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Add a SoundDecoder base class and a stub method to create one
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3 changed files with 64 additions and 0 deletions
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@ -520,3 +520,26 @@ SoundHandle SoundRenderer::LoadSoundVoc(BYTE *sfxdata, int length)
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return retval;
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}
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SoundDecoder *SoundRenderer::CreateDecoder(BYTE *sfxdata, int length)
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{
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return NULL;
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}
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// Default readAll implementation, for decoders that can't do anything better
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std::vector<char> SoundDecoder::readAll()
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{
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std::vector<char> output;
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size_t total = 0;
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size_t got;
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output.resize(total+32768);
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while((got=read(&output[total], output.size()-total)) > 0)
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{
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total += got;
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output.resize(total*2);
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}
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output.resize(total);
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return output;
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}
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@ -82,6 +82,8 @@ public:
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typedef bool (*SoundStreamCallback)(SoundStream *stream, void *buff, int len, void *userdata);
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struct SoundDecoder;
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class SoundRenderer
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{
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public:
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@ -150,6 +152,9 @@ public:
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virtual short *DecodeSample(int outlen, const void *coded, int sizebytes, ECodecType type);
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virtual void DrawWaveDebug(int mode);
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protected:
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virtual SoundDecoder *CreateDecoder(BYTE *sfxdata, int length);
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};
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extern SoundRenderer *GSnd;
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@ -1,6 +1,8 @@
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#ifndef __SNDINT_H
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#define __SNDINT_H
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#include <vector>
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#include "basictypes.h"
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// For convenience, this structure matches FMOD_REVERB_PROPERTIES.
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@ -101,5 +103,39 @@ struct FISoundChannel
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};
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enum SampleType
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{
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SampleType_UInt8,
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SampleType_Int16,
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SampleType_Float32
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};
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enum ChannelConfig
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{
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ChannelConfig_Mono,
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ChannelConfig_Stereo,
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ChannelConfig_Quad,
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ChannelConfig_5point1,
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ChannelConfig_7point1
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};
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struct SoundDecoder
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{
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virtual bool open(const char *data, size_t length) = 0;
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virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type) = 0;
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virtual size_t read(char *buffer, size_t bytes) = 0;
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virtual std::vector<char> readAll();
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virtual bool seek(size_t ms_offset) = 0;
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virtual size_t getSampleOffset() = 0;
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SoundDecoder() { }
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virtual ~SoundDecoder() { }
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private:
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// Make non-copyable
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SoundDecoder(const SoundDecoder &rhs);
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SoundDecoder& operator=(const SoundDecoder &rhs);
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};
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#endif
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