- Added install rules so that 'make install' works.

This commit is contained in:
Jason A. Yundt 2016-10-12 15:17:20 -04:00 committed by Braden Obrzut
parent 327d4d85a7
commit 4c420938c9
2 changed files with 29 additions and 0 deletions

View file

@ -94,6 +94,15 @@ function( add_pk3 PK3_NAME PK3_DIR )
SOURCES ${PK3_SRCS}) SOURCES ${PK3_SRCS})
# Phase 3: Assign source files to a nice folder structure in the IDE # Phase 3: Assign source files to a nice folder structure in the IDE
assort_pk3_source_folder("Source Files" ${PK3_DIR}) assort_pk3_source_folder("Source Files" ${PK3_DIR})
# Phase 4: Add the resulting PK3 to the install target.
if( WIN32 )
set( INSTALL_PK3_PATH . CACHE STRING "Directory where zdoom.pk3 will be placed during install." )
else()
set( INSTALL_PK3_PATH share/games/doom CACHE STRING "Directory where zdoom.pk3 will be placed during install." )
endif()
install(FILES "${PROJECT_BINARY_DIR}/${PK3_NAME}"
DESTINATION ${INSTALL_PK3_PATH}
COMPONENT "Game resources")
endfunction() endfunction()
# Macro for building libraries without debugging information # Macro for building libraries without debugging information
@ -252,6 +261,7 @@ if( ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB )
message( STATUS "Using system zlib, includes found at ${ZLIB_INCLUDE_DIR}" ) message( STATUS "Using system zlib, includes found at ${ZLIB_INCLUDE_DIR}" )
else() else()
message( STATUS "Using internal zlib" ) message( STATUS "Using internal zlib" )
set( SKIP_INSTALL_ALL TRUE ) # Avoid installing zlib alongside zdoom
add_subdirectory( zlib ) add_subdirectory( zlib )
set( ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/zlib ) set( ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/zlib )
set( ZLIB_LIBRARIES z ) set( ZLIB_LIBRARIES z )
@ -295,6 +305,16 @@ if( NOT CMAKE_CROSSCOMPILING )
endif() endif()
endif() endif()
# Install the entire docs directory in the distributed zip package
if( WIN32 )
set( INSTALL_DOCS_PATH docs CACHE STRING "Directory where the documentation will be placed during install." )
else()
set( INSTALL_DOCS_PATH share/doc/${ZDOOM_EXE_NAME} CACHE STRING "Directory where the zdoom documentation will be placed during install." )
endif()
install(DIRECTORY docs/
DESTINATION ${INSTALL_DOCS_PATH}
COMPONENT "Documentation")
add_subdirectory( lzma ) add_subdirectory( lzma )
add_subdirectory( tools ) add_subdirectory( tools )
add_subdirectory( dumb ) add_subdirectory( dumb )

View file

@ -1419,6 +1419,15 @@ if( APPLE )
endif() endif()
endif() endif()
if( WIN32 )
set( INSTALL_PATH . CACHE STRING "Directory where the zdoom executable will be placed during install." )
else()
set( INSTALL_PATH bin CACHE STRING "Directory where the zdoom executable will be placed during install." )
endif()
install(TARGETS zdoom
DESTINATION ${INSTALL_PATH}
COMPONENT "Game executable")
source_group("Assembly Files\\ia32" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_ia32/.+") source_group("Assembly Files\\ia32" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_ia32/.+")
source_group("Assembly Files\\x86_64" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_x86_64/.+") source_group("Assembly Files\\x86_64" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_x86_64/.+")
source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/.+") source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/.+")