diff --git a/src/p_interaction.cpp b/src/p_interaction.cpp index f7035d462..cbbd87978 100644 --- a/src/p_interaction.cpp +++ b/src/p_interaction.cpp @@ -1045,7 +1045,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage, return -1; } - if ((rawdamage < TELEFRAG_DAMAGE) || (target->flags7 & MF7_NOTELEFRAGPIERCE)) // TELEFRAG_DAMAGE may only be reduced with NOTELEFRAGPIERCE or it may not guarantee its effect. + if ((rawdamage < TELEFRAG_DAMAGE) || (target->flags7 & MF7_LAXTELEFRAGDMG)) // TELEFRAG_DAMAGE may only be reduced with NOTELEFRAGPIERCE or it may not guarantee its effect. { if (player && damage > 1) { @@ -1291,7 +1291,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage, { player->mo->Inventory->AbsorbDamage(damage, mod, newdam); } - if ((rawdamage < TELEFRAG_DAMAGE) || (player->mo->flags7 & MF7_NOTELEFRAGPIERCE)) //rawdamage is never modified. + if ((rawdamage < TELEFRAG_DAMAGE) || (player->mo->flags7 & MF7_LAXTELEFRAGDMG)) //rawdamage is never modified. { // if we are telefragging don't let the damage value go below that magic value. Some further checks would fail otherwise. damage = newdam;