mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
SVN r753 (trunk)
This commit is contained in:
parent
2a77ea0155
commit
5124a28a15
3 changed files with 7 additions and 4 deletions
|
@ -1,3 +1,8 @@
|
|||
February 18, 2008
|
||||
- Singleplayers maps using allowrespawn now filter respawn inventory like
|
||||
coop games, since that's essentially what they are.
|
||||
- Fixed m_alloc.cpp compilation on Linux.
|
||||
|
||||
February 18, 2008 (Changes by Graf Zahl)
|
||||
- Applied Blzut3's sbarinfo update #12:
|
||||
* When the drawbar code was optimized border was accidently used as how many
|
||||
|
|
|
@ -33,8 +33,8 @@
|
|||
*/
|
||||
|
||||
#include "i_system.h"
|
||||
|
||||
#include "stats.h"
|
||||
#include <malloc.h>
|
||||
|
||||
ADD_STAT(mem)
|
||||
{
|
||||
|
@ -52,8 +52,6 @@ size_t AllocBytes;
|
|||
#endif
|
||||
#ifndef _WIN32
|
||||
#define _msize(p) malloc_usable_size(p) // from glibc/FreeBSD
|
||||
#else
|
||||
#include <malloc.h>
|
||||
#endif
|
||||
|
||||
#ifndef _DEBUG
|
||||
|
|
|
@ -3604,7 +3604,7 @@ void P_SpawnPlayer (mapthing2_t *mthing, bool tempplayer)
|
|||
{ // Give all cards in death match mode.
|
||||
p->mo->GiveDeathmatchInventory ();
|
||||
}
|
||||
else if (multiplayer && state == PST_REBORN && oldactor != NULL)
|
||||
else if ((multiplayer || (level.flags & LEVEL_ALLOWRESPAWN)) && state == PST_REBORN && oldactor != NULL)
|
||||
{ // Special inventory handling for respawning in coop
|
||||
p->mo->FilterCoopRespawnInventory (oldactor);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue