- removed duplicate portal_ceil_alpha and portal_floor_alpha UDMF properties.

These already existed as 'alphafloor' and 'alphaceiling' and got accidentally duplicated by Eternity.
This commit is contained in:
Christoph Oelckers 2016-12-29 11:44:07 +01:00
parent 625e97dfd1
commit 4f21ff275c
3 changed files with 0 additions and 12 deletions

View file

@ -215,13 +215,11 @@ Note: All <bool> fields default to false unless mentioned otherwise.
floorterrain = <string>; // Sets the terrain for the sector's floor. Default = 'use the flat texture's terrain definition.'
ceilingterrain = <string>; // Sets the terrain for the sector's ceiling. Default = 'use the flat texture's terrain definition.'
portal_ceil_alpha = <float> // translucency of ceiling portal (default is 0 (not visible))
portal_ceil_blocksound = <bool> // ceiling portal blocks sound.
portal_ceil_disabled = <bool> // ceiling portal disabled.
portal_ceil_nopass = <bool> // ceiling portal blocks movement if true.
portal_ceil_norender = <bool> // ceiling portal not rendered.
portal_ceil_overlaytype = <string> // defines translucency style, can either be "translucent" or "additive". Default is "translucent".
portal_floor_alpha = <float> // translucency of floor portal (default is 0 (not visible))
portal_floor_blocksound = <bool> // floor portal blocks sound.
portal_floor_disabled = <bool> // floor portal disabled.
portal_floor_nopass = <bool> // ceiling portal blocks movement if true.

View file

@ -518,14 +518,12 @@ xx(Alphaceiling)
xx(Renderstylefloor)
xx(Renderstyleceiling)
xx(Waterzone)
xx(portal_ceil_alpha)
xx(portal_ceil_blocksound)
xx(portal_ceil_disabled)
xx(portal_ceil_nopass)
xx(portal_ceil_norender)
xx(portal_ceil_overlaytype)
xx(portal_ceil_useglobaltex)
xx(portal_floor_alpha)
xx(portal_floor_blocksound)
xx(portal_floor_disabled)
xx(portal_floor_nopass)

View file

@ -1569,10 +1569,6 @@ public:
tagstring = CheckString(key);
break;
case NAME_portal_ceil_alpha:
sec->planes[sector_t::ceiling].alpha = CheckFloat(key);
break;
case NAME_portal_ceil_blocksound:
Flag(sec->planes[sector_t::ceiling].Flags, PLANEF_BLOCKSOUND, key);
break;
@ -1594,10 +1590,6 @@ public:
else if (!stricmp(CheckString(key), "additive")) sec->planes[sector_t::ceiling].Flags |= PLANEF_ADDITIVE;
break;
case NAME_portal_floor_alpha:
sec->planes[sector_t::floor].alpha = CheckFloat(key);
break;
case NAME_portal_floor_blocksound:
Flag(sec->planes[sector_t::floor].Flags, PLANEF_BLOCKSOUND, key);
break;