t::floor);
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if (portal != nullptr)
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{
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AddSubsectorToPortal(portal, sub);
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if (multithread)
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{
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jobQueue.AddJob(RenderJob::PortalJob, sub, (seg_t *)portal);
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}
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else
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{
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AddSubsectorToPortal(portal, sub);
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}
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}
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}
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}
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|
|
|
@ -483,7 +483,7 @@ inline double CalcIntersectionVertex(GLSprite *s, GLWall * w2)
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return ((ay - cy)*(dx - cx) - (ax - cx)*(dy - cy)) / ((bx - ax)*(dy - cy) - (by - ay)*(dx - cx));
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}
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void HWDrawList::SortSpriteIntoWall(SortNode * head,SortNode * sort)
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void HWDrawList::SortSpriteIntoWall(HWDrawInfo *di, SortNode * head,SortNode * sort)
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{
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GLWall *wh= walls[drawitems[head->itemindex].index];
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GLSprite * ss= sprites[drawitems[sort->itemindex].index];
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@ -560,6 +560,16 @@ void HWDrawList::SortSpriteIntoWall(SortNode * head,SortNode * sort)
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head->AddToLeft(sort);
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head->AddToRight(sort2);
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}
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if (screen->BuffersArePersistent())
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{
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s->vertexindex = ss->vertexindex = -1;
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}
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else
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{
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s->CreateVertices(di);
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ss->CreateVertices(di);
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}
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}
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}
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|
@ -667,7 +677,7 @@ SortNode * HWDrawList::DoSort(HWDrawInfo *di, SortNode * head)
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break;
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case GLDIT_SPRITE:
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SortSpriteIntoWall(head,node);
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SortSpriteIntoWall(di, head, node);
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break;
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case GLDIT_FLAT: break;
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|
|
|
@ -101,7 +101,7 @@ public:
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void SortWallIntoPlane(SortNode * head,SortNode * sort);
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void SortSpriteIntoPlane(SortNode * head,SortNode * sort);
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void SortWallIntoWall(HWDrawInfo *di, SortNode * head,SortNode * sort);
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void SortSpriteIntoWall(SortNode * head,SortNode * sort);
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void SortSpriteIntoWall(HWDrawInfo *di, SortNode * head,SortNode * sort);
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int CompareSprites(SortNode * a,SortNode * b);
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SortNode * SortSpriteList(SortNode * head);
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SortNode * DoSort(HWDrawInfo *di, SortNode * head);
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|
|
|
@ -244,6 +244,7 @@ void GLSprite::DrawSprite(HWDrawInfo *di, FRenderState &state, bool translucent)
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{
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state.SetNormal(0, 0, 0);
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if (screen->BuffersArePersistent())
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{
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CreateVertices(di);
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|
|
|
@ -165,7 +165,7 @@ void GLWall::RenderTexturedWall(HWDrawInfo *di, FRenderState &state, int rflags)
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}
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state.SetFog(255, 0, di->isFullbrightScene(), nullptr, false);
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}
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if (type != RENDERWALL_COLOR)
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if (type != RENDERWALL_COLOR && seg->sidedef != nullptr)
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{
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auto side = seg->sidedef;
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auto tierndx = renderwalltotier[type];
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|
|
|
@ -572,23 +572,22 @@ static int SpawnableSort(const void *a, const void *b)
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static void DumpClassMap(FClassMap &themap)
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{
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FClassMap::Iterator it(themap);
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FClassMap::Pair *pair, **allpairs;
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FClassMap::Pair *pair;
|
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TArray<FClassMap::Pair*> allpairs(themap.CountUsed(), true);
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int i = 0;
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// Sort into numerical order, since their arrangement in the map can
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// be in an unspecified order.
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allpairs = new FClassMap::Pair *[themap.CountUsed()];
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while (it.NextPair(pair))
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{
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allpairs[i++] = pair;
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}
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qsort(allpairs, i, sizeof(*allpairs), SpawnableSort);
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qsort(allpairs.Data(), i, sizeof(allpairs[0]), SpawnableSort);
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for (int j = 0; j < i; ++j)
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{
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pair = allpairs[j];
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Printf ("%d %s\n", pair->Key, pair->Value->TypeName.GetChars());
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}
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delete[] allpairs;
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}
|
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|
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CCMD(dumpspawnables)
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|
|
|
@ -429,12 +429,8 @@ void player_t::SetLogNumber (int num)
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}
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else
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{
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int length=Wads.LumpLength(lumpnum);
|
||||
char *data= new char[length+1];
|
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Wads.ReadLump (lumpnum, data);
|
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data[length]=0;
|
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SetLogText (data);
|
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delete[] data;
|
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auto lump = Wads.ReadLump(lumpnum);
|
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SetLogText (lump.GetString());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -633,148 +633,140 @@ bool FRemapTable::AddToTranslation(const char *range)
|
|||
sc.OpenMem("translation", range, int(strlen(range)));
|
||||
sc.SetCMode(true);
|
||||
|
||||
try
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
start = sc.Number;
|
||||
sc.MustGetToken(':');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
end = sc.Number;
|
||||
sc.MustGetToken('=');
|
||||
if (start < 0 || start > 255 || end < 0 || end > 255)
|
||||
{
|
||||
sc.ScriptError("Palette index out of range");
|
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return false;
|
||||
}
|
||||
|
||||
sc.MustGetAnyToken();
|
||||
|
||||
if (sc.TokenType == '[')
|
||||
{
|
||||
// translation using RGB values
|
||||
int r1,g1,b1,r2,g2,b2;
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
start = sc.Number;
|
||||
r1 = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
g1 = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
b1 = sc.Number;
|
||||
sc.MustGetToken(']');
|
||||
sc.MustGetToken(':');
|
||||
sc.MustGetToken('[');
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
end = sc.Number;
|
||||
sc.MustGetToken('=');
|
||||
if (start < 0 || start > 255 || end < 0 || end > 255)
|
||||
{
|
||||
sc.ScriptError("Palette index out of range");
|
||||
return false;
|
||||
}
|
||||
r2 = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
g2 = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
b2 = sc.Number;
|
||||
sc.MustGetToken(']');
|
||||
|
||||
return AddColorRange(start, end, r1, g1, b1, r2, g2, b2);
|
||||
}
|
||||
else if (sc.TokenType == '%')
|
||||
{
|
||||
// translation using RGB values
|
||||
double r1,g1,b1,r2,g2,b2;
|
||||
|
||||
sc.MustGetToken('[');
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
r1 = sc.Float;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
g1 = sc.Float;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
if (sc.TokenType == '[')
|
||||
{
|
||||
// translation using RGB values
|
||||
int r1,g1,b1,r2,g2,b2;
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
b1 = sc.Float;
|
||||
sc.MustGetToken(']');
|
||||
sc.MustGetToken(':');
|
||||
sc.MustGetToken('[');
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
r1 = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
r2 = sc.Float;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
g1 = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
g2 = sc.Float;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
b1 = sc.Number;
|
||||
sc.MustGetToken(']');
|
||||
sc.MustGetToken(':');
|
||||
sc.MustGetToken('[');
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
b2 = sc.Float;
|
||||
sc.MustGetToken(']');
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
r2 = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
g2 = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
b2 = sc.Number;
|
||||
sc.MustGetToken(']');
|
||||
|
||||
return AddColorRange(start, end, r1, g1, b1, r2, g2, b2);
|
||||
}
|
||||
else if (sc.TokenType == '%')
|
||||
{
|
||||
// translation using RGB values
|
||||
double r1,g1,b1,r2,g2,b2;
|
||||
|
||||
sc.MustGetToken('[');
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
r1 = sc.Float;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
g1 = sc.Float;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
b1 = sc.Float;
|
||||
sc.MustGetToken(']');
|
||||
sc.MustGetToken(':');
|
||||
sc.MustGetToken('[');
|
||||
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
r2 = sc.Float;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
g2 = sc.Float;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
b2 = sc.Float;
|
||||
sc.MustGetToken(']');
|
||||
|
||||
return AddDesaturation(start, end, r1, g1, b1, r2, g2, b2);
|
||||
}
|
||||
else if (sc.TokenType == '#')
|
||||
{
|
||||
// Colourise translation
|
||||
int r, g, b;
|
||||
sc.MustGetToken('[');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
r = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
g = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
b = sc.Number;
|
||||
sc.MustGetToken(']');
|
||||
|
||||
return AddColourisation(start, end, r, g, b);
|
||||
}
|
||||
else if (sc.TokenType == '@')
|
||||
{
|
||||
// Tint translation
|
||||
int a, r, g, b;
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
a = sc.Number;
|
||||
sc.MustGetToken('[');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
r = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
g = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
b = sc.Number;
|
||||
sc.MustGetToken(']');
|
||||
|
||||
return AddTint(start, end, r, g, b, a);
|
||||
}
|
||||
else
|
||||
{
|
||||
int pal1, pal2;
|
||||
|
||||
sc.TokenMustBe(TK_IntConst);
|
||||
pal1 = sc.Number;
|
||||
sc.MustGetToken(':');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
pal2 = sc.Number;
|
||||
return AddIndexRange(start, end, pal1, pal2);
|
||||
}
|
||||
return AddDesaturation(start, end, r1, g1, b1, r2, g2, b2);
|
||||
}
|
||||
catch (CRecoverableError &err)
|
||||
else if (sc.TokenType == '#')
|
||||
{
|
||||
Printf("Error in translation '%s':\n%s\n", range, err.GetMessage());
|
||||
return false;
|
||||
// Colourise translation
|
||||
int r, g, b;
|
||||
sc.MustGetToken('[');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
r = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
g = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
b = sc.Number;
|
||||
sc.MustGetToken(']');
|
||||
|
||||
return AddColourisation(start, end, r, g, b);
|
||||
}
|
||||
else if (sc.TokenType == '@')
|
||||
{
|
||||
// Tint translation
|
||||
int a, r, g, b;
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
a = sc.Number;
|
||||
sc.MustGetToken('[');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
r = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
g = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
b = sc.Number;
|
||||
sc.MustGetToken(']');
|
||||
|
||||
return AddTint(start, end, r, g, b, a);
|
||||
}
|
||||
else
|
||||
{
|
||||
int pal1, pal2;
|
||||
|
||||
sc.TokenMustBe(TK_IntConst);
|
||||
pal1 = sc.Number;
|
||||
sc.MustGetToken(':');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
pal2 = sc.Number;
|
||||
return AddIndexRange(start, end, pal1, pal2);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1529,7 +1521,16 @@ void R_ParseTrnslate()
|
|||
do
|
||||
{
|
||||
sc.MustGetToken(TK_StringConst);
|
||||
NewTranslation.AddToTranslation(sc.String);
|
||||
|
||||
try
|
||||
{
|
||||
NewTranslation.AddToTranslation(sc.String);
|
||||
}
|
||||
catch (CRecoverableError &err)
|
||||
{
|
||||
sc.ScriptMessage("Error in translation '%s':\n" TEXTCOLOR_YELLOW "%s\n", sc.String, err.GetMessage());
|
||||
}
|
||||
|
||||
} while (sc.CheckToken(','));
|
||||
|
||||
int trans = NewTranslation.StoreTranslation(TRANSLATION_Custom);
|
||||
|
|
|
@ -1120,7 +1120,7 @@ void FScanner::ScriptMessage (const char *message, ...)
