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- fixed: fog density calculation for fixed function was not correct.
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parent
4d005bdfa0
commit
55d4c89753
2 changed files with 5 additions and 5 deletions
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@ -69,7 +69,7 @@ void FRenderState::Reset()
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ffTextureEnabled = ffFogEnabled = false;
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mSpecialEffect = ffSpecialEffect = EFF_NONE;
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mFogColor.d = ffFogColor.d = -1;
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mFogDensity = ffFogDensity = 0;
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ffFogDensity = 0;
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mTextureMode = ffTextureMode = -1;
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mDesaturation = 0;
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mSrcBlend = GL_SRC_ALPHA;
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@ -316,10 +316,11 @@ void FRenderState::Apply(bool forcenoshader)
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GLfloat FogColor[4]={mFogColor.r/255.0f,mFogColor.g/255.0f,mFogColor.b/255.0f,0.0f};
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glFogfv(GL_FOG_COLOR, FogColor);
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}
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if (ffFogDensity != mFogDensity)
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if (ffFogDensity != mLightParms[2])
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{
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glFogf(GL_FOG_DENSITY, mFogDensity/64000.f);
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ffFogDensity=mFogDensity;
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const float LOG2E = 1.442692f; // = 1/log(2)
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glFogf(GL_FOG_DENSITY, -mLightParms[2] / LOG2E);
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ffFogDensity = mLightParms[2];
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}
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}
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if (mSpecialEffect != ffSpecialEffect)
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@ -65,7 +65,6 @@ class FRenderState
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PalEntry mFogColor;
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PalEntry mObjectColor;
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PalEntry mDynColor;
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float mFogDensity;
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int mEffectState;
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int mColormapState;
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