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added printlocalized CCMD to check strings in-game.
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1 changed files with 20 additions and 0 deletions
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@ -42,6 +42,7 @@
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#include "w_wad.h"
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#include "w_wad.h"
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#include "v_text.h"
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#include "v_text.h"
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#include "c_functions.h"
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#include "c_functions.h"
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#include "gstrings.h"
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//==========================================================================
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//==========================================================================
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//
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//
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@ -404,3 +405,22 @@ CCMD(listsnapshots)
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}
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}
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}
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}
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CCMD(printlocalized)
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{
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if (argv.argc() > 1)
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{
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if (argv.argc() > 2)
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{
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FString lang = argv[2];
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lang.ToLower();
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if (lang.Len() >= 2)
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{
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Printf("%s\n", GStrings.GetLanguageString(argv[1], MAKE_ID(lang[0], lang[1], lang[2], 0)));
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return;
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}
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}
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Printf("%s\n", GStrings(argv[1]));
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}
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}
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