|
|||
va_end (arglist);
|
||||
}
|
||||
|
||||
Printf (TEXTCOLOR_RED "Script error, \"%s\" line %d:\n" TEXTCOLOR_RED "%s\n", ScriptName.GetChars(),
|
||||
Printf (TEXTCOLOR_RED "Script error, \"%s\"" TEXTCOLOR_RED "line %d:\n" TEXTCOLOR_RED "%s\n", ScriptName.GetChars(),
|
||||
AlreadyGot? AlreadyGotLine : Line, composed.GetChars());
|
||||
}
|
||||
|
||||
|
|
|
@ -2104,6 +2104,7 @@ public:
|
|||
: FxExpression(EFX_Nop, p)
|
||||
{
|
||||
isresolved = true;
|
||||
ValueType = TypeError;
|
||||
}
|
||||
ExpEmit Emit(VMFunctionBuilder *build)
|
||||
{
|
||||
|
|
|
@ -729,7 +729,6 @@ DEFINE_PROPERTY(translation, L, Actor)
|
|||
else
|
||||
{
|
||||
FRemapTable CurrentTranslation;
|
||||
bool success = true;
|
||||
|
||||
CurrentTranslation.MakeIdentity();
|
||||
for(int i = 1; i < PROP_PARM_COUNT; i++)
|
||||
|
@ -744,14 +743,17 @@ DEFINE_PROPERTY(translation, L, Actor)
|
|||
else
|
||||
{
|
||||
// parse all ranges to get a complete list of errors, if more than one range fails.
|
||||
success |= CurrentTranslation.AddToTranslation(str);
|
||||
try
|
||||
{
|
||||
CurrentTranslation.AddToTranslation(str);
|
||||
}
|
||||
catch (CRecoverableError &err)
|
||||
{
|
||||
bag.ScriptPosition.Message(MSG_WARNING, "Error in translation '%s':\n" TEXTCOLOR_CYAN "%s\n", str, err.GetMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
defaults->Translation = CurrentTranslation.StoreTranslation (TRANSLATION_Decorate);
|
||||
if (!success)
|
||||
{
|
||||
bag.ScriptPosition.Message(MSG_WARNING, "Failed to parse translation");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -551,7 +551,6 @@ namespace swrenderer
|
|||
void DrawSingleSky1PalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
uint8_t *dest = args.Dest();
|
||||
int count = args.Count();
|
||||
int pitch = args.Viewport()->RenderTarget->GetPitch();
|
||||
const uint8_t *source0 = args.FrontTexturePixels();
|
||||
int textureheight0 = args.FrontTextureHeight();
|
||||
|
@ -559,6 +558,25 @@ namespace swrenderer
|
|||
int32_t frac = args.TextureVPos();
|
||||
int32_t fracstep = args.TextureVStep();
|
||||
|
||||
if (!args.FadeSky())
|
||||
{
|
||||
int count = thread->count_for_thread(args.DestY(), args.Count());
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
|
||||
*dest = source0[sample_index];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
int num_cores = thread->num_cores;
|
||||
int skipped = thread->skipped_by_thread(args.DestY());
|
||||
int count = skipped + thread->count_for_thread(args.DestY(), args.Count()) * num_cores;
|
||||
|
||||
// Find bands for top solid color, top fade, center textured, bottom fade, bottom solid color:
|
||||
int start_fade = 2; // How fast it should fade out
|
||||
int fade_length = (1 << (24 - start_fade));
|
||||
|
@ -571,28 +589,11 @@ namespace swrenderer
|
|||
start_fadebottom_y = clamp(start_fadebottom_y, 0, count);
|
||||
end_fadebottom_y = clamp(end_fadebottom_y, 0, count);
|
||||
|
||||
int num_cores = thread->num_cores;
|
||||
int skipped = thread->skipped_by_thread(args.DestY());
|
||||
dest = thread->dest_for_thread(args.DestY(), pitch, dest);
|
||||
frac += fracstep * skipped;
|
||||
fracstep *= num_cores;
|
||||
pitch *= num_cores;
|
||||
|
||||
if (!args.FadeSky())
|
||||
{
|
||||
count = thread->count_for_thread(args.DestY(), count);
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
|
||||
*dest = source0[sample_index];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t solid_top = args.SolidTopColor();
|
||||
uint32_t solid_bottom = args.SolidBottomColor();
|
||||
|
||||
|
|
|
@ -39,7 +39,6 @@ namespace swrenderer
|
|||
void Execute(DrawerThread *thread) override
|
||||
{
|
||||
uint32_t *dest = (uint32_t *)args.Dest();
|
||||
int count = args.Count();
|
||||
int pitch = args.Viewport()->RenderTarget->GetPitch();
|
||||
const uint32_t *source0 = (const uint32_t *)args.FrontTexturePixels();
|
||||
int textureheight0 = args.FrontTextureHeight();
|
||||
|
@ -51,6 +50,25 @@ namespace swrenderer
|
|||
uint32_t solid_bottom = args.SolidBottomColor();
|
||||
bool fadeSky = args.FadeSky();
|
||||
|
||||
if (!fadeSky)
|
||||
{
|
||||
int count = thread->count_for_thread(args.DestY(), args.Count());
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
|
||||
*dest = source0[sample_index];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
int num_cores = thread->num_cores;
|
||||
int skipped = thread->skipped_by_thread(args.DestY());
|
||||
int count = skipped + thread->count_for_thread(args.DestY(), args.Count()) * num_cores;
|
||||
|
||||
// Find bands for top solid color, top fade, center textured, bottom fade, bottom solid color:
|
||||
int start_fade = 2; // How fast it should fade out
|
||||
int fade_length = (1 << (24 - start_fade));
|
||||
|
@ -63,28 +81,11 @@ namespace swrenderer
|
|||
start_fadebottom_y = clamp(start_fadebottom_y, 0, count);
|
||||
end_fadebottom_y = clamp(end_fadebottom_y, 0, count);
|
||||
|
||||
int num_cores = thread->num_cores;
|
||||
int skipped = thread->skipped_by_thread(args.DestY());
|
||||
dest = thread->dest_for_thread(args.DestY(), pitch, dest);
|
||||
frac += fracstep * skipped;
|
||||
fracstep *= num_cores;
|
||||
pitch *= num_cores;
|
||||
|
||||
if (!fadeSky)
|
||||
{
|
||||
count = thread->count_for_thread(args.DestY(), count);
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
|
||||
*dest = source0[sample_index];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
BgraColor solid_top_fill = solid_top;
|
||||
BgraColor solid_bottom_fill = solid_bottom;
|
||||
|
||||
|
|
|
@ -38,7 +38,6 @@ namespace swrenderer
|
|||
void Execute(DrawerThread *thread) override
|
||||
{
|
||||
uint32_t *dest = (uint32_t *)args.Dest();
|
||||
int count = args.Count();
|
||||
int pitch = args.Viewport()->RenderTarget->GetPitch();
|
||||
const uint32_t *source0 = (const uint32_t *)args.FrontTexturePixels();
|
||||
int textureheight0 = args.FrontTextureHeight();
|
||||
|
@ -50,6 +49,25 @@ namespace swrenderer
|
|||
uint32_t solid_bottom = args.SolidBottomColor();
|
||||
bool fadeSky = args.FadeSky();
|
||||
|
||||
if (!fadeSky)
|
||||
{
|
||||
int count = thread->count_for_thread(args.DestY(), args.Count());
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
|
||||
*dest = source0[sample_index];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
int num_cores = thread->num_cores;
|
||||
int skipped = thread->skipped_by_thread(args.DestY());
|
||||
int count = skipped + thread->count_for_thread(args.DestY(), args.Count()) * num_cores;
|
||||
|
||||
// Find bands for top solid color, top fade, center textured, bottom fade, bottom solid color:
|
||||
int start_fade = 2; // How fast it should fade out
|
||||
int fade_length = (1 << (24 - start_fade));
|
||||
|
@ -62,28 +80,11 @@ namespace swrenderer
|
|||
start_fadebottom_y = clamp(start_fadebottom_y, 0, count);
|
||||
end_fadebottom_y = clamp(end_fadebottom_y, 0, count);
|
||||
|
||||
int num_cores = thread->num_cores;
|
||||
int skipped = thread->skipped_by_thread(args.DestY());
|
||||
dest = thread->dest_for_thread(args.DestY(), pitch, dest);
|
||||
frac += fracstep * skipped;
|
||||
fracstep *= num_cores;
|
||||
pitch *= num_cores;
|
||||
|
||||
if (!fadeSky)
|
||||
{
|
||||
count = thread->count_for_thread(args.DestY(), count);
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
|
||||
*dest = source0[sample_index];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
__m128i solid_top_fill = _mm_unpacklo_epi8(_mm_cvtsi32_si128(solid_top), _mm_setzero_si128());
|
||||
__m128i solid_bottom_fill = _mm_unpacklo_epi8(_mm_cvtsi32_si128(solid_bottom), _mm_setzero_si128());
|
||||
|
||||
|
|
|
@ -140,6 +140,8 @@ void DrawerThreads::WorkerMain(DrawerThread *thread)
|
|||
// Grab the commands
|
||||
DrawerCommandQueuePtr list = active_commands[thread->current_queue];
|
||||
thread->current_queue++;
|
||||
thread->numa_start_y = thread->numa_node * viewheight / thread->num_numa_nodes;
|
||||
thread->numa_end_y = (thread->numa_node + 1) * viewheight / thread->num_numa_nodes;
|
||||
start_lock.unlock();
|
||||
|
||||
// Do the work:
|
||||
|
@ -206,8 +208,6 @@ void DrawerThreads::StartThreads()
|
|||
thread->num_cores = I_GetNumaNodeThreadCount(numaNode);
|
||||
thread->numa_node = numaNode;
|
||||
thread->num_numa_nodes = I_GetNumaNodeCount();
|
||||
thread->numa_start_y = numaNode * viewheight / I_GetNumaNodeCount();
|
||||
thread->numa_end_y = (numaNode + 1) * viewheight / I_GetNumaNodeCount();
|
||||
thread->thread = std::thread([=]() { queue->WorkerMain(thread); });
|
||||
I_SetThreadNumaNode(thread->thread, numaNode);
|
||||
}
|
||||
|
@ -223,8 +223,6 @@ void DrawerThreads::StartThreads()
|
|||
thread->num_cores = num_threads;
|
||||
thread->numa_node = 0;
|
||||
thread->num_numa_nodes = 1;
|
||||
thread->numa_start_y = 0;
|
||||
thread->numa_end_y = viewheight;
|
||||
thread->thread = std::thread([=]() { queue->WorkerMain(thread); });
|
||||
I_SetThreadNumaNode(thread->thread, 0);
|
||||
}
|
||||
|
@ -288,7 +286,4 @@ void MemcpyCommand::Execute(DrawerThread *thread)
|
|||
d += dstep;
|
||||
s += sstep;
|
||||
}
|
||||
|
||||
thread->numa_start_y = thread->numa_node * viewheight / thread->num_numa_nodes;
|
||||
thread->numa_end_y = (thread->numa_node + 1) * viewheight / thread->num_numa_nodes;
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
#include "textures/textures.h"
|
||||
#include "v_video.h"
|
||||
#include "g_levellocals.h"
|
||||
|
||||
|
||||
struct FSoftwareTextureSpan
|
||||
|
@ -46,7 +47,7 @@ public:
|
|||
// The feature from hell... :(
|
||||
bool useWorldPanning() const
|
||||
{
|
||||
return mTexture->bWorldPanning;
|
||||
return mTexture->bWorldPanning || (level.flags3 & LEVEL3_FORCEWORLDPANNING);
|
||||
}
|
||||
|
||||
bool isMasked()
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#pragma once
|
||||
#include "sc_man.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -28,6 +29,7 @@ struct TexPart
|
|||
|
||||
class FMultiPatchTexture : public FImageSource
|
||||
{
|
||||
friend class FTexture;
|
||||
public:
|
||||
FMultiPatchTexture(int w, int h, const TArray<TexPart> &parts, bool complex, bool textual);
|
||||
|
||||
|
|
|
@ -53,6 +53,7 @@
|
|||
#include "imagehelpers.h"
|
||||
#include "image.h"
|
||||
#include "formats/multipatchtexture.h"
|
||||
#include "doomerrors.h"
|
||||
|
||||
// On the Alpha, accessing the shorts directly if they aren't aligned on a
|
||||
// 4-byte boundary causes unaligned access warnings. Why it does this at
|
||||
|
@ -499,7 +500,15 @@ void FMultipatchTextureBuilder::ParsePatch(FScanner &sc, BuildInfo &info, TexPar
|
|||
do
|
||||
{
|
||||
sc.MustGetString();
|
||||
part.Translation->AddToTranslation(sc.String);
|
||||
|
||||
try
|
||||
{
|
||||
part.Translation->AddToTranslation(sc.String);
|
||||
}
|
||||
catch (CRecoverableError &err)
|
||||
{
|
||||
sc.ScriptMessage("Error in translation '%s':\n" TEXTCOLOR_YELLOW "%s\n", sc.String, err.GetMessage());
|
||||
}
|
||||
} while (sc.CheckString(","));
|
||||
}
|
||||
|
||||
|
|
|
@ -38,6 +38,7 @@ FSkyBox::FSkyBox(const char *name)
|
|||
: FTexture(name)
|
||||
{
|
||||
FTextureID texid = TexMan.CheckForTexture(name, ETextureType::Wall);
|
||||
previous = nullptr;
|
||||
if (texid.isValid())
|
||||
{
|
||||
previous = TexMan.GetTexture(texid);
|
||||
|
|
|
@ -50,6 +50,8 @@
|
|||
#include "swrenderer/textures/r_swtexture.h"
|
||||
#include "imagehelpers.h"
|
||||
#include "image.h"
|
||||
#include "formats/multipatchtexture.h"
|
||||
#include "g_levellocals.h"
|
||||
|
||||
FTexture *CreateBrightmapTexture(FImageSource*);
|
||||
|
||||
|
@ -221,7 +223,20 @@ FBitmap FTexture::GetBgraBitmap(PalEntry *remap, int *ptrans)
|
|||
|
||||
FTexture *FTexture::GetRawTexture()
|
||||
{
|
||||
return this;
|
||||
if (OffsetLess) return OffsetLess;
|
||||
// Reject anything that cannot have been a single-patch multipatch texture in vanilla.
|
||||
auto image = static_cast<FMultiPatchTexture *>(GetImage());
|
||||
if (bMultiPatch != 1 || UseType != ETextureType::Wall || Scale.X != 1 || Scale.Y != 1 || bWorldPanning || image == nullptr || image->NumParts != 1)
|
||||
{
|
||||
OffsetLess = this;
|
||||
return this;
|
||||
}
|
||||
// Set up a new texture that directly references the underlying patch.
