- fixed: The monster pack's Afrit no longer worked.

SVN r2165 (trunk)
This commit is contained in:
Christoph Oelckers 2010-02-14 23:59:17 +00:00
parent ea11eb9e3d
commit 4b04b94414

View file

@ -2232,7 +2232,9 @@ void P_ZMovement (AActor *mo, fixed_t oldfloorz)
// old code for boss cube disabled
//if ((mo->flags & MF_MISSILE) && (!(gameinfo.gametype & GAME_DoomChex) || !(mo->flags & MF_NOCLIP)))
if (mo->flags & MF_MISSILE)
// We can't remove this completely because it was abused by some DECORATE definitions
// (e.g. the monster pack's Afrit)
if ((mo->flags & MF_MISSILE) && ((mo->flags & MF_NOGRAVITY) || !(mo->flags & MF_NOCLIP)))
{
mo->z = mo->floorz;
if (mo->BounceFlags & BOUNCE_Floors)