- fixed creation of phased light sequences.

This commit is contained in:
Christoph Oelckers 2019-02-07 09:37:40 +01:00
parent 9dec214c15
commit 4cdbc99877

View file

@ -1034,7 +1034,7 @@ void MapLoader::SpawnLights(sector_t *sector)
// [RH] Hexen-like phased lighting
case LightSequenceStart:
Level->CreateThinker<DPhased>(sector);
Level->CreateThinker<DPhased>(sector)->Propagate();
break;
case dLight_Flicker: