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Fixed: A_FaceMovementDirection was backwards.
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@ -6724,7 +6724,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FaceMovementDirection)
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//Code borrowed from A_Face*.
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if (anglelimit > 0)
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{
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DAngle delta = deltaangle(current, angle);
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DAngle delta = -deltaangle(current, angle);
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if (fabs(delta) > anglelimit)
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{
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if (delta < 0)
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