mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 15:22:15 +00:00
Palette version of sky drawers
This commit is contained in:
parent
d5865a46a0
commit
4ccb69fa61
4 changed files with 285 additions and 15 deletions
240
src/r_draw.cpp
240
src/r_draw.cpp
|
@ -2235,6 +2235,246 @@ void tmvline4_revsubclamp_C ()
|
|||
} while (--count);
|
||||
}
|
||||
|
||||
void R_DrawSingleSkyCol1(uint32_t solid_top, uint32_t solid_bottom)
|
||||
{
|
||||
uint8_t *dest = dc_dest;
|
||||
int count = dc_count;
|
||||
int pitch = dc_pitch;
|
||||
const uint8_t *source0 = bufplce[0];
|
||||
int textureheight0 = bufheight[0];
|
||||
|
||||
int32_t frac = vplce[0];
|
||||
int32_t fracstep = vince[0];
|
||||
|
||||
int start_fade = 2; // How fast it should fade out
|
||||
|
||||
int solid_top_r = RPART(solid_top);
|
||||
int solid_top_g = GPART(solid_top);
|
||||
int solid_top_b = BPART(solid_top);
|
||||
int solid_bottom_r = RPART(solid_bottom);
|
||||
int solid_bottom_g = GPART(solid_bottom);
|
||||
int solid_bottom_b = BPART(solid_bottom);
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
|
||||
uint8_t fg = source0[sample_index];
|
||||
|
||||
int alpha_top = MAX(MIN(frac >> (16 - start_fade), 256), 0);
|
||||
int alpha_bottom = MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
|
||||
|
||||
if (alpha_top == 256 && alpha_bottom == 256)
|
||||
{
|
||||
*dest = fg;
|
||||
}
|
||||
else
|
||||
{
|
||||
int inv_alpha_top = 256 - alpha_top;
|
||||
int inv_alpha_bottom = 256 - alpha_bottom;
|
||||
|
||||
const auto &c = GPalette.BaseColors[fg];
|
||||
int c_red = c.r;
|
||||
int c_green = c.g;
|
||||
int c_blue = c.b;
|
||||
c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8;
|
||||
c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8;
|
||||
c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8;
|
||||
c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8;
|
||||
c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8;
|
||||
c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8;
|
||||
*dest = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
|
||||
}
|
||||
|
||||
frac += fracstep;
|
||||
dest += pitch;
|
||||
}
|
||||
}
|
||||
|
||||
void R_DrawSingleSkyCol4(uint32_t solid_top, uint32_t solid_bottom)
|
||||
{
|
||||
for (int col = 0; col < 4; col++)
|
||||
{
|
||||
uint8_t *dest = dc_dest + col;
|
||||
int count = dc_count;
|
||||
int pitch = dc_pitch;
|
||||
const uint8_t *source0 = bufplce[col];
|
||||
int textureheight0 = bufheight[0];
|
||||
|
||||
int32_t frac = vplce[col];
|
||||
int32_t fracstep = vince[col];
|
||||
|
||||
int start_fade = 2; // How fast it should fade out
|
||||
|
||||
int solid_top_r = RPART(solid_top);
|
||||
int solid_top_g = GPART(solid_top);
|
||||
int solid_top_b = BPART(solid_top);
|
||||
int solid_bottom_r = RPART(solid_bottom);
|
||||
int solid_bottom_g = GPART(solid_bottom);
|
||||
int solid_bottom_b = BPART(solid_bottom);
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
|
||||
uint8_t fg = source0[sample_index];
|
||||
|
||||
int alpha_top = MAX(MIN(frac >> (16 - start_fade), 256), 0);
|
||||
int alpha_bottom = MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
|
||||
|
||||
if (alpha_top == 256 && alpha_bottom == 256)
|
||||
{
|
||||
*dest = fg;
|
||||
}
|
||||
else
|
||||
{
|
||||
int inv_alpha_top = 256 - alpha_top;
|
||||
int inv_alpha_bottom = 256 - alpha_bottom;
|
||||
|
||||
const auto &c = GPalette.BaseColors[fg];
|
||||
int c_red = c.r;
|
||||
int c_green = c.g;
|
||||
int c_blue = c.b;
|
||||
c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8;
|
||||
c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8;
|
||||
c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8;
|
||||
c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8;
|
||||
c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8;
|
||||
c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8;
|
||||
*dest = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
|
||||
}
|
||||
|
||||
frac += fracstep;
|
||||
dest += pitch;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void R_DrawDoubleSkyCol1(uint32_t solid_top, uint32_t solid_bottom)
|
||||
{
|
||||
uint8_t *dest = dc_dest;
|
||||
int count = dc_count;
|
||||
int pitch = dc_pitch;
|
||||
const uint8_t *source0 = bufplce[0];
|
||||
const uint8_t *source1 = bufplce2[0];
|
||||
int textureheight0 = bufheight[0];
|
||||
uint32_t maxtextureheight1 = bufheight[1] - 1;
|
||||
|
||||
int32_t frac = vplce[0];
|
||||
int32_t fracstep = vince[0];
|
||||
|
||||
int start_fade = 2; // How fast it should fade out
|
||||
|
||||
int solid_top_r = RPART(solid_top);
|
||||
int solid_top_g = GPART(solid_top);
|
||||
int solid_top_b = BPART(solid_top);
|
||||
int solid_bottom_r = RPART(solid_bottom);
|
||||
int solid_bottom_g = GPART(solid_bottom);
|
||||
int solid_bottom_b = BPART(solid_bottom);
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
|
||||
uint8_t fg = source0[sample_index];
|
||||
if (fg == 0)
|
||||
{
|
||||
uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
|
||||
fg = source1[sample_index2];
|
||||
}
|
||||
|
||||
int alpha_top = MAX(MIN(frac >> (16 - start_fade), 256), 0);
|
||||
int alpha_bottom = MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
|
||||
|
||||
if (alpha_top == 256 && alpha_bottom == 256)
|
||||
{
|
||||
*dest = fg;
|
||||
}
|
||||
else
|
||||
{
|
||||
int inv_alpha_top = 256 - alpha_top;
|
||||
int inv_alpha_bottom = 256 - alpha_bottom;
|
||||
|
||||
const auto &c = GPalette.BaseColors[fg];
|
||||
int c_red = c.r;
|
||||
int c_green = c.g;
|
||||
int c_blue = c.b;
|
||||
c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8;
|
||||
c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8;
|
||||
c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8;
|
||||
c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8;
|
||||
c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8;
|
||||
c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8;
|
||||
*dest = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
|
||||
}
|
||||
|
||||
frac += fracstep;
|
||||
dest += pitch;
|
||||
}
|
||||
}
|
||||
|
||||
void R_DrawDoubleSkyCol4(uint32_t solid_top, uint32_t solid_bottom)
|
||||
{
|
||||
for (int col = 0; col < 4; col++)
|
||||
{
|
||||
uint8_t *dest = dc_dest + col;
|
||||
int count = dc_count;
|
||||
int pitch = dc_pitch;
|
||||
const uint8_t *source0 = bufplce[col];
|
||||
const uint8_t *source1 = bufplce2[col];
|
||||
int textureheight0 = bufheight[0];
|
||||
uint32_t maxtextureheight1 = bufheight[1] - 1;
|
||||
|
||||
int32_t frac = vplce[col];
|
||||
int32_t fracstep = vince[col];
|
||||
|
||||
int start_fade = 2; // How fast it should fade out
|
||||
|
||||
int solid_top_r = RPART(solid_top);
|
||||
int solid_top_g = GPART(solid_top);
|
||||
int solid_top_b = BPART(solid_top);
|
||||
int solid_bottom_r = RPART(solid_bottom);
|
||||
int solid_bottom_g = GPART(solid_bottom);
|
||||
int solid_bottom_b = BPART(solid_bottom);
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
|
||||
uint8_t fg = source0[sample_index];
|
||||
if (fg == 0)
|
||||
{
|
||||
uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
|
||||
fg = source1[sample_index2];
|
||||
}
|
||||
|
||||
int alpha_top = MAX(MIN(frac >> (16 - start_fade), 256), 0);
|
||||
int alpha_bottom = MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
|
||||
|
||||
if (alpha_top == 256 && alpha_bottom == 256)
|
||||
{
|
||||
*dest = fg;
|
||||
}
|
||||
else
|
||||
{
|
||||
int inv_alpha_top = 256 - alpha_top;
|
||||
int inv_alpha_bottom = 256 - alpha_bottom;
|
||||
|
||||
const auto &c = GPalette.BaseColors[fg];
|
||||
int c_red = c.r;
|
||||
int c_green = c.g;
|
||||
int c_blue = c.b;
|
||||
c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8;
|
||||
c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8;
|
||||
c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8;
|
||||
c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8;
|
||||
c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8;
|
||||
c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8;
|
||||
*dest = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
|
||||
}
|
||||
|
||||
frac += fracstep;
|
||||
dest += pitch;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// R_GetColumn
|
||||
|
|
|
@ -387,6 +387,11 @@ void R_DrawSingleSkyCol4(uint32_t solid_top, uint32_t solid_bottom);
|
|||
void R_DrawDoubleSkyCol1(uint32_t solid_top, uint32_t solid_bottom);
|
||||
void R_DrawDoubleSkyCol4(uint32_t solid_top, uint32_t solid_bottom);
|
||||
|
||||
void R_DrawSingleSkyCol1_rgba(uint32_t solid_top, uint32_t solid_bottom);
|
||||
void R_DrawSingleSkyCol4_rgba(uint32_t solid_top, uint32_t solid_bottom);
|
||||
void R_DrawDoubleSkyCol1_rgba(uint32_t solid_top, uint32_t solid_bottom);
|
||||
void R_DrawDoubleSkyCol4_rgba(uint32_t solid_top, uint32_t solid_bottom);
|
||||
|
||||
struct TriVertex
|
||||
{
|
||||
TriVertex() { }
|
||||
|
|
|
@ -1692,22 +1692,22 @@ void R_DrawTriangles(const VSMatrix &objectToWorld, const TriVertex *vertices, i
|
|||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void R_DrawSingleSkyCol1(uint32_t solid_top, uint32_t solid_bottom)
|
||||
void R_DrawSingleSkyCol1_rgba(uint32_t solid_top, uint32_t solid_bottom)
|
||||
{
|
||||
DrawerCommandQueue::QueueCommand<DrawSingleSky1LLVMCommand>(solid_top, solid_bottom);
|
||||
}
|
||||
|
||||
void R_DrawSingleSkyCol4(uint32_t solid_top, uint32_t solid_bottom)
|
||||
void R_DrawSingleSkyCol4_rgba(uint32_t solid_top, uint32_t solid_bottom)
|
||||
{
|
||||
DrawerCommandQueue::QueueCommand<DrawSingleSky4LLVMCommand>(solid_top, solid_bottom);
|
||||
}
|
||||
|
||||
void R_DrawDoubleSkyCol1(uint32_t solid_top, uint32_t solid_bottom)
|
||||
