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- fixed crash on getting location description without a level
Run `bench` CCMD in fullscreen console, i.e. with no level loaded, wait five seconds, open menu https://forum.zdoom.org/viewtopic.php?t=73109&start=15#p1198234
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@ -2849,7 +2849,7 @@ FString System_GetLocationDescription()
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{
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auto& vp = r_viewpoint;
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auto Level = vp.ViewLevel;
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return FStringf("Map %s: \"%s\",\nx = %1.4f, y = %1.4f, z = %1.4f, angle = %1.4f, pitch = %1.4f\n%llu fps\n\n",
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return Level == nullptr ? FString() : FStringf("Map %s: \"%s\",\nx = %1.4f, y = %1.4f, z = %1.4f, angle = %1.4f, pitch = %1.4f\n%llu fps\n\n",
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Level->MapName.GetChars(), Level->LevelName.GetChars(), vp.Pos.X, vp.Pos.Y, vp.Pos.Z, vp.Angles.Yaw.Degrees, vp.Angles.Pitch.Degrees, (unsigned long long)LastCount);
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}
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