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Cleaned up and shorted the code for R_SetFOV.
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1 changed files with 5 additions and 9 deletions
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@ -685,16 +685,12 @@ void D_Display ()
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if (viewactive)
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if (viewactive)
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{
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{
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DAngle fov = 90.f;
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DAngle fov = 90.f;
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if (players[consoleplayer].camera != nullptr)
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AActor *cam = players[consoleplayer].camera;
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if (cam)
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{
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{
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if (players[consoleplayer].camera && players[consoleplayer].camera->player)
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if (cam->player)
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{
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fov = cam->player->FOV;
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fov = players[consoleplayer].camera->player->FOV;
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else fov = cam->CameraFOV;
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}
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else
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{
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fov = players[consoleplayer].camera->CameraFOV;
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}
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}
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}
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R_SetFOV(r_viewpoint, fov);
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R_SetFOV(r_viewpoint, fov);
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}
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}
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