This commit is contained in:
Christoph Oelckers 2018-09-16 13:52:13 +02:00
commit 4c13a8df6e
13 changed files with 64 additions and 20 deletions

View file

@ -515,6 +515,14 @@ bool E_CheckReplacement( PClassActor *replacee, PClassActor **replacement )
return final;
}
void E_NewGame()
{
for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
{
handler->NewGame();
}
}
// normal event loopers (non-special, argument-less)
DEFINE_EVENT_LOOPER(RenderFrame)
DEFINE_EVENT_LOOPER(WorldLightning)
@ -668,6 +676,8 @@ DEFINE_EMPTY_HANDLER(DStaticEventHandler, NetworkProcess);
DEFINE_EMPTY_HANDLER(DStaticEventHandler, CheckReplacement);
DEFINE_EMPTY_HANDLER(DStaticEventHandler, NewGame)
// ===========================================
//
// Event handlers
@ -1154,6 +1164,18 @@ void DStaticEventHandler::CheckReplacement( PClassActor *replacee, PClassActor *
}
}
void DStaticEventHandler::NewGame()
{
IFVIRTUAL(DStaticEventHandler, NewGame)
{
// don't create excessive DObjects if not going to be processed anyway
if (func == DStaticEventHandler_NewGame_VMPtr)
return;
VMValue params[1] = { (DStaticEventHandler*)this };
VMCall(func, params, 1, nullptr, 0);
}
}
//
void DStaticEventHandler::OnDestroy()
{

View file

@ -72,6 +72,9 @@ void E_Console(int player, FString name, int arg1, int arg2, int arg3, bool manu
// called when looking up the replacement for an actor class
bool E_CheckReplacement(PClassActor* replacee, PClassActor** replacement);
// called on new game
void E_NewGame();
// send networked event. unified function.
bool E_SendNetworkEvent(FString name, int arg1, int arg2, int arg3, bool manual);
@ -172,6 +175,9 @@ public:
//
void CheckReplacement(PClassActor* replacee, PClassActor** replacement, bool* final);
//
void NewGame();
};
class DEventHandler : public DStaticEventHandler
{

View file

@ -527,6 +527,10 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
gamestate = GS_LEVEL;
}
G_DoLoadLevel (0, false);
if(!savegamerestore)
{
E_NewGame();
}
}
//

View file

@ -169,7 +169,7 @@ void CheckBench()
AppendRenderTimes(compose);
AppendLightStats(compose);
//AppendMissingTextureStats(compose);
compose.AppendFormat("%llu fps\n\n", screen->GetLastFPS());
compose.AppendFormat("%llu fps\n\n", (unsigned long long)screen->GetLastFPS());
FILE *f = fopen("benchmarks.txt", "at");
if (f != NULL)

View file

@ -453,6 +453,7 @@ enum EDmgFlags
DMG_NO_PROTECT = 256,
DMG_USEANGLE = 512,
DMG_NO_PAIN = 1024,
DMG_EXPLOSION = 2048,
};

