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- fixed two potentially dangerous compilation warnings
src/hwrenderer/dynlights/hw_lightbuffer.h:51:29: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] src/hwrenderer/scene/hw_renderstate.h:196:44: warning: operation on '((FRenderState*)this)->FRenderState::mVertexOffsets[0]' may be undefined [-Wsequence-point]
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2 changed files with 2 additions and 2 deletions
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@ -46,7 +46,7 @@ public:
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}
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// Only relevant for OpenGL, so this does not need access to the render state.
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int BindUBO(unsigned int index)
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int BindUBO(int index)
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{
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if (!mBufferType && index > -1)
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{
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@ -193,7 +193,7 @@ public:
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mBias.Reset();
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mVertexBuffer = nullptr;
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mVertexOffsets[0] = mVertexOffsets[0] = 0;
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mVertexOffsets[0] = mVertexOffsets[1] = 0;
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mIndexBuffer = nullptr;
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mColor.Set(1.0f, 1.0f, 1.0f, 1.0f);
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