- add CPU.bSSE2 branching support to softpoly

This commit is contained in:
Magnus Norddahl 2017-04-22 20:38:06 +02:00
parent 3608299e61
commit 545241aa06
5 changed files with 372 additions and 210 deletions

View File

@ -27,7 +27,7 @@
namespace TriScreenDrawerModes
{
template<typename SamplerT, typename FilterModeT>
FORCEINLINE unsigned int VECTORCALL Sample32(int32_t u, int32_t v, const uint32_t *texPixels, int texWidth, int texHeight, uint32_t oneU, uint32_t oneV, uint32_t color, const uint32_t *translation)
FORCEINLINE unsigned int VECTORCALL Sample32_SSE2(int32_t u, int32_t v, const uint32_t *texPixels, int texWidth, int texHeight, uint32_t oneU, uint32_t oneV, uint32_t color, const uint32_t *translation)
{
uint32_t texel;
if (SamplerT::Mode == (int)Samplers::Shaded || SamplerT::Mode == (int)Samplers::Stencil || SamplerT::Mode == (int)Samplers::Fill || SamplerT::Mode == (int)Samplers::Fuzz)
@ -107,7 +107,7 @@ namespace TriScreenDrawerModes
}
template<typename SamplerT>
FORCEINLINE unsigned int VECTORCALL SampleShade32(int32_t u, int32_t v, const uint32_t *texPixels, int texWidth, int texHeight, int &fuzzpos)
FORCEINLINE unsigned int VECTORCALL SampleShade32_SSE2(int32_t u, int32_t v, const uint32_t *texPixels, int texWidth, int texHeight, int &fuzzpos)
{
if (SamplerT::Mode == (int)Samplers::Shaded)
{
@ -143,7 +143,7 @@ namespace TriScreenDrawerModes
}
template<typename ShadeModeT>
FORCEINLINE __m128i VECTORCALL Shade32(__m128i fgcolor, __m128i mlight, unsigned int ifgcolor0, unsigned int ifgcolor1, int desaturate, __m128i inv_desaturate, __m128i shade_fade, __m128i shade_light)
FORCEINLINE __m128i VECTORCALL Shade32_SSE2(__m128i fgcolor, __m128i mlight, unsigned int ifgcolor0, unsigned int ifgcolor1, int desaturate, __m128i inv_desaturate, __m128i shade_fade, __m128i shade_light)
{
if (ShadeModeT::Mode == (int)ShadeMode::Simple)
{
@ -172,7 +172,7 @@ namespace TriScreenDrawerModes
}
template<typename BlendT>
FORCEINLINE __m128i VECTORCALL Blend32(__m128i fgcolor, __m128i bgcolor, unsigned int ifgcolor0, unsigned int ifgcolor1, unsigned int ifgshade0, unsigned int ifgshade1, uint32_t srcalpha, uint32_t destalpha)
FORCEINLINE __m128i VECTORCALL Blend32_SSE2(__m128i fgcolor, __m128i bgcolor, unsigned int ifgcolor0, unsigned int ifgcolor1, unsigned int ifgshade0, unsigned int ifgshade1, uint32_t srcalpha, uint32_t destalpha)
{
if (BlendT::Mode == (int)BlendModes::Opaque)
{
@ -275,7 +275,7 @@ namespace TriScreenDrawerModes
}
template<typename BlendT, typename SamplerT>
class TriScreenDrawer32
class TriScreenDrawer32_SSE2
{
public:
static void Execute(int x, int y, uint32_t mask0, uint32_t mask1, const TriDrawTriangleArgs *args)
@ -430,13 +430,13 @@ private:
// Sample fgcolor
unsigned int ifgcolor[2], ifgshade[2];
ifgcolor[0] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[0] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
ifgcolor[0] = Sample32_SSE2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[0] = SampleShade32_SSE2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
ifgcolor[1] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[1] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
ifgcolor[1] = Sample32_SSE2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[1] = SampleShade32_SSE2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
@ -460,8 +460,8 @@ private:
// Shade and blend
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
fgcolor = Shade32<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m128i outcolor = Blend32<BlendT>(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
fgcolor = Shade32_SSE2<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m128i outcolor = Blend32_SSE2<BlendT>(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
// Store result
_mm_storel_epi64((__m128i*)(dest + ix * 2), outcolor);
@ -517,13 +517,13 @@ private:
// Sample fgcolor
unsigned int ifgcolor[2], ifgshade[2];
ifgcolor[0] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[0] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
ifgcolor[0] = Sample32_SSE2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[0] = SampleShade32_SSE2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
ifgcolor[1] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[1] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
ifgcolor[1] = Sample32_SSE2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[1] = SampleShade32_SSE2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
@ -547,8 +547,8 @@ private:
// Shade and blend
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
fgcolor = Shade32<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m128i outcolor = Blend32<BlendT>(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
fgcolor = Shade32_SSE2<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m128i outcolor = Blend32_SSE2<BlendT>(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
// Store result
_mm_storel_epi64((__m128i*)desttmp, outcolor);
@ -606,13 +606,13 @@ private:
// Sample fgcolor
unsigned int ifgcolor[2], ifgshade[2];
ifgcolor[0] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[0] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
ifgcolor[0] = Sample32_SSE2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[0] = SampleShade32_SSE2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
ifgcolor[1] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[1] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
ifgcolor[1] = Sample32_SSE2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[1] = SampleShade32_SSE2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
@ -636,8 +636,8 @@ private:
// Shade and blend
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
fgcolor = Shade32<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m128i outcolor = Blend32<BlendT>(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
fgcolor = Shade32_SSE2<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m128i outcolor = Blend32_SSE2<BlendT>(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
// Store result
_mm_storel_epi64((__m128i*)desttmp, outcolor);
@ -658,7 +658,7 @@ private:
};
template<typename BlendT, typename SamplerT>
class RectScreenDrawer32
class RectScreenDrawer32_SSE2
{
public:
static void Execute(const void *destOrg, int destWidth, int destHeight, int destPitch, const RectDrawArgs *args, WorkerThreadData *thread)
@ -780,18 +780,18 @@ private:
// Sample fgcolor
unsigned int ifgcolor[2], ifgshade[2];
ifgcolor[0] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[0] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
ifgcolor[0] = Sample32_SSE2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[0] = SampleShade32_SSE2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
ifgcolor[1] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[1] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
ifgcolor[1] = Sample32_SSE2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[1] = SampleShade32_SSE2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
// Shade and blend
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
fgcolor = Shade32<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m128i outcolor = Blend32<BlendT>(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
fgcolor = Shade32_SSE2<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m128i outcolor = Blend32_SSE2<BlendT>(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
// Store result
_mm_storel_epi64((__m128i*)dest, outcolor);
@ -809,16 +809,16 @@ private:
// Sample fgcolor
unsigned int ifgcolor[2], ifgshade[2];
ifgcolor[0] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[0] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
ifgcolor[0] = Sample32_SSE2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[0] = SampleShade32_SSE2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
ifgcolor[1] = 0;
ifgshade[1] = 0;
posU += stepU;
// Shade and blend
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
