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- restored 2 lines of code that somehow got lost before the last commit.
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@ -641,6 +641,8 @@ void FGLRenderer::DrawBlend(sector_t * viewsector)
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gl_RenderState.SetColor(blend[0], blend[1], blend[2], blend[3]);
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gl_RenderState.SetColor(blend[0], blend[1], blend[2], blend[3]);
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gl_FillScreen();
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gl_FillScreen();
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}
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}
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gl_RenderState.ResetColor();
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gl_RenderState.EnableTexture(true);
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}
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}
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