diff --git a/src/p_map.cpp b/src/p_map.cpp index 40344db83..34f396317 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -1212,7 +1212,6 @@ bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, FCheckPosition &tm) { sector_t *newsec; AActor *thingblocker; - AActor *fakedblocker; fixed_t realheight = thing->height; tm.thing = thing; @@ -1279,7 +1278,6 @@ bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, FCheckPosition &tm) // Check things first, possibly picking things up. thing->BlockingMobj = NULL; thingblocker = NULL; - fakedblocker = NULL; if (thing->player) { // [RH] Fake taller height to catch stepping up into things. thing->height = realheight + thing->MaxStepHeight; @@ -1326,7 +1324,6 @@ bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, FCheckPosition &tm) } // Nothing is blocking us, but this actor potentially could // if there is something else to step on. - fakedblocker = BlockingMobj; thing->BlockingMobj = NULL; } else