|
||||
// From here we cannot retrieve the original texture made for it, so just create a new one.
|
||||
FImageSource *source = image->Parts[0].Image;
|
||||
OffsetLess = new FImageTexture(source, "");
|
||||
TexMan.AddTexture(OffsetLess);
|
||||
return OffsetLess;
|
||||
}
|
||||
|
||||
void FTexture::SetScaledSize(int fitwidth, int fitheight)
|
||||
|
@ -889,7 +904,7 @@ void FTexCoordInfo::GetFromTexture(FTexture *tex, float x, float y)
|
|||
mScale.Y = -mScale.Y;
|
||||
mRenderHeight = -mRenderHeight;
|
||||
}
|
||||
mWorldPanning = tex->bWorldPanning;
|
||||
mWorldPanning = tex->bWorldPanning || (level.flags3 & LEVEL3_FORCEWORLDPANNING);
|
||||
mWidth = tex->GetWidth();
|
||||
}
|
||||
|
||||
|
|
|
@ -339,7 +339,7 @@ public:
|
|||
int GetSkyOffset() const { return SkyOffset; }
|
||||
FTextureID GetID() const { return id; }
|
||||
PalEntry GetSkyCapColor(bool bottom);
|
||||
virtual FTexture *GetRawTexture(); // for FMultiPatchTexture to override
|
||||
FTexture *GetRawTexture();
|
||||
virtual int GetSourceLump() { return SourceLump; } // needed by the scripted GetName method.
|
||||
void GetGlowColor(float *data);
|
||||
bool isGlowing() const { return bGlowing; }
|
||||
|
@ -372,11 +372,12 @@ protected:
|
|||
public:
|
||||
FHardwareTextureContainer SystemTextures;
|
||||
protected:
|
||||
//IHardwareTexture *SystemTexture[2] = { nullptr, nullptr };
|
||||
FSoftwareTexture *SoftwareTexture = nullptr;
|
||||
|
||||
// None of the following pointers are owned by this texture, they are all controlled by the texture manager.
|
||||
|
||||
// Offset-less version for COMPATF_MASKEDMIDTEX
|
||||
FTexture *OffsetLess = nullptr;
|
||||
// Paletted variant
|
||||
FTexture *PalVersion = nullptr;
|
||||
// External hires texture
|
||||
|
|
|
@ -149,7 +149,7 @@ public:
|
|||
FSinglePicFont(const char *picname);
|
||||
|
||||
// FFont interface
|
||||
FTexture *GetChar (int code, int *const width) const;
|
||||
FTexture *GetChar(int code, int translation, int *const width, bool *redirected = nullptr) const override;
|
||||
int GetCharWidth (int code) const;
|
||||
|
||||
protected:
|
||||
|
@ -381,20 +381,19 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
|
|||
|
||||
if (charLumps[i] != nullptr)
|
||||
{
|
||||
Chars[i].OriginalPic = charLumps[i];
|
||||
|
||||
if (!noTranslate)
|
||||
{
|
||||
Chars[i].OriginalPic = charLumps[i];
|
||||
Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charLumps[i]->GetImage()), "");
|
||||
TexMan.AddTexture(Chars[i].TranslatedPic);
|
||||
}
|
||||
else Chars[i].TranslatedPic = charLumps[i];
|
||||
|
||||
Chars[i].XMove = Chars[i].OriginalPic->GetDisplayWidth();
|
||||
Chars[i].XMove = Chars[i].TranslatedPic->GetDisplayWidth();
|
||||
}
|
||||
else
|
||||
{
|
||||
Chars[i].TranslatedPic = Chars[i].OriginalPic = nullptr;
|
||||
Chars[i].TranslatedPic = nullptr;
|
||||
Chars[i].XMove = INT_MIN;
|
||||
}
|
||||
}
|
||||
|
@ -403,7 +402,7 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
|
|||
{
|
||||
SpaceWidth = spacewidth;
|
||||
}
|
||||
else if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].OriginalPic != nullptr)
|
||||
else if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].TranslatedPic != nullptr)
|
||||
{
|
||||
SpaceWidth = (Chars['N' - first].XMove + 1) / 2;
|
||||
}
|
||||
|
@ -706,7 +705,7 @@ int FFont::GetCharCode(int code, bool needpic) const
|
|||
// regular chars turn negative when the 8th bit is set.
|
||||
code &= 255;
|
||||
}
|
||||
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].OriginalPic != nullptr))
|
||||
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].TranslatedPic != nullptr))
|
||||
{
|
||||
return code;
|
||||
}
|
||||
|
@ -714,7 +713,7 @@ int FFont::GetCharCode(int code, bool needpic) const
|
|||
if (myislower(code))
|
||||
{
|
||||
code -= 32;
|
||||
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].OriginalPic != nullptr))
|
||||
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].TranslatedPic != nullptr))
|
||||
{
|
||||
return code;
|
||||
}
|
||||
|
@ -724,7 +723,7 @@ int FFont::GetCharCode(int code, bool needpic) const
|
|||
if (newcode != code)
|
||||
{
|
||||
code = newcode;
|
||||
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].OriginalPic != nullptr))
|
||||
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].TranslatedPic != nullptr))
|
||||
{
|
||||
return code;
|
||||
}
|
||||
|
@ -747,7 +746,7 @@ FTexture *FFont::GetChar (int code, int translation, int *const width, bool *red
|
|||
{
|
||||
code -= FirstChar;
|
||||
xmove = Chars[code].XMove;
|
||||
if (Chars[code].OriginalPic == nullptr)
|
||||
if (Chars[code].TranslatedPic == nullptr)
|
||||
{
|
||||
code = GetCharCode(code + FirstChar, true);
|
||||
if (code >= 0)
|
||||
|
@ -766,9 +765,10 @@ FTexture *FFont::GetChar (int code, int translation, int *const width, bool *red
|
|||
|
||||
if (translation == CR_UNTRANSLATED)
|
||||
{
|
||||
if (redirected)
|
||||
*redirected = Chars[code].OriginalPic != Chars[code].TranslatedPic;
|
||||
return Chars[code].OriginalPic;
|
||||
bool redirect = Chars[code].OriginalPic && Chars[code].OriginalPic != Chars[code].TranslatedPic;
|
||||
if (redirected) *redirected = redirect;
|
||||
if (redirect)
|
||||
return Chars[code].OriginalPic;
|
||||
}
|
||||
if (redirected) *redirected = false;
|
||||
return Chars[code].TranslatedPic;
|
||||
|
@ -899,6 +899,8 @@ FFont::FFont (int lump)
|
|||
FontName = NAME_None;
|
||||
Cursor = '_';
|
||||
noTranslate = false;
|
||||
uint8_t pp = 0;
|
||||
for (auto &p : PatchRemap) p = pp++;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -961,7 +963,7 @@ void FSingleLumpFont::CreateFontFromPic (FTextureID picnum)
|
|||
|
||||
FirstChar = LastChar = 'A';
|
||||
Chars.Resize(1);
|
||||
Chars[0].TranslatedPic = Chars[0].OriginalPic = pic;
|
||||
Chars[0].TranslatedPic = pic;
|
||||
|
||||
// Only one color range. Don't bother with the others.
|
||||
ActiveColors = 0;
|
||||
|
@ -1038,10 +1040,6 @@ void FSingleLumpFont::LoadFON1 (int lump, const uint8_t *data)
|
|||
LastChar = 255;
|
||||
GlobalKerning = 0;
|
||||
translateUntranslated = true;
|
||||
|
||||
for(unsigned int i = 0;i < 256;++i)
|
||||
Chars[i].TranslatedPic = Chars[i].OriginalPic = nullptr;
|
||||
|
||||
LoadTranslations();
|
||||
}
|
||||
|
||||
|
@ -1126,12 +1124,12 @@ void FSingleLumpFont::LoadFON2 (int lump, const uint8_t *data)
|
|||
Chars[i].XMove = widths2[i];
|
||||
if (destSize <= 0)
|
||||
{
|
||||
Chars[i].TranslatedPic = Chars[i].OriginalPic = nullptr;
|
||||
Chars[i].TranslatedPic = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
Chars[i].TranslatedPic = Chars[i].OriginalPic = new FImageTexture(new FFontChar2 (lump, int(data_p - data), widths2[i], FontHeight));
|
||||
TexMan.AddTexture(Chars[i].OriginalPic);
|
||||
Chars[i].TranslatedPic = new FImageTexture(new FFontChar2 (lump, int(data_p - data), widths2[i], FontHeight));
|
||||
TexMan.AddTexture(Chars[i].TranslatedPic);
|
||||
do
|
||||
{
|
||||
int8_t code = *data_p++;
|
||||
|
@ -1214,12 +1212,6 @@ void FSingleLumpFont::LoadBMF(int lump, const uint8_t *data)
|
|||
}
|
||||
count = LastChar - FirstChar + 1;
|
||||
Chars.Resize(count);
|
||||
for (i = 0; i < count; ++i)
|
||||
{
|
||||
Chars[i].TranslatedPic = Chars[i].OriginalPic = nullptr;
|
||||
Chars[i].XMove = INT_MIN;
|
||||
}
|
||||
|
||||
// BMF palettes are only six bits per component. Fix that.
|
||||
for (i = 0; i < ActiveColors*3; ++i)
|
||||
{
|
||||
|
@ -1271,7 +1263,7 @@ void FSingleLumpFont::LoadBMF(int lump, const uint8_t *data)
|
|||
-(int8_t)chardata[chari+3], // x offset
|
||||
-(int8_t)chardata[chari+4] // y offset
|
||||
));
|
||||
Chars[chardata[chari] - FirstChar].TranslatedPic = Chars[chardata[chari] - FirstChar].OriginalPic = tex;
|
||||
Chars[chardata[chari] - FirstChar].TranslatedPic = tex;
|
||||
TexMan.AddTexture(tex);
|
||||
}
|
||||
|
||||
|
@ -1335,13 +1327,12 @@ void FSingleLumpFont::CheckFON1Chars (double *luminosity)
|
|||
{
|
||||
int destSize = SpaceWidth * FontHeight;
|
||||
|
||||
if(!Chars[i].OriginalPic)
|
||||
if(!Chars[i].TranslatedPic)
|
||||
{
|
||||
Chars[i].OriginalPic = new FImageTexture(new FFontChar2 (Lump, int(data_p - data), SpaceWidth, FontHeight));
|
||||
Chars[i].TranslatedPic = new FImageTexture(new FFontChar2 (Lump, int(data_p - data), SpaceWidth, FontHeight));
|
||||
Chars[i].XMove = SpaceWidth;
|
||||
TexMan.AddTexture(Chars[i].OriginalPic);
|
||||
TexMan.AddTexture(Chars[i].TranslatedPic);
|
||||
}
|
||||
Chars[i].TranslatedPic = Chars[i].OriginalPic;
|
||||
|
||||
// Advance to next char's data and count the used colors.
|
||||
do
|
||||
|
@ -1474,9 +1465,10 @@ FSinglePicFont::FSinglePicFont(const char *picname) :
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture *FSinglePicFont::GetChar (int code, int *const width) const
|
||||
FTexture *FSinglePicFont::GetChar (int code, int translation, int *const width, bool *redirected) const
|
||||
{
|
||||
*width = SpaceWidth;
|
||||
if (redirected) *redirected = false;
|
||||
if (code == 'a' || code == 'A')
|
||||
{
|
||||
return TexMan.GetPalettedTexture(PicNum, true);
|
||||
|
@ -1557,17 +1549,17 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
|
|||
TexMan.AddTexture(Chars[i].TranslatedPic);
|
||||
}
|
||||
else Chars[i].TranslatedPic = charlumps[i];
|
||||
Chars[i].XMove = Chars[i].OriginalPic->GetDisplayWidth();
|
||||
Chars[i].XMove = Chars[i].TranslatedPic->GetDisplayWidth();
|
||||
}
|
||||
else
|
||||
{
|
||||
Chars[i].TranslatedPic = Chars[i].OriginalPic = nullptr;
|
||||
Chars[i].TranslatedPic = nullptr;
|
||||
Chars[i].XMove = INT_MIN;
|
||||
}
|
||||
}
|
||||
|
||||
// Special fonts normally don't have all characters so be careful here!
|
||||
if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].OriginalPic != nullptr)
|
||||
if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].TranslatedPic != nullptr)
|
||||
{
|
||||
SpaceWidth = (Chars['N' - first].XMove + 1) / 2;
|
||||
}
|
||||
|
|
|
@ -82,7 +82,7 @@ public:
|
|||
FFont (const char *fontname, const char *nametemplate, int first, int count, int base, int fdlump, int spacewidth=-1, bool notranslate = false);
|
||||
virtual ~FFont ();
|
||||
|
||||
FTexture *GetChar (int code, int translation, int *const width, bool *redirected = nullptr) const;
|
||||
virtual FTexture *GetChar (int code, int translation, int *const width, bool *redirected = nullptr) const;
|
||||
virtual int GetCharWidth (int code) const;
|
||||
FRemapTable *GetColorTranslation (EColorRange range, PalEntry *color = nullptr) const;
|
||||
int GetLump() const { return Lump; }
|
||||
|
@ -123,9 +123,9 @@ protected:
|
|||
bool translateUntranslated;
|
||||
struct CharData
|
||||
{
|
||||
FTexture *TranslatedPic; // Texture for use with font translations.
|
||||
FTexture *OriginalPic; // Texture for use with CR_UNTRANSLATED or font colorization.
|
||||
int XMove;
|
||||
FTexture *TranslatedPic = nullptr; // Texture for use with font translations.
|
||||
FTexture *OriginalPic = nullptr; // Texture for use with CR_UNTRANSLATED or font colorization.
|
||||
int XMove = INT_MIN;
|
||||
};
|
||||
TArray<CharData> Chars;
|
||||
int ActiveColors;
|
||||
|
|
|
@ -169,15 +169,16 @@ void DFrameBuffer::DrawChar(FFont *font, int normalcolor, double x, double y, in
|
|||
|
||||
FTexture *pic;
|
||||
int dummy;
|
||||
bool redirected;
|
||||
|
||||
if (NULL != (pic = font->GetChar(character, normalcolor, &dummy)))
|
||||
if (NULL != (pic = font->GetChar(character, normalcolor, &dummy, &redirected)))
|
||||
{
|
||||
DrawParms parms;
|
||||
uint32_t tag = ListGetInt(args);
|
||||
bool res = ParseDrawTextureTags(pic, x, y, tag, args, &parms, false);
|
||||
if (!res) return;
|
||||
PalEntry color = 0xffffffff;
|
||||
parms.remap = font->GetColorTranslation((EColorRange)normalcolor, &color);
|
||||
parms.remap = redirected ? nullptr : font->GetColorTranslation((EColorRange)normalcolor, &color);
|
||||
parms.color = PalEntry((color.a * parms.color.a) / 255, (color.r * parms.color.r) / 255, (color.g * parms.color.g) / 255, (color.b * parms.color.b) / 255);
|
||||
DrawTextureParms(pic, parms);
|
||||
}
|
||||
|
|
|
@ -912,7 +912,6 @@ int I_PickIWad(WadStuff *wads, int numwads, bool showwin, int defaultiwad)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
// Custom cursors temporarily disabled until this can directly reference a texture's backing image.
|
||||
bool I_SetCursor(FTexture *cursorpic)
|
||||
{
|
||||
HCURSOR cursor;
|
||||
|
|
Loading…
Reference in a new issue