mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 21:21:04 +00:00
- Use a more conformant C++ preprocessor macro identifier for Unix systems.
The 'unix' identifier isn't defined when '-std' is passed to the compiler (tested with gcc and clang), so use '__unix__' which is well enough documented.
This commit is contained in:
parent
81334809c4
commit
4ce0574b3f
14 changed files with 23 additions and 23 deletions
|
@ -505,7 +505,7 @@ bool FCajunMaster::LoadBots ()
|
|||
bool gotteam = false;
|
||||
|
||||
bglobal.ForgetBots ();
|
||||
#ifndef unix
|
||||
#ifndef __unix__
|
||||
tmp = progdir;
|
||||
tmp += "zcajun/" BOTFILENAME;
|
||||
if (!FileExists (tmp))
|
||||
|
|
|
@ -1742,7 +1742,7 @@ static bool C_HandleKey (event_t *ev, BYTE *buffer, int len)
|
|||
}
|
||||
break;
|
||||
|
||||
#ifdef unix
|
||||
#ifdef __unix__
|
||||
case EV_GUI_MButtonDown:
|
||||
C_PasteText(I_GetFromClipboard(true), buffer, len);
|
||||
break;
|
||||
|
|
|
@ -1506,7 +1506,7 @@ CCMD (pullin)
|
|||
{
|
||||
const char *lastSlash;
|
||||
|
||||
#ifdef unix
|
||||
#ifdef __unix__
|
||||
lastSlash = strrchr (PullinFile, '/');
|
||||
#else
|
||||
const char *lastSlash1, *lastSlash2;
|
||||
|
|
|
@ -169,7 +169,7 @@ bool CT_Responder (event_t *ev)
|
|||
}
|
||||
return true;
|
||||
}
|
||||
#ifdef unix
|
||||
#ifdef __unix__
|
||||
else if (ev->subtype == EV_GUI_MButtonDown)
|
||||
{
|
||||
CT_PasteChat(I_GetFromClipboard(true));
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
#endif
|
||||
#include <float.h>
|
||||
|
||||
#if defined(unix) || defined(__APPLE__)
|
||||
#if defined(__unix__) || defined(__APPLE__)
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
|
@ -2009,7 +2009,7 @@ static void AddAutoloadFiles(const char *gamesection)
|
|||
D_AddFile (allwads, wad);
|
||||
|
||||
// [RH] Add any .wad files in the skins directory
|
||||
#ifdef unix
|
||||
#ifdef __unix__
|
||||
file = SHARE_DIR;
|
||||
#else
|
||||
file = progdir;
|
||||
|
@ -2017,7 +2017,7 @@ static void AddAutoloadFiles(const char *gamesection)
|
|||
file += "skins";
|
||||
D_AddDirectory (allwads, file);
|
||||
|
||||
#ifdef unix
|
||||
#ifdef __unix__
|
||||
file = NicePath("~/" GAME_DIR "/skins");
|
||||
D_AddDirectory (allwads, file);
|
||||
#endif
|
||||
|
@ -2137,7 +2137,7 @@ static void CheckCmdLine()
|
|||
Printf ("%s", GStrings("D_DEVSTR"));
|
||||
}
|
||||
|
||||
#if !defined(unix) && !defined(__APPLE__)
|
||||
#if !defined(__unix__) && !defined(__APPLE__)
|
||||
// We do not need to support -cdrom under Unix, because all the files
|
||||
// that would go to c:\\zdoomdat are already stored in .zdoom inside
|
||||
// the user's home directory.
|
||||
|
|
|
@ -1919,7 +1919,7 @@ FString G_BuildSaveName (const char *prefix, int slot)
|
|||
leader = Args->CheckValue ("-savedir");
|
||||
if (leader.IsEmpty())
|
||||
{
|
||||
#if !defined(unix) && !defined(__APPLE__)
|
||||
#if !defined(__unix__) && !defined(__APPLE__)
|
||||
if (Args->CheckParm ("-cdrom"))
|
||||
{
|
||||
leader = CDROM_DIR "/";
|
||||
|
@ -1931,7 +1931,7 @@ FString G_BuildSaveName (const char *prefix, int slot)
|
|||
}
|
||||
if (leader.IsEmpty())
|
||||
{
|
||||
#ifdef unix
|
||||
#ifdef __unix__
|
||||
leader = "~/" GAME_DIR;
|
||||
#elif defined(__APPLE__)
|
||||
char cpath[PATH_MAX];
|
||||
|
|
|
@ -135,7 +135,7 @@ FGameConfigFile::FGameConfigFile ()
|
|||
local_app_support << cpath << "/" GAME_DIR;
|
||||
SetValueForKey("Path", local_app_support, true);
|
||||
}
|
||||
#elif !defined(unix)
|
||||
#elif !defined(__unix__)
|
||||
SetValueForKey ("Path", "$HOME", true);
|
||||
SetValueForKey ("Path", "$PROGDIR", true);
|
||||
#else
|
||||
|
@ -153,7 +153,7 @@ FGameConfigFile::FGameConfigFile ()
|
|||
SetValueForKey ("Path", user_app_support, true);
|
||||
