diff --git a/src/gl/scene/gl_walls_draw.cpp b/src/gl/scene/gl_walls_draw.cpp index 2dbe156dd..1180e557c 100644 --- a/src/gl/scene/gl_walls_draw.cpp +++ b/src/gl/scene/gl_walls_draw.cpp @@ -351,6 +351,9 @@ void FDrawInfo::AddMirrorSurface(GLWall *w) auto newwall = drawlists[GLDL_TRANSLUCENTBORDER].NewWall(); *newwall = *w; + // Invalidate vertices to allow setting of texture coordinates + newwall->vertcount = 0; + FVector3 v = newwall->glseg.Normal(); auto tcs = newwall->tcs; tcs[GLWall::LOLFT].u = tcs[GLWall::LORGT].u = tcs[GLWall::UPLFT].u = tcs[GLWall::UPRGT].u = v.X;