- moved OwnedStates and NumOwnedStates out of PClassActor.

This commit is contained in:
Christoph Oelckers 2017-04-11 22:44:35 +02:00
parent 05240ccbe5
commit 4afe2d4218
11 changed files with 37 additions and 41 deletions

View file

@ -2843,7 +2843,7 @@ static bool LoadDehSupp ()
sc.MustGetStringName(",");
sc.MustGetNumber();
if (s.State == NULL || s.State + sc.Number > actortype->OwnedStates + actortype->NumOwnedStates)
if (s.State == NULL || !actortype->OwnsState(s.State + sc.Number))
{
sc.ScriptError("Invalid state range in '%s'", type->TypeName.GetChars());
}

View file

@ -841,10 +841,11 @@ void gl_PrecacheTexture(uint8_t *texhitlist, TMap<PClassActor*, bool> &actorhitl
PClassActor *cls = pair->Key;
int gltrans = GLTranslationPalette::GetInternalTranslation(GetDefaