- moved the initial C_InitConsole call into D_DoomMain

The only difference here were the size values on Windows but for this initial call they have been useless for a long time. When this code was written the console buffer still had a fixed width that needed to be set before adding any text.
This commit is contained in:
Christoph Oelckers 2019-10-01 01:00:37 +02:00 committed by drfrag
parent f0d68efb88
commit 5293b8b281
4 changed files with 3 additions and 6 deletions

View file

@ -2332,6 +2332,8 @@ void D_DoomMain (void)
int argcount;
FIWadManager *iwad_man;
const char *batchout = Args->CheckValue("-errorlog");
C_InitConsole(80*8, 25*8, false);
// +logfile gets checked too late to catch the full startup log in the logfile so do some extra check for it here.
FString logfile = Args->TakeValue("+logfile");

View file

@ -158,8 +158,6 @@ void OriginalMainTry(int argc, char** argv)
progdir = [[exePath stringByDeletingLastPathComponent] UTF8String];
progdir += "/";
C_InitConsole(80 * 8, 25 * 8, false);
I_DetectOS();
D_DoomMain();
}

View file

@ -223,7 +223,6 @@ int main (int argc, char **argv)
}
I_StartupJoysticks();
C_InitConsole (80*8, 25*8, false);
D_DoomMain ();
}
catch (std::exception &error)

View file

@ -998,9 +998,7 @@ void DoMain (HINSTANCE hInstance)
CoInitialize (NULL);
atexit (UnCOM);
C_InitConsole (((WinWidth / 8) + 2) * 8, (WinHeight / 12) * 8, false);
I_DetectOS ();
D_DoomMain ();
}