SetValueForKey ("Path", "$PROGDIR", true);
|
||||
SetValueForKey ("Path", local_app_support, true);
|
||||
#elif !defined(unix)
|
||||
#elif !defined(__unix__)
|
||||
SetValueForKey ("Path", "$PROGDIR", true);
|
||||
#else
|
||||
SetValueForKey ("Path", "~/" GAME_DIR, true);
|
||||
|
@ -683,7 +683,7 @@ void FGameConfigFile::CreateStandardAutoExec(const char *section, bool start)
|
|||
{
|
||||
path << cpath << "/" GAME_DIR "/autoexec.cfg";
|
||||
}
|
||||
#elif !defined(unix)
|
||||
#elif !defined(__unix__)
|
||||
path = "$PROGDIR/autoexec.cfg";
|
||||
#else
|
||||
path = GetUserFile ("autoexec.cfg");
|
||||
|
|
|
@ -333,7 +333,7 @@ static long ParseCommandLine (const char *args, int *argc, char **argv)
|
|||
}
|
||||
|
||||
|
||||
#if defined(unix)
|
||||
#if defined(__unix__)
|
||||
FString GetUserFile (const char *file)
|
||||
{
|
||||
FString path;
|
||||
|
@ -698,7 +698,7 @@ void M_ScreenShot (const char *filename)
|
|||
// find a file name to save it to
|
||||
if (filename == NULL || filename[0] == '\0')
|
||||
{
|
||||
#if !defined(unix) && !defined(__APPLE__)
|
||||
#if !defined(__unix__) && !defined(__APPLE__)
|
||||
if (Args->CheckParm ("-cdrom"))
|
||||
{
|
||||
autoname = CDROM_DIR "\\";
|
||||
|
@ -715,7 +715,7 @@ void M_ScreenShot (const char *filename)
|
|||
dirlen = autoname.Len();
|
||||
if (dirlen == 0)
|
||||
{
|
||||
#ifdef unix
|
||||
#ifdef __unix__
|
||||
autoname = "~/" GAME_DIR "/screenshots/";
|
||||
#elif defined(__APPLE__)
|
||||
char cpath[PATH_MAX];
|
||||
|
|
|
@ -345,7 +345,7 @@ void DLoadSaveMenu::NotifyNewSave (const char *file, const char *title, bool okF
|
|||
for (unsigned i=0; i<SaveGames.Size(); i++)
|
||||
{
|
||||
FSaveGameNode *node = SaveGames[i];
|
||||
#ifdef unix
|
||||
#ifdef __unix__
|
||||
if (node->Filename.Compare (file) == 0)
|
||||
#else
|
||||
if (node->Filename.CompareNoCase (file) == 0)
|
||||
|
|
|
@ -158,7 +158,7 @@ static bool CheckSkipOptionBlock(FScanner &sc)
|
|||
}
|
||||
else if (sc.Compare("unix"))
|
||||
{
|
||||
#ifdef unix
|
||||
#ifdef __unix__
|
||||
filter = true;
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -816,7 +816,7 @@ bool FMODSoundRenderer::Init()
|
|||
}
|
||||
|
||||
result = Sys->getNumDrivers(&driver);
|
||||
#ifdef unix
|
||||
#ifdef __unix__
|
||||
if (result == FMOD_OK)
|
||||
{
|
||||
// On Linux, FMOD defaults to OSS. If OSS is not present, it doesn't
|
||||
|
|
|
@ -295,7 +295,7 @@ FluidSynthMIDIDevice::FluidSynthMIDIDevice()
|
|||
fluid_chorus_speed, fluid_chorus_depth, fluid_chorus_type);
|
||||
if (0 == LoadPatchSets(fluid_patchset))
|
||||
{
|
||||
#ifdef unix
|
||||
#ifdef __unix__
|
||||
// This is the standard location on Ubuntu.
|
||||
if (0 == LoadPatchSets("/usr/share/sounds/sf2/FluidR3_GS.sf2:/usr/share/sounds/sf2/FluidR3_GM.sf2"))
|
||||
{
|
||||
|
@ -322,7 +322,7 @@ FluidSynthMIDIDevice::FluidSynthMIDIDevice()
|
|||
}
|
||||
}
|
||||
#endif
|
||||
#ifdef unix
|
||||
#ifdef __unix__
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -166,7 +166,7 @@ static Instrument *load_instrument(Renderer *song, const char *name, int percuss
|
|||
tmp += ".pat";
|
||||
if ((fp = open_filereader(tmp, openmode, NULL)) == NULL)
|
||||
{
|
||||
#ifdef unix // Windows isn't case-sensitive.
|
||||
#ifdef __unix__ // Windows isn't case-sensitive.
|
||||
tmp.ToUpper();
|
||||
if ((fp = open_filereader(tmp, openmode, NULL)) == NULL)
|
||||
#endif
|
||||
|
|
|
@ -91,7 +91,7 @@ const char *GetVersionString();
|
|||
#define FORUM_URL "http://forum.zdoom.org"
|
||||
#define BUGS_FORUM_URL "http://forum.zdoom.org/index.php?c=3"
|
||||
|
||||
#ifdef unix
|
||||
#ifdef __unix__
|
||||
#define GAME_DIR ".config/zdoom"
|
||||
#elif defined(__APPLE__)
|
||||
#define GAME_DIR GAMENAME
|
||||
|
|
Loading…
Reference in a new issue