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https://github.com/ZDoom/gzdoom-gles.git
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Merge pull request #369 from Edward850/sanitize
Minor fixes from sanitize branch
This commit is contained in:
commit
563188c14e
5 changed files with 26 additions and 19 deletions
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@ -1791,8 +1791,14 @@ void G_ReadSnapshots (PNGHandle *png)
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DWORD snapver;
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DWORD snapver;
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arc << snapver;
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arc << snapver;
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arc << namelen;
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if (SaveVersion < 4508)
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arc.Read (mapname, namelen);
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{
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arc << namelen;
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arc.Read(mapname, namelen);
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mapname[namelen] = 0;
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MapName = mapname;
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}
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else arc << MapName;
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TheDefaultLevelInfo.snapshotVer = snapver;
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TheDefaultLevelInfo.snapshotVer = snapver;
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TheDefaultLevelInfo.snapshot = new FCompressedMemFile;
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TheDefaultLevelInfo.snapshot = new FCompressedMemFile;
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TheDefaultLevelInfo.snapshot->Serialize (arc);
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TheDefaultLevelInfo.snapshot->Serialize (arc);
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@ -345,8 +345,8 @@ void UpdateJoystickMenu(IJoystickConfig *selected)
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for(unsigned i=0;i<opt->mItems.Size();i++)
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for(unsigned i=0;i<opt->mItems.Size();i++)
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{
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{
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delete opt->mItems[i];
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delete opt->mItems[i];
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opt->mItems.Clear();
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}
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}
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opt->mItems.Clear();
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int i;
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int i;
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int itemnum = -1;
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int itemnum = -1;
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@ -74,7 +74,6 @@ EXTERN_CVAR (Bool, show_obituaries)
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FName MeansOfDeath;
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FName MeansOfDeath;
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bool FriendlyFire;
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//
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//
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// GET STUFF
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// GET STUFF
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@ -198,10 +197,8 @@ void ClientObituary (AActor *self, AActor *inflictor, AActor *attacker, int dmgf
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if (inflictor && inflictor->player && inflictor->player->mo != inflictor)
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if (inflictor && inflictor->player && inflictor->player->mo != inflictor)
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MeansOfDeath = NAME_None;
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MeansOfDeath = NAME_None;
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if (multiplayer && !deathmatch)
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friendly = (self->player != attacker->player && self->IsTeammate(attacker));
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FriendlyFire = true;
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friendly = FriendlyFire;
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mod = MeansOfDeath;
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mod = MeansOfDeath;
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message = NULL;
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message = NULL;
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messagename = NULL;
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messagename = NULL;
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@ -271,8 +268,6 @@ void ClientObituary (AActor *self, AActor *inflictor, AActor *attacker, int dmgf
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{
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{
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if (friendly)
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if (friendly)
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{
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{
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attacker->player->fragcount -= 2;
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attacker->player->frags[attacker->player - players]++;
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self = attacker;
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self = attacker;
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gender = self->player->userinfo.GetGender();
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gender = self->player->userinfo.GetGender();
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mysnprintf (gendermessage, countof(gendermessage), "OB_FRIENDLY%c", '1' + (pr_obituary() & 3));
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mysnprintf (gendermessage, countof(gendermessage), "OB_FRIENDLY%c", '1' + (pr_obituary() & 3));
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@ -470,12 +465,21 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags)
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if ((dmflags2 & DF2_YES_LOSEFRAG) && deathmatch)
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if ((dmflags2 & DF2_YES_LOSEFRAG) && deathmatch)
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player->fragcount--;
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player->fragcount--;
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++source->player->fragcount;
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if (this->IsTeammate(source))
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++source->player->spreecount;
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{
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source->player->fragcount--;
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}
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else
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{
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++source->player->fragcount;
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++source->player->spreecount;
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}
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if (source->player->morphTics)
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if (source->player->morphTics)
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{ // Make a super chicken
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{ // Make a super chicken
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source->GiveInventoryType (RUNTIME_CLASS(APowerWeaponLevel2));
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source->GiveInventoryType (RUNTIME_CLASS(APowerWeaponLevel2));
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}
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}
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if (deathmatch && cl_showsprees)
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if (deathmatch && cl_showsprees)
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{
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{
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const char *spreemsg;
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const char *spreemsg;
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@ -1024,7 +1028,6 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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}
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}
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MeansOfDeath = mod;
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MeansOfDeath = mod;
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FriendlyFire = false;
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// [RH] Andy Baker's Stealth monsters
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// [RH] Andy Baker's Stealth monsters
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if (target->flags & MF_STEALTH)
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if (target->flags & MF_STEALTH)
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{
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{
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@ -1221,8 +1224,6 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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((player && player != source->player) || (!player && target != source)) &&
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((player && player != source->player) || (!player && target != source)) &&
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target->IsTeammate (source))
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target->IsTeammate (source))
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{
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{
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if (player)
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FriendlyFire = true;
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if (rawdamage < TELEFRAG_DAMAGE) //Use the original damage to check for telefrag amount. Don't let the now-amplified damagetypes do it.
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if (rawdamage < TELEFRAG_DAMAGE) //Use the original damage to check for telefrag amount. Don't let the now-amplified damagetypes do it.
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{ // Still allow telefragging :-(
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{ // Still allow telefragging :-(
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damage = (int)((float)damage * level.teamdamage);
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damage = (int)((float)damage * level.teamdamage);
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@ -1013,6 +1013,10 @@ bool PIT_CheckThing(AActor *thing, FCheckPosition &tm)
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bool solid;
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bool solid;
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int damage;
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int damage;
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// don't clip against self
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if (thing == tm.thing)
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return true;
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if (!((thing->flags & (MF_SOLID | MF_SPECIAL | MF_SHOOTABLE)) || thing->flags6 & MF6_TOUCHY))
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if (!((thing->flags & (MF_SOLID | MF_SPECIAL | MF_SHOOTABLE)) || thing->flags6 & MF6_TOUCHY))
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return true; // can't hit thing
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return true; // can't hit thing
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@ -1020,10 +1024,6 @@ bool PIT_CheckThing(AActor *thing, FCheckPosition &tm)
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if (abs(thing->x - tm.x) >= blockdist || abs(thing->y - tm.y) >= blockdist)
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if (abs(thing->x - tm.x) >= blockdist || abs(thing->y - tm.y) >= blockdist)
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return true;
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return true;
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// don't clip against self
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if (thing == tm.thing)
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return true;
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if ((thing->flags2 | tm.thing->flags2) & MF2_THRUACTORS)
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if ((thing->flags2 | tm.thing->flags2) & MF2_THRUACTORS)
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return true;
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return true;
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@ -309,7 +309,7 @@ FDInputJoystick::~FDInputJoystick()
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{
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{
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Joy_GenerateButtonEvents(Axes[0].ButtonValue, 0, 2, KEY_JOYAXIS1PLUS);
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Joy_GenerateButtonEvents(Axes[0].ButtonValue, 0, 2, KEY_JOYAXIS1PLUS);
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}
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}
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else
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else if (Axes.Size() > 1)
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{
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{
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Joy_GenerateButtonEvents(Axes[1].ButtonValue, 0, 4, KEY_JOYAXIS1PLUS);
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Joy_GenerateButtonEvents(Axes[1].ButtonValue, 0, 4, KEY_JOYAXIS1PLUS);
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for (i = 2; i < Axes.Size(); ++i)
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for (i = 2; i < Axes.Size(); ++i)
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