fgcolor = Shade32<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m128i outcolor = Blend32<BlendT>(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
fgcolor = Shade32_SSE2<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m128i outcolor = Blend32_SSE2<BlendT>(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
// Store result
*dest = _mm_cvtsi128_si32(outcolor);

View File

@ -151,14 +151,8 @@ ShadedTriVertex PolyTriangleDrawer::shade_vertex(const TriMatrix &objectToClip,
return sv;
}
void PolyTriangleDrawer::draw_shaded_triangle(const ShadedTriVertex *vert, bool ccw, TriDrawTriangleArgs *args, WorkerThreadData *thread)
void PolyTriangleDrawer::clip_to_viewport(TriVertex *clippedvert, int numclipvert)
{
// Cull, clip and generate additional vertices as needed
TriVertex clippedvert[max_additional_vertices];
int numclipvert = clipedge(vert, clippedvert);
#ifdef NO_SSE
// Map to 2D viewport:
for (int j = 0; j < numclipvert; j++)
{
auto &v = clippedvert[j];
@ -173,8 +167,11 @@ void PolyTriangleDrawer::draw_shaded_triangle(const ShadedTriVertex *vert, bool
v.x = viewport_x + viewport_width * (1.0f + v.x) * 0.5f;
v.y = viewport_y + viewport_height * (1.0f - v.y) * 0.5f;
}
#else
// Map to 2D viewport:
}
#ifndef NO_SSE
void PolyTriangleDrawer::clip_to_viewport_sse2(TriVertex *clippedvert, int numclipvert)
{
__m128 mviewport_x = _mm_set1_ps((float)viewport_x);
__m128 mviewport_y = _mm_set1_ps((float)viewport_y);
__m128 mviewport_halfwidth = _mm_set1_ps(viewport_width * 0.5f);
@ -205,8 +202,21 @@ void PolyTriangleDrawer::draw_shaded_triangle(const ShadedTriVertex *vert, bool
_mm_storeu_ps(&clippedvert[j + 2].x, vz);
_mm_storeu_ps(&clippedvert[j + 3].x, vw);
}
}
#endif
void PolyTriangleDrawer::draw_shaded_triangle(const ShadedTriVertex *vert, bool ccw, TriDrawTriangleArgs *args, WorkerThreadData *thread)
{
// Cull, clip and generate additional vertices as needed
TriVertex clippedvert[max_additional_vertices];
int numclipvert = CPU.bSSE2 ? clipedge_sse2(vert, clippedvert) : clipedge(vert, clippedvert);
// Map to 2D viewport:
if (CPU.bSSE2)
clip_to_viewport_sse2(clippedvert, numclipvert);
else
clip_to_viewport(clippedvert, numclipvert);
// Keep varyings in -128 to 128 range if possible
if (numclipvert > 0)
{
@ -255,7 +265,6 @@ int PolyTriangleDrawer::clipedge(const ShadedTriVertex *verts, TriVertex *clippe
// halfspace clip distances
static const int numclipdistances = 7;
#ifdef NO_SSE
float clipdistance[numclipdistances * 3];
bool needsclipping = false;
float *clipd = clipdistance;
@ -282,43 +291,6 @@ int PolyTriangleDrawer::clipedge(const ShadedTriVertex *verts, TriVertex *clippe
}
return 3;
}
#else
__m128 mx = _mm_loadu_ps(&verts[0].x);
__m128 my = _mm_loadu_ps(&verts[1].x);
__m128 mz = _mm_loadu_ps(&verts[2].x);
__m128 mw = _mm_setzero_ps();
_MM_TRANSPOSE4_PS(mx, my, mz, mw);
__m128 clipd0 = _mm_add_ps(mx, mw);
__m128 clipd1 = _mm_sub_ps(mw, mx);
__m128 clipd2 = _mm_add_ps(my, mw);
__m128 clipd3 = _mm_sub_ps(mw, my);
__m128 clipd4 = _mm_add_ps(mz, mw);
__m128 clipd5 = _mm_sub_ps(mw, mz);
__m128 clipd6 = _mm_setr_ps(verts[0].clipDistance0, verts[1].clipDistance0, verts[2].clipDistance0, 0.0f);
__m128 mneedsclipping = _mm_cmplt_ps(clipd0, _mm_setzero_ps());
mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd1, _mm_setzero_ps()));
mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd2, _mm_setzero_ps()));
mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd3, _mm_setzero_ps()));
mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd4, _mm_setzero_ps()));
mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd5, _mm_setzero_ps()));
mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd6, _mm_setzero_ps()));
if (_mm_movemask_ps(mneedsclipping) == 0)
{
for (int i = 0; i < 3; i++)
{
memcpy(clippedvert + i, verts + i, sizeof(TriVertex));
}
return 3;
}
float clipdistance[numclipdistances * 4];
_mm_storeu_ps(clipdistance, clipd0);
_mm_storeu_ps(clipdistance + 4, clipd1);
_mm_storeu_ps(clipdistance + 8, clipd2);
_mm_storeu_ps(clipdistance + 12, clipd3);
_mm_storeu_ps(clipdistance + 16, clipd4);
_mm_storeu_ps(clipdistance + 20, clipd5);
_mm_storeu_ps(clipdistance + 24, clipd6);
#endif
// use barycentric weights while clipping vertices
float weights[max_additional_vertices * 3 * 2];
@ -341,7 +313,6 @@ int PolyTriangleDrawer::clipedge(const ShadedTriVertex *verts, TriVertex *clippe
for (int i = 0; i < inputverts; i++)
{
int j = (i + 1) % inputverts;
#ifdef NO_SSE
float clipdistance1 =
clipdistance[0 * numclipdistances + p] * input[i * 3 + 0] +
clipdistance[1 * numclipdistances + p] * input[i * 3 + 1] +
@ -351,17 +322,6 @@ int PolyTriangleDrawer::clipedge(const ShadedTriVertex *verts, TriVertex *clippe
clipdistance[0 * numclipdistances + p] * input[j * 3 + 0] +
clipdistance[1 * numclipdistances + p] * input[j * 3 + 1] +
clipdistance[2 * numclipdistances + p] * input[j * 3 + 2];
#else
float clipdistance1 =
clipdistance[0 + p * 4] * input[i * 3 + 0] +
clipdistance[1 + p * 4] * input[i * 3 + 1] +
clipdistance[2 + p * 4] * input[i * 3 + 2];
float clipdistance2 =
clipdistance[0 + p * 4] * input[j * 3 + 0] +
clipdistance[1 + p * 4] * input[j * 3 + 1] +
clipdistance[2 + p * 4] * input[j * 3 + 2];
#endif
// Clip halfspace
if ((clipdistance1 >= 0.0f || clipdistance2 >= 0.0f) && outputverts + 1 < max_additional_vertices)
@ -408,6 +368,129 @@ int PolyTriangleDrawer::clipedge(const ShadedTriVertex *verts, TriVertex *clippe
return inputverts;
}
#ifndef NO_SSE
int PolyTriangleDrawer::clipedge_sse2(const ShadedTriVertex *verts, TriVertex *clippedvert)
{
// Clip and cull so that the following is true for all vertices:
// -v.w <= v.x <= v.w
// -v.w <= v.y <= v.w
// -v.w <= v.z <= v.w
// halfspace clip distances
static const int numclipdistances = 7;
__m128 mx = _mm_loadu_ps(&verts[0].x);
__m128 my = _mm_loadu_ps(&verts[1].x);
__m128 mz = _mm_loadu_ps(&verts[2].x);
__m128 mw = _mm_setzero_ps();
_MM_TRANSPOSE4_PS(mx, my, mz, mw);
__m128 clipd0 = _mm_add_ps(mx, mw);
__m128 clipd1 = _mm_sub_ps(mw, mx);
__m128 clipd2 = _mm_add_ps(my, mw);
__m128 clipd3 = _mm_sub_ps(mw, my);
__m128 clipd4 = _mm_add_ps(mz, mw);
__m128 clipd5 = _mm_sub_ps(mw, mz);
__m128 clipd6 = _mm_setr_ps(verts[0].clipDistance0, verts[1].clipDistance0, verts[2].clipDistance0, 0.0f);
__m128 mneedsclipping = _mm_cmplt_ps(clipd0, _mm_setzero_ps());
mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd1, _mm_setzero_ps()));
mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd2, _mm_setzero_ps()));
mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd3, _mm_setzero_ps()));
mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd4, _mm_setzero_ps()));
mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd5, _mm_setzero_ps()));
mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd6, _mm_setzero_ps()));
if (_mm_movemask_ps(mneedsclipping) == 0)
{
for (int i = 0; i < 3; i++)
{
memcpy(clippedvert + i, verts + i, sizeof(TriVertex));
}
return 3;
}
float clipdistance[numclipdistances * 4];
_mm_storeu_ps(clipdistance, clipd0);
_mm_storeu_ps(clipdistance + 4, clipd1);
_mm_storeu_ps(clipdistance + 8, clipd2);
_mm_storeu_ps(clipdistance + 12, clipd3);
_mm_storeu_ps(clipdistance + 16, clipd4);
_mm_storeu_ps(clipdistance + 20, clipd5);
_mm_storeu_ps(clipdistance + 24, clipd6);
// use barycentric weights while clipping vertices
float weights[max_additional_vertices * 3 * 2];
for (int i = 0; i < 3; i++)
{
weights[i * 3 + 0] = 0.0f;
weights[i * 3 + 1] = 0.0f;
weights[i * 3 + 2] = 0.0f;
weights[i * 3 + i] = 1.0f;
}
// Clip against each halfspace
float *input = weights;
float *output = weights + max_additional_vertices * 3;
int inputverts = 3;
for (int p = 0; p < numclipdistances; p++)
{
// Clip each edge
int outputverts = 0;
for (int i = 0; i < inputverts; i++)
{
int j = (i + 1) % inputverts;
float clipdistance1 =
clipdistance[0 + p * 4] * input[i * 3 + 0] +
clipdistance[1 + p * 4] * input[i * 3 + 1] +
clipdistance[2 + p * 4] * input[i * 3 + 2];
float clipdistance2 =
clipdistance[0 + p * 4] * input[j * 3 + 0] +
clipdistance[1 + p * 4] * input[j * 3 + 1] +
clipdistance[2 + p * 4] * input[j * 3 + 2];
// Clip halfspace
if ((clipdistance1 >= 0.0f || clipdistance2 >= 0.0f) && outputverts + 1 < max_additional_vertices)
{
float t1 = (clipdistance1 < 0.0f) ? MAX(-clipdistance1 / (clipdistance2 - clipdistance1), 0.0f) : 0.0f;
float t2 = (clipdistance2 < 0.0f) ? MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), 1.0f) : 1.0f;
// add t1 vertex
for (int k = 0; k < 3; k++)
output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t1) + input[j * 3 + k] * t1;
outputverts++;
if (t2 != 1.0f && t2 > t1)
{
// add t2 vertex
for (int k = 0; k < 3; k++)
output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t2) + input[j * 3 + k] * t2;
outputverts++;
}
}
}
std::swap(input, output);
inputverts = outputverts;
if (inputverts == 0)
break;
}
// Convert barycentric weights to actual vertices
for (int i = 0; i < inputverts; i++)
{
auto &v = clippedvert[i];
memset(&v, 0, sizeof(TriVertex));
for (int w = 0; w < 3; w++)
{
float weight = input[i * 3 + w];
v.x += verts[w].x * weight;
v.y += verts[w].y * weight;
v.z += verts[w].z * weight;
v.w += verts[w].w * weight;
v.u += verts[w].u * weight;
v.v += verts[w].v * weight;
}
}
return inputverts;
}
#endif
/////////////////////////////////////////////////////////////////////////////
DrawPolyTrianglesCommand::DrawPolyTrianglesCommand(const PolyDrawArgs &args, bool mirror)

View File

@ -47,8 +47,12 @@ private:
static ShadedTriVertex shade_vertex(const TriMatrix &objectToClip, const float *clipPlane, const TriVertex &v);
static void draw_arrays(const PolyDrawArgs &args, WorkerThreadData *thread);
static void draw_shaded_triangle(const ShadedTriVertex *vertices, bool ccw, TriDrawTriangleArgs *args, WorkerThreadData *thread);
static void clip_to_viewport(TriVertex *clippedvert, int numclipvert);
static int clipedge(const ShadedTriVertex *verts, TriVertex *clippedvert);
#ifndef NO_SSE
static void clip_to_viewport_sse2(TriVertex *clippedvert, int numclipvert);
static int clipedge_sse2(const ShadedTriVertex *verts, TriVertex *clippedvert);
#endif
static int viewport_x, viewport_y, viewport_width, viewport_height, dest_pitch, dest_width, dest_height;
static bool dest_bgra;

View File

@ -41,6 +41,13 @@
#endif
#include "poly_drawer8.h"
namespace
{
class SSE2CPU { public: static const int HasSSE2 = 1; };
class GenericCPU { public: static const int HasSSE2 = 0; };
}
template<typename CPUType>
class TriangleBlock
{
public:
@ -114,9 +121,17 @@ private:
void ClipTest();
void StencilWrite();
void SubsectorWrite();
#ifndef NO_SSE
void CoverageTestSSE2();
void StencilEqualTestSSE2();
void SubsectorTestSSE2();
void SubsectorWriteSSE2();
#endif
};
TriangleBlock::TriangleBlock(const TriDrawTriangleArgs *args)
template<typename CPUType>
TriangleBlock<CPUType>::TriangleBlock(const TriDrawTriangleArgs *args)
{
const TriVertex &v1 = *args->v1;
const TriVertex &v2 = *args->v2;
@ -145,19 +160,32 @@ TriangleBlock::TriangleBlock(const TriDrawTriangleArgs *args)
const int X2 = (int)round(16.0f * v2.x);
const int X3 = (int)round(16.0f * v3.x);
#else
int tempround[4 * 3];
__m128 m16 = _mm_set1_ps(16.0f);
__m128 mhalf = _mm_set1_ps(65536.5f);
__m128i m65536 = _mm_set1_epi32(65536);
_mm_storeu_si128((__m128i*)tempround, _mm_sub_epi32(_mm_cvtps_epi32(_mm_add_ps(_mm_mul_ps(_mm_loadu_ps((const float*)&v1), m16), mhalf)), m65536));
_mm_storeu_si128((__m128i*)(tempround + 4), _mm_sub_epi32(_mm_cvtps_epi32(_mm_add_ps(_mm_mul_ps(_mm_loadu_ps((const float*)&v2), m16), mhalf)), m65536));
_mm_storeu_si128((__m128i*)(tempround + 8), _mm_sub_epi32(_mm_cvtps_epi32(_mm_add_ps(_mm_mul_ps(_mm_loadu_ps((const float*)&v3), m16), mhalf)), m65536));
const int X1 = tempround[0];
const int X2 = tempround[4];
const int X3 = tempround[8];
const int Y1 = tempround[1];
const int Y2 = tempround[5];
const int Y3 = tempround[9];
int Y1, Y2, Y3, X1, X2, X3;
if (CPUType::HasSSE2 == 1)
{
int tempround[4 * 3];
__m128 m16 = _mm_set1_ps(16.0f);
__m128 mhalf = _mm_set1_ps(65536.5f);
__m128i m65536 = _mm_set1_epi32(65536);
_mm_storeu_si128((__m128i*)tempround, _mm_sub_epi32(_mm_cvtps_epi32(_mm_add_ps(_mm_mul_ps(_mm_loadu_ps((const float*)&v1), m16), mhalf)), m65536));
_mm_storeu_si128((__m128i*)(tempround + 4), _mm_sub_epi32(_mm_cvtps_epi32(_mm_add_ps(_mm_mul_ps(_mm_loadu_ps((const float*)&v2), m16), mhalf)), m65536));
_mm_storeu_si128((__m128i*)(tempround + 8), _mm_sub_epi32(_mm_cvtps_epi32(_mm_add_ps(_mm_mul_ps(_mm_loadu_ps((const float*)&v3), m16), mhalf)), m65536));
X1 = tempround[0];
X2 = tempround[4];
X3 = tempround[8];
Y1 = tempround[1];
Y2 = tempround[5];
Y3 = tempround[9];
}
else
{
Y1 = (int)round(16.0f * v1.y);
Y2 = (int)round(16.0f * v2.y);
Y3 = (int)round(16.0f * v3.y);
X1 = (int)round(16.0f * v1.x);
X2 = (int)round(16.0f * v2.x);
X3 = (int)round(16.0f * v3.x);
}
#endif
// Deltas
@ -203,28 +231,32 @@ TriangleBlock::TriangleBlock(const TriDrawTriangleArgs *args)
if (DY31 < 0 || (DY31 == 0 && DX31 > 0)) C3++;
#ifndef NO_SSE
mFDY12Offset = _mm_setr_epi32(0, FDY12, FDY12 * 2, FDY12 * 3);
mFDY23Offset = _mm_setr_epi32(0, FDY23, FDY23 * 2, FDY23 * 3);
mFDY31Offset = _mm_setr_epi32(0, FDY31, FDY31 * 2, FDY31 * 3);
mFDY12x4 = _mm_set1_epi32(FDY12 * 4);
mFDY23x4 = _mm_set1_epi32(FDY23 * 4);
mFDY31x4 = _mm_set1_epi32(FDY31 * 4);
mFDX12 = _mm_set1_epi32(FDX12);
mFDX23 = _mm_set1_epi32(FDX23);
mFDX31 = _mm_set1_epi32(FDX31);
mC1 = _mm_set1_epi32(C1);
mC2 = _mm_set1_epi32(C2);
mC3 = _mm_set1_epi32(C3);
mDX12 = _mm_set1_epi32(DX12);
mDY12 = _mm_set1_epi32(DY12);
mDX23 = _mm_set1_epi32(DX23);
mDY23 = _mm_set1_epi32(DY23);
mDX31 = _mm_set1_epi32(DX31);
mDY31 = _mm_set1_epi32(DY31);
if (CPUType::HasSSE2 == 1)
{
mFDY12Offset = _mm_setr_epi32(0, FDY12, FDY12 * 2, FDY12 * 3);
mFDY23Offset = _mm_setr_epi32(0, FDY23, FDY23 * 2, FDY23 * 3);
mFDY31Offset = _mm_setr_epi32(0, FDY31, FDY31 * 2, FDY31 * 3);
mFDY12x4 = _mm_set1_epi32(FDY12 * 4);
mFDY23x4 = _mm_set1_epi32(FDY23 * 4);
mFDY31x4 = _mm_set1_epi32(FDY31 * 4);
mFDX12 = _mm_set1_epi32(FDX12);
mFDX23 = _mm_set1_epi32(FDX23);
mFDX31 = _mm_set1_epi32(FDX31);
mC1 = _mm_set1_epi32(C1);
mC2 = _mm_set1_epi32(C2);
mC3 = _mm_set1_epi32(C3);
mDX12 = _mm_set1_epi32(DX12);
mDY12 = _mm_set1_epi32(DY12);
mDX23 = _mm_set1_epi32(DX23);
mDY23 = _mm_set1_epi32(DY23);
mDX31 = _mm_set1_epi32(DX31);
mDY31 = _mm_set1_epi32(DY31);
}
#endif
}
void TriangleBlock::Loop(const TriDrawTriangleArgs *args, WorkerThreadData *thread)
template<typename CPUType>
void TriangleBlock<CPUType>::Loop(const TriDrawTriangleArgs *args, WorkerThreadData *thread)
{
// First block line for this thread
int core = thread->core;
@ -236,9 +268,18 @@ void TriangleBlock::Loop(const TriDrawTriangleArgs *args, WorkerThreadData *thre
bool writeColor = args->uniforms->WriteColor();
bool writeStencil = args->uniforms->WriteStencil();
bool writeSubsector = args->uniforms->WriteSubsector();
int bmode = (int)args->uniforms->BlendMode();
// Find the drawer function for the given blend mode
#ifndef NO_SSE
void(*drawFunc)(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *);
if (CPUType::HasSSE2 == 1)
drawFunc = args->destBgra ? ScreenTriangle::TriDrawers32_SSE2[bmode] : ScreenTriangle::TriDrawers8[bmode];
else
drawFunc = args->destBgra ? ScreenTriangle::TriDrawers32[bmode] : ScreenTriangle::TriDrawers8[bmode];
#else
auto drawFunc = args->destBgra ? ScreenTriangle::TriDrawers32[bmode] : ScreenTriangle::TriDrawers8[bmode];
#endif
// Loop through blocks
for (int y = start_miny; y < maxy; y += q * num_cores)
@ -248,7 +289,11 @@ void TriangleBlock::Loop(const TriDrawTriangleArgs *args, WorkerThreadData *thre
X = x;
Y = y;
CoverageTest();
if (CPUType::HasSSE2 == 1)
CoverageTestSSE2();
else
CoverageTest();
if (Mask0 == 0 && Mask1 == 0)
continue;
@ -259,7 +304,11 @@ void TriangleBlock::Loop(const TriDrawTriangleArgs *args, WorkerThreadData *thre
// To do: make the stencil test use its own flag for comparison mode instead of abusing the subsector test..
