Camera paths would hold indeterminate of the level

This commit is contained in:
Edward Richardson 2015-02-05 22:44:51 +13:00
parent cbb066f1fb
commit 5164b78c31
1 changed files with 2 additions and 2 deletions

View File

@ -301,14 +301,14 @@ void APathFollower::Tick ()
bJustStepped = false; bJustStepped = false;
if (CurrNode->args[2]) if (CurrNode->args[2])
{ {
HoldTime = gametic + CurrNode->args[2] * TICRATE / 8; HoldTime = level.time + CurrNode->args[2] * TICRATE / 8;
x = CurrNode->x; x = CurrNode->x;
y = CurrNode->y; y = CurrNode->y;
z = CurrNode->z; z = CurrNode->z;
} }
} }
if (HoldTime > gametic) if (HoldTime > level.time)
return; return;
// Splines must have a previous node. // Splines must have a previous node.