Cleanup Compatflags to make options easier to find

This commit is contained in:
Edward Richardson 2015-02-20 16:20:39 +13:00
parent 6423b2fece
commit 51688fe160
1 changed files with 45 additions and 27 deletions

View File

@ -1276,42 +1276,60 @@ OptionMenu "CompatibilityOptions"
{
Title "COMPATIBILITY OPTIONS"
Option "Compatibility mode", "compatmode", "CompatModes", "", 1
StaticText " "
StaticText "Actor Behavior",1
Option "Crushed monsters can be resurrected", "compat_CORPSEGIBS", "YesNo"
Option "Friendly monsters aren't blocked", "compat_NOBLOCKFRIENDS", "YesNo"
Option "Limit Pain Elementals' Lost Souls", "compat_LIMITPAIN", "YesNo"
Option "Monster movement is affected by effects", "compat_MBFMONSTERMOVE", "YesNo"
Option "Monsters cannot cross dropoffs", "compat_CROSSDROPOFF", "YesNo"
Option "Monsters get stuck over dropoffs", "compat_DROPOFF", "YesNo"
Option "Monsters see invisible players", "compat_INVISIBILITY", "YesNo"
Option "No Minotaur floor flames in water", "compat_MINOTAUR", "YesNo"
Option "Spawn item drops on the floor", "compat_NOTOSSDROPS", "YesNo"
StaticText " "
StaticText "DehackEd Behavior",1
Option "DEH health settings like Doom2.exe", "compat_DEHHEALTH", "YesNo"
Option "Original A_Mushroom speed in DEH mods", "compat_MUSHROOM", "YesNo"
StaticText " "
StaticText "Map/Action Behavior",1
Option "All special lines can block <use>", "compat_USEBLOCKING", "YesNo"
Option "Allow any bossdeath for level special", "compat_ANYBOSSDEATH", "YesNo"
Option "Disable BOOM door light effect", "compat_NODOORLIGHT", "YesNo"
Option "Find neighboring light like Doom", "compat_LIGHT", "YesNo"
Option "Find shortest textures like Doom", "compat_SHORTTEX", "YesNo"
Option "Use buggier stair building", "compat_stairs", "YesNo"
Option "Find neighboring light like Doom", "compat_LIGHT", "YesNo"
Option "Limit Pain Elementals' Lost Souls", "compat_LIMITPAIN", "YesNo"
Option "Don't let others hear your pickups", "compat_SILENTPICKUP", "YesNo"
Option "Use Doom's floor motion behavior", "compat_floormove", "YesNo"
StaticText " "
StaticText "Physics Behavior",1
Option "Actors are infinitely tall", "compat_nopassover", "YesNo"
Option "Enable wall running", "compat_WALLRUN", "YesNo"
Option "Spawn item drops on the floor", "compat_NOTOSSDROPS", "YesNo"
Option "All special lines can block <use>", "compat_USEBLOCKING", "YesNo"
Option "Disable BOOM door light effect", "compat_NODOORLIGHT", "YesNo"
Option "Raven scrollers use original speed", "compat_RAVENSCROLL", "YesNo"
Option "Use original sound target handling", "compat_SOUNDTARGET", "YesNo"
Option "DEH health settings like Doom2.exe", "compat_DEHHEALTH", "YesNo"
Option "Self ref. sectors don't block shots", "compat_TRACE", "YesNo"
Option "Monsters get stuck over dropoffs", "compat_DROPOFF", "YesNo"
Option "Monsters cannot cross dropoffs", "compat_CROSSDROPOFF", "YesNo"
Option "Monsters see invisible players", "compat_INVISIBILITY", "YesNo"
Option "Boom scrollers are additive", "compat_BOOMSCROLL", "YesNo"
Option "Inst. moving floors are not silent", "compat_silentinstantfloors", "YesNo"
Option "Sector sounds use center as source", "compat_SECTORSOUNDS", "YesNo"
Option "Use Doom heights for missile clipping", "compat_MISSILECLIP", "YesNo"
Option "Allow any bossdeath for level special", "compat_ANYBOSSDEATH", "YesNo"
Option "No Minotaur floor flames in water", "compat_MINOTAUR", "YesNo"
Option "Original A_Mushroom speed in DEH mods", "compat_MUSHROOM", "YesNo"
Option "Monster movement is affected by effects", "compat_MBFMONSTERMOVE", "YesNo"
Option "Crushed monsters can be resurrected", "compat_CORPSEGIBS", "YesNo"
Option "Friendly monsters aren't blocked", "compat_NOBLOCKFRIENDS", "YesNo"
Option "Invert sprite sorting", "compat_SPRITESORT", "YesNo"
Option "Cannot travel straight NSEW", "compat_badangles", "YesNo"
Option "Enable wall running", "compat_WALLRUN", "YesNo"
Option "Raven scrollers use original speed", "compat_RAVENSCROLL", "YesNo"
Option "Self ref. sectors don't block shots", "compat_TRACE", "YesNo"
Option "Use Doom code for hitscan checks", "compat_HITSCAN", "YesNo"
Option "Cripple sound for silent BFG trick", "compat_soundslots", "YesNo"
Option "Use Doom heights for missile clipping", "compat_MISSILECLIP", "YesNo"
StaticText " "
StaticText "Rendering Behavior",1
Option "Draw polyobjects like Hexen", "compat_POLYOBJ", "YesNo"
Option "Ignore Y offsets on masked midtextures", "compat_MASKEDMIDTEX", "YesNo"
Option "Cannot travel straight NSEW", "compat_badangles", "YesNo"
Option "Use Doom's floor motion behavior", "compat_floormove", "YesNo"
Option "Invert sprite sorting", "compat_SPRITESORT", "YesNo"
StaticText " "
StaticText "Sound Behavior",1
Option "Cripple sound for silent BFG trick", "compat_soundslots", "YesNo"
Option "Don't let others hear your pickups", "compat_SILENTPICKUP", "YesNo"
Option "Inst. moving floors are not silent", "compat_silentinstantfloors", "YesNo"
Option "Sector sounds use center as source", "compat_SECTORSOUNDS", "YesNo"
Option "Sounds stop when actor vanishes", "compat_soundcutoff", "YesNo"
Option "Use original sound target handling", "compat_SOUNDTARGET", "YesNo"
Class "CompatibilityMenu"
}