View file

@ -4754,12 +4754,19 @@ AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
// We must pass the unreplaced puff type here
puff = P_SpawnPuff(t1, pufftype, bleedpos, trace.SrcAngleFromTarget, trace.SrcAngleFromTarget - 90, 2, puffFlags | PF_HITTHING, trace.Actor);
}
if (victim != NULL)
{
victim->linetarget = trace.Actor;
victim->attackAngleFromSource = trace.SrcAngleFromTarget;
// With arbitrary portals this cannot be calculated so using the actual attack angle is the only option.
victim->angleFromSource = trace.unlinked ? victim->attackAngleFromSource : t1->AngleTo(trace.Actor);
victim->unlinked = trace.unlinked;
}
if (nointeract)
{
return puff;
}
}
// Allow puffs to inflict poison damage, so that hitscans can poison, too.
if (puffDefaults != NULL && puffDefaults->PoisonDamage > 0 && puffDefaults->PoisonDuration != INT_MIN)
@ -4833,14 +4840,7 @@ AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
P_TraceBleed(newdam > 0 ? newdam : damage, trace.HitPos, trace.Actor, trace.SrcAngleFromTarget, pitch);
}
}
if (victim != NULL)
{
victim->linetarget = trace.Actor;
victim->attackAngleFromSource = trace.SrcAngleFromTarget;
// With arbitrary portals this cannot be calculated so using the actual attack angle is the only option.
victim->angleFromSource = trace.unlinked? victim->attackAngleFromSource : t1->AngleTo(trace.Actor);
victim->unlinked = trace.unlinked;
}
}
if (trace.Crossed3DWater || trace.CrossedWater)
{
@ -6177,7 +6177,7 @@ int P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bom
{
//[MC] Don't count actors saved by buddha if already at 1 health.
int prehealth = thing->health;
newdam = P_DamageMobj(thing, bombspot, bombsource, damage, bombmod);
newdam = P_DamageMobj(thing, bombspot, bombsource, damage, bombmod, DMG_EXPLOSION);
if (thing->health < prehealth) count++;
}
else if (thing->player == NULL && (!(flags & RADF_NOIMPACTDAMAGE) && !(thing->flags7 & MF7_DONTTHRUST)))
@ -6229,7 +6229,7 @@ int P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bom
{ // OK to damage; target is in direct path
//[MC] Don't count actors saved by buddha if already at 1 health.
int prehealth = thing->health;
int newdam = P_DamageMobj(thing, bombspot, bombsource, damage, bombmod);
int newdam = P_DamageMobj(thing, bombspot, bombsource, damage, bombmod, DMG_EXPLOSION);
P_TraceBleed(newdam > 0 ? newdam : damage, thing, bombspot);
if (thing->health < prehealth) count++;
}

View file

@ -942,6 +942,8 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
arc.ReadObjects(hubload);
}
arc("multiplayer", multiplayer);
arc("level.flags", level.flags)
("level.flags2", level.flags2)
("level.fadeto", level.fadeto)

View file

@ -10291,9 +10291,14 @@ FxWhileLoop::~FxWhileLoop()
FxExpression *FxWhileLoop::DoResolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(Condition, ctx);
SAFE_RESOLVE_OPT(Condition, ctx);
SAFE_RESOLVE_OPT(Code, ctx);
if (Condition == nullptr)
{
Condition = new FxConstant(true, ScriptPosition);
}
if (Condition->ValueType != TypeBool)
{
Condition = new FxBoolCast(Condition);

View file

@ -227,7 +227,7 @@ void DFrameBuffer::DrawRateStuff ()
int textScale = active_con_scale();
chars = mysnprintf (fpsbuff, countof(fpsbuff), "%2llu ms (%3llu fps)", howlong, LastCount);
chars = mysnprintf (fpsbuff, countof(fpsbuff), "%2llu ms (%3llu fps)", (unsigned long long)howlong, (unsigned long long)LastCount);
rate_x = Width / textScale - ConFont->StringWidth(&fpsbuff[0]);
Clear (rate_x * textScale, 0, Width, ConFont->GetHeight() * textScale, GPalette.BlackIndex, 0);
DrawText (ConFont, CR_WHITE, rate_x, 0, (char *)&fpsbuff[0],

View file

@ -939,6 +939,7 @@ enum EDmgFlags
DMG_NO_PROTECT = 256,
DMG_USEANGLE = 512,
DMG_NO_PAIN = 1024,
DMG_EXPLOSION = 2048,
}
enum EReplace

View file

@ -339,6 +339,9 @@ class StaticEventHandler : Object native play version("2.4")
//
virtual native void CheckReplacement(ReplaceEvent e);
//
virtual native void NewGame();
// this value will be queried on Register() to decide the relative order of this handler to every other.
// this is most useful in UI systems.
// default is 0.

View file

@ -89,7 +89,7 @@ extend class Actor
if (victim.bTouchy)
{ // Touchy objects die when blasted
victim.bArmed = false; // Disarm
victim.DamageMobj(self, self, victim.health, 'Melee', DMG_FORCED);
victim.DamageMobj(self, self, victim.health, 'Melee', DMG_FORCED|DMG_EXPLOSION);
}
}

View file

@ -400,7 +400,7 @@ class StatusScreen abstract play version("2.5")
//
//====================================================================
void End ()
virtual void End ()
{
CurState = LeavingIntermission;