if (!subsectorTest)
{
StencilEqualTest();
if (CPUType::HasSSE2 == 1)
StencilEqualTestSSE2();
else
StencilEqualTest();
if (Mask0 == 0 && Mask1 == 0)
continue;
}
@ -269,7 +318,11 @@ void TriangleBlock::Loop(const TriDrawTriangleArgs *args, WorkerThreadData *thre
if (Mask0 == 0 && Mask1 == 0)
continue;
SubsectorTest();
if (CPUType::HasSSE2 == 1)
SubsectorTestSSE2();
else
SubsectorTest();
if (Mask0 == 0 && Mask1 == 0)
continue;
}
@ -279,14 +332,18 @@ void TriangleBlock::Loop(const TriDrawTriangleArgs *args, WorkerThreadData *thre
if (writeStencil)
StencilWrite();
if (writeSubsector)
SubsectorWrite();
{
if (CPUType::HasSSE2 == 1)
SubsectorWriteSSE2();
else
SubsectorWrite();
}
}
}
}
#ifdef NO_SSE
void TriangleBlock::SubsectorTest()
template<typename CPUType>
void TriangleBlock<CPUType>::SubsectorTest()
{
int block = (X >> 3) + (Y >> 3) * subsectorPitch;
uint32_t *subsector = subsectorGBuffer + block * 64;
@ -312,9 +369,10 @@ void TriangleBlock::SubsectorTest()
Mask1 = Mask1 & mask1;
}
#else
#ifndef NO_SSE
void TriangleBlock::SubsectorTest()
template<typename CPUType>
void TriangleBlock<CPUType>::SubsectorTestSSE2()
{
int block = (X >> 3) + (Y >> 3) * subsectorPitch;
uint32_t *subsector = subsectorGBuffer + block * 64;
@ -342,7 +400,8 @@ void TriangleBlock::SubsectorTest()
#endif
void TriangleBlock::ClipTest()
template<typename CPUType>
void TriangleBlock<CPUType>::ClipTest()
{
static const uint32_t clipxmask[8] =
{
@ -376,9 +435,8 @@ void TriangleBlock::ClipTest()
Mask1 = Mask1 & xmask & ymask1;
}
#ifdef NO_SSE
void TriangleBlock::StencilEqualTest()
template<typename CPUType>
void TriangleBlock<CPUType>::StencilEqualTest()
{
// Stencil test the whole block, if possible
int block = (X >> 3) + (Y >> 3) * stencilPitch;
@ -421,9 +479,10 @@ void TriangleBlock::StencilEqualTest()
}
}
#else
#ifndef NO_SSE
void TriangleBlock::StencilEqualTest()
template<typename CPUType>
void TriangleBlock<CPUType>::StencilEqualTestSSE2()
{
// Stencil test the whole block, if possible
int block = (X >> 3) + (Y >> 3) * stencilPitch;
@ -489,7 +548,8 @@ void TriangleBlock::StencilEqualTest()
#endif
void TriangleBlock::StencilGreaterEqualTest()
template<typename CPUType>
void TriangleBlock<CPUType>::StencilGreaterEqualTest()
{
// Stencil test the whole block, if possible
int block = (X >> 3) + (Y >> 3) * stencilPitch;
@ -532,9 +592,8 @@ void TriangleBlock::StencilGreaterEqualTest()
}
}
#ifdef NO_SSE
void TriangleBlock::CoverageTest()
template<typename CPUType>
void TriangleBlock<CPUType>::CoverageTest()
{
// Corners of block
int x0 = X << 4;
@ -631,9 +690,10 @@ void TriangleBlock::CoverageTest()
}
}
#else
#ifndef NO_SSE
void TriangleBlock::CoverageTest()
template<typename CPUType>
void TriangleBlock<CPUType>::CoverageTestSSE2()
{
// Corners of block
int x0 = X << 4;
@ -743,7 +803,8 @@ void TriangleBlock::CoverageTest()
#endif
void TriangleBlock::StencilWrite()
template<typename CPUType>
void TriangleBlock<CPUType>::StencilWrite()
{
int block = (X >> 3) + (Y >> 3) * stencilPitch;
uint8_t *stencilBlock = &stencilValues[block * 64];
@ -793,9 +854,8 @@ void TriangleBlock::StencilWrite()
}
}
#ifdef NO_SSE
void TriangleBlock::SubsectorWrite()
template<typename CPUType>
void TriangleBlock<CPUType>::SubsectorWrite()
{
int block = (X >> 3) + (Y >> 3) * subsectorPitch;
uint32_t *subsector = subsectorGBuffer + block * 64;
@ -828,9 +888,10 @@ void TriangleBlock::SubsectorWrite()
}
}
#else
#ifndef NO_SSE
void TriangleBlock::SubsectorWrite()
template<typename CPUType>
void TriangleBlock<CPUType>::SubsectorWriteSSE2()
{
int block = (X >> 3) + (Y >> 3) * subsectorPitch;
uint32_t *subsector = subsectorGBuffer + block * 64;
@ -887,8 +948,21 @@ void TriangleBlock::SubsectorWrite()
void ScreenTriangle::Draw(const TriDrawTriangleArgs *args, WorkerThreadData *thread)
{
TriangleBlock block(args);
#ifdef NO_SSE
TriangleBlock<GenericCPU> block(args);
block.Loop(args, thread);
#else
if (CPU.bSSE2)
{
TriangleBlock<SSE2CPU> block(args);
block.Loop(args, thread);
}
else
{
TriangleBlock<GenericCPU> block(args);
block.Loop(args, thread);
}
#endif
}
void(*ScreenTriangle::TriDrawers8[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *) =
@ -918,40 +992,38 @@ void(*ScreenTriangle::TriDrawers8[])(int, int, uint32_t, uint32_t, const TriDraw
&TriScreenDrawer8<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::FuzzSampler>::Execute // Fuzz
};
#ifdef NO_SSE
void(*ScreenTriangle::TriDrawers32[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *) =
{
nullptr
};
#else
#ifndef NO_SSE
void(*ScreenTriangle::TriDrawers32[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *) =
void(*ScreenTriangle::TriDrawers32_SSE2[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *) =
{
&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureOpaque
&TriScreenDrawer32<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureMasked
&TriScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureAdd
&TriScreenDrawer32<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureSub
&TriScreenDrawer32<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureRevSub
&TriScreenDrawer32<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureAddSrcColor
&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedOpaque
&TriScreenDrawer32<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedMasked
&TriScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedAdd
&TriScreenDrawer32<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedSub
&TriScreenDrawer32<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedRevSub
&TriScreenDrawer32<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedAddSrcColor
&TriScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // Shaded
&TriScreenDrawer32<TriScreenDrawerModes::AddClampShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // AddShaded
&TriScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::StencilSampler>::Execute, // Stencil
&TriScreenDrawer32<TriScreenDrawerModes::AddClampShadedBlend, TriScreenDrawerModes::StencilSampler>::Execute, // AddStencil
&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillOpaque
&TriScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillAdd
&TriScreenDrawer32<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillSub
&TriScreenDrawer32<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillRevSub
&TriScreenDrawer32<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillAddSrcColor
&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::SkycapSampler>::Execute, // Skycap
&TriScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::FuzzSampler>::Execute // Fuzz
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureOpaque
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureMasked
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureAdd
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureSub
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureRevSub
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureAddSrcColor
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedOpaque
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedMasked
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedAdd
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedSub
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedRevSub
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedAddSrcColor
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // Shaded
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::AddClampShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // AddShaded
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::StencilSampler>::Execute, // Stencil
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::AddClampShadedBlend, TriScreenDrawerModes::StencilSampler>::Execute, // AddStencil
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillOpaque
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillAdd
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillSub
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillRevSub
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillAddSrcColor
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::SkycapSampler>::Execute, // Skycap
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::FuzzSampler>::Execute // Fuzz
};
#endif
@ -983,40 +1055,38 @@ void(*ScreenTriangle::RectDrawers8[])(const void *, int, int, int, const RectDra
&RectScreenDrawer8<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::FuzzSampler>::Execute // Fuzz
};
#ifdef NO_SSE
void(*ScreenTriangle::RectDrawers32[])(const void *, int, int, int, const RectDrawArgs *, WorkerThreadData *) =
{
nullptr
};
#else
#ifndef NO_SSE
void(*ScreenTriangle::RectDrawers32[])(const void *, int, int, int, const RectDrawArgs *, WorkerThreadData *) =
void(*ScreenTriangle::RectDrawers32_SSE2[])(const void *, int, int, int, const RectDrawArgs *, WorkerThreadData *) =
{
&RectScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureOpaque
&RectScreenDrawer32<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureMasked
&RectScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureAdd
&RectScreenDrawer32<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureSub
&RectScreenDrawer32<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureRevSub
&RectScreenDrawer32<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureAddSrcColor
&RectScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedOpaque
&RectScreenDrawer32<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedMasked
&RectScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedAdd
&RectScreenDrawer32<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedSub
&RectScreenDrawer32<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedRevSub
&RectScreenDrawer32<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedAddSrcColor
&RectScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // Shaded
&RectScreenDrawer32<TriScreenDrawerModes::AddClampShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // AddShaded
&RectScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::StencilSampler>::Execute, // Stencil
&RectScreenDrawer32<TriScreenDrawerModes::AddClampShadedBlend, TriScreenDrawerModes::StencilSampler>::Execute, // AddStencil
&RectScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillOpaque
&RectScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillAdd
&RectScreenDrawer32<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillSub
&RectScreenDrawer32<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillRevSub
&RectScreenDrawer32<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillAddSrcColor
&RectScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::SkycapSampler>::Execute, // Skycap
&RectScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::FuzzSampler>::Execute // Fuzz
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureOpaque
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureMasked
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureAdd
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureSub
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureRevSub
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureAddSrcColor
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedOpaque
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedMasked
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedAdd
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedSub
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedRevSub
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedAddSrcColor
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // Shaded
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::AddClampShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // AddShaded
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::StencilSampler>::Execute, // Stencil
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::AddClampShadedBlend, TriScreenDrawerModes::StencilSampler>::Execute, // AddStencil
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillOpaque
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillAdd
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillSub
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillRevSub
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillAddSrcColor
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::SkycapSampler>::Execute, // Skycap
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::FuzzSampler>::Execute // Fuzz
};
#endif

View File

@ -131,6 +131,11 @@ public:
static void(*RectDrawers8[])(const void *, int, int, int, const RectDrawArgs *, WorkerThreadData *);
static void(*RectDrawers32[])(const void *, int, int, int, const RectDrawArgs *, WorkerThreadData *);
#ifndef NO_SSE
static void(*TriDrawers32_SSE2[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *);
static void(*RectDrawers32_SSE2[])(const void *, int, int, int, const RectDrawArgs *, WorkerThreadData *);
#endif
static int FuzzStart;
};