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- fixed: bouncing sounds were limited to inventory items.
SVN r1623 (trunk)
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parent
c0e398e7ac
commit
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1 changed files with 18 additions and 18 deletions
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@ -487,6 +487,24 @@ DEFINE_PROPERTY(attacksound, S, Actor)
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defaults->AttackSound = str;
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defaults->AttackSound = str;
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}
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_PROPERTY(bouncesound, S, Actor)
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{
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PROP_STRING_PARM(str, 0);
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defaults->BounceSound = str;
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_PROPERTY(wallbouncesound, S, Actor)
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{
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PROP_STRING_PARM(str, 0);
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defaults->WallBounceSound = str;
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}
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//==========================================================================
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//==========================================================================
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//
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//
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//==========================================================================
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//==========================================================================
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@ -1253,24 +1271,6 @@ DEFINE_CLASS_PROPERTY(usesound, S, Inventory)
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defaults->UseSound = str;
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defaults->UseSound = str;
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}
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY(bouncesound, S, Inventory)
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{
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PROP_STRING_PARM(str, 0);
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defaults->BounceSound = str;
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY(wallbouncesound, S, Inventory)
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{
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PROP_STRING_PARM(str, 0);
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defaults->WallBounceSound = str;
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}
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//==========================================================================
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//==========================================================================
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//
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//
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//==========================================================================
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//==========================================================================
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