void R_DrawDoubleSkyCol1_rgba(uint32_t solid_top, uint32_t solid_bottom)
|
||||
{
|
||||
DrawerCommandQueue::QueueCommand<DrawDoubleSky1LLVMCommand>(solid_top, solid_bottom);
|
||||
}
|
||||
|
||||
void R_DrawDoubleSkyCol4(uint32_t solid_top, uint32_t solid_bottom)
|
||||
void R_DrawDoubleSkyCol4_rgba(uint32_t solid_top, uint32_t solid_bottom)
|
||||
{
|
||||
DrawerCommandQueue::QueueCommand<DrawDoubleSky4LLVMCommand>(solid_top, solid_bottom);
|
||||
}
|
||||
|
|
|
@ -1020,30 +1020,55 @@ static void R_DrawSkyColumnStripe(int start_x, int y1, int y2, int columns, doub
|
|||
angle1 = (DWORD)((UMulScale16(ang, frontcyl) + frontpos) >> FRACBITS);
|
||||
angle2 = (DWORD)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS);
|
||||
|
||||
bufplce[i] = (const BYTE *)frontskytex->GetColumnBgra(angle1, nullptr);
|
||||
bufplce2[i] = backskytex ? (const BYTE *)backskytex->GetColumnBgra(angle2, nullptr) : nullptr;
|
||||
if (r_swtruecolor)
|
||||
{
|
||||
bufplce[i] = (const BYTE *)frontskytex->GetColumnBgra(angle1, nullptr);
|
||||
bufplce2[i] = backskytex ? (const BYTE *)backskytex->GetColumnBgra(angle2, nullptr) : nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
bufplce[i] = (const BYTE *)frontskytex->GetColumn(angle1, nullptr);
|
||||
bufplce2[i] = backskytex ? (const BYTE *)backskytex->GetColumn(angle2, nullptr) : nullptr;
|
||||
}
|
||||
vince[i] = uv_step;
|
||||
vplce[i] = uv_pos;
|
||||
}
|
||||
|
||||
bufheight[0] = height;
|
||||
bufheight[1] = backskytex ? backskytex->GetHeight() : height;
|
||||
dc_dest = (ylookup[y1] + start_x) * 4 + dc_destorg;
|
||||
int pixelsize = r_swtruecolor ? 4 : 1;
|
||||
dc_dest = (ylookup[y1] + start_x) * pixelsize + dc_destorg;
|
||||
dc_count = y2 - y1;
|
||||
|
||||
uint32_t solid_top = frontskytex->GetSkyCapColor(false);
|
||||
uint32_t solid_bottom = frontskytex->GetSkyCapColor(true);
|
||||
|
||||
if (columns == 4)
|
||||
if (!backskytex)
|
||||
R_DrawSingleSkyCol4(solid_top, solid_bottom);
|
||||
if (r_swtruecolor)
|
||||
{
|
||||
if (columns == 4)
|
||||
if (!backskytex)
|
||||
R_DrawSingleSkyCol4_rgba(solid_top, solid_bottom);
|
||||
else
|
||||
R_DrawDoubleSkyCol4_rgba(solid_top, solid_bottom);
|
||||
else
|
||||
R_DrawDoubleSkyCol4(solid_top, solid_bottom);
|
||||
if (!backskytex)
|
||||
R_DrawSingleSkyCol1_rgba(solid_top, solid_bottom);
|
||||
else
|
||||
R_DrawDoubleSkyCol1_rgba(solid_top, solid_bottom);
|
||||
}
|
||||
else
|
||||
if (!backskytex)
|
||||
R_DrawSingleSkyCol1(solid_top, solid_bottom);
|
||||
{
|
||||
if (columns == 4)
|
||||
if (!backskytex)
|
||||
R_DrawSingleSkyCol4(solid_top, solid_bottom);
|
||||
else
|
||||
R_DrawDoubleSkyCol4(solid_top, solid_bottom);
|
||||
else
|
||||
R_DrawDoubleSkyCol1(solid_top, solid_bottom);
|
||||
if (!backskytex)
|
||||
R_DrawSingleSkyCol1(solid_top, solid_bottom);
|
||||
else
|
||||
R_DrawDoubleSkyCol1(solid_top, solid_bottom);
|
||||
}
|
||||
}
|
||||
|
||||
static void R_DrawSkyColumn(int start_x, int y1, int y2, int columns)
|
||||
|
@ -1253,7 +1278,7 @@ static void R_DrawSky (visplane_t *pl)
|
|||
R_DrawCubeSky(pl);
|
||||
return;
|
||||
}
|
||||
else if (r_swtruecolor && r_capsky)
|
||||
else if (r_capsky)
|
||||
{
|
||||
R_DrawCapSky(pl);
|
||||
return;
|
||||
|
|
Loading…
Reference in a new issue