mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-01 08:31:14 +00:00
- fixed: The Dehacked function wrappers now need full parameter lists.
This commit is contained in:
parent
533f66396d
commit
5180265ab1
1 changed files with 24 additions and 14 deletions
|
@ -65,6 +65,7 @@
|
|||
#include "backend/vmbuilder.h"
|
||||
#include "types.h"
|
||||
#include "m_argv.h"
|
||||
#include "actorptrselect.h"
|
||||
|
||||
void JitDumpLog(FILE *file, VMScriptFunction *func);
|
||||
|
||||
|
@ -631,6 +632,7 @@ static int GetLine (void)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// misc1 = vrange (arg +3), misc2 = hrange (arg+4)
|
||||
static int CreateMushroomFunc(VMFunctionBuilder &buildit, int value1, int value2)
|
||||
{ // A_Mushroom
|
||||
|
@ -668,14 +670,17 @@ static int CreateSpawnFunc(VMFunctionBuilder &buildit, int value1, int value2)
|
|||
}
|
||||
int typereg = buildit.GetConstantAddress(InfoNames[value1-1]);
|
||||
int heightreg = buildit.GetConstantFloat(value2);
|
||||
int distreg = buildit.GetConstantFloat(0);
|
||||
|
||||
buildit.Emit(OP_PARAM, REGT_POINTER | REGT_KONST, typereg); // itemtype
|
||||
buildit.Emit(OP_PARAM, REGT_NIL, 0); // distance
|
||||
buildit.Emit(OP_PARAM, REGT_FLOAT | REGT_KONST, distreg); // distance
|
||||
buildit.Emit(OP_PARAM, REGT_FLOAT | REGT_KONST, heightreg); // height
|
||||
// The rest of the parameters to A_SpawnItem can just keep their defaults
|
||||
return 3;
|
||||
buildit.Emit(OP_PARAMI, 0); // useammo
|
||||
buildit.Emit(OP_PARAMI, 0); // transfer_translation
|
||||
return 5;
|
||||
}
|
||||
|
||||
|
||||
// misc1 = angle (in degrees) (arg +0 but factor in current actor angle too)
|
||||
static int CreateTurnFunc(VMFunctionBuilder &buildit, int value1, int value2)
|
||||
{ // A_Turn
|
||||
|
@ -687,19 +692,20 @@ static int CreateTurnFunc(VMFunctionBuilder &buildit, int value1, int value2)
|
|||
static int CreateFaceFunc(VMFunctionBuilder &buildit, int value1, int value2)
|
||||
{ // A_FaceTarget
|
||||
buildit.Emit(OP_PARAM, REGT_FLOAT | REGT_KONST, buildit.GetConstantFloat(value1)); // angle
|
||||
return 1;
|
||||
buildit.Emit(OP_PARAMI, 0); // flags
|
||||
buildit.Emit(OP_PARAMI, AAPTR_DEFAULT); // ptr
|
||||
return 3;
|
||||
}
|
||||
|
||||
// misc1 = damage, misc 2 = sound
|
||||
static int CreateScratchFunc(VMFunctionBuilder &buildit, int value1, int value2)
|
||||
{ // A_CustomMeleeAttack
|
||||
buildit.EmitParamInt(value1); // damage
|
||||
if (value2)
|
||||
{
|
||||
buildit.EmitParamInt(SoundMap[value2-1]); // hit sound
|
||||
return 2;
|
||||
}
|
||||
return 1;
|
||||
buildit.EmitParamInt(value1); // damage
|
||||
buildit.EmitParamInt(value2? SoundMap[value2 - 1] : 0); // hit sound
|
||||
buildit.Emit(OP_PARAMI, 0); // miss sound
|
||||
buildit.Emit(OP_PARAMI, NAME_None); // damage type
|
||||
buildit.Emit(OP_PARAMI, true); // bleed
|
||||
return 5;
|
||||
}
|
||||
|
||||
// misc1 = sound, misc2 = attenuation none (true) or normal (false)
|
||||
|
@ -713,7 +719,8 @@ static int CreatePlaySoundFunc(VMFunctionBuilder &buildit, int value1, int value
|
|||
buildit.Emit(OP_PARAM, REGT_FLOAT | REGT_KONST, float1); // volume
|
||||
buildit.Emit(OP_PARAMI, false); // looping
|
||||
buildit.Emit(OP_PARAM, REGT_FLOAT | REGT_KONST, attenreg); // attenuation
|
||||
return 5;
|
||||
buildit.Emit(OP_PARAMI, false); // local
|
||||
return 6;
|
||||
}
|
||||
|
||||
// misc1 = state, misc2 = probability
|
||||
|
@ -744,6 +751,7 @@ static int CreateNailBombFunc(VMFunctionBuilder &buildit, int value1, int value2
|
|||
{ // A_Explode
|
||||
// This one does not actually have MBF-style parameters. But since
|
||||
// we're aliasing it to an extension of A_Explode...
|
||||
int typereg = buildit.GetConstantAddress(PClass::FindClass(NAME_BulletPuff));
|
||||
buildit.Emit(OP_PARAM, REGT_NIL, 0); // damage
|
||||
buildit.Emit(OP_PARAM, REGT_NIL, 0); // distance
|
||||
buildit.Emit(OP_PARAM, REGT_NIL, 0); // flags
|
||||
|
@ -751,7 +759,10 @@ static int CreateNailBombFunc(VMFunctionBuilder &buildit, int value1, int value2
|
|||
buildit.Emit(OP_PARAM, REGT_NIL, 0); // fulldamagedistance
|
||||
buildit.Emit(OP_PARAMI, 30); // nails
|
||||
buildit.Emit(OP_PARAMI, 10); // naildamage
|
||||
return 7;
|
||||
buildit.Emit(OP_PARAM, REGT_POINTER | REGT_KONST, typereg); // itemtype
|
||||
buildit.Emit(OP_PARAMI, NAME_None); // damage type
|
||||
|
||||
return 9;
|
||||
}
|
||||
|
||||
// This array must be in sync with the Aliases array in DEHSUPP.
|
||||
|
@ -3186,4 +3197,3 @@ DEFINE_ACTION_FUNCTION(ADehackedPickup, DetermineType)
|
|||
}
|
||||
ACTION_RETURN_POINTER(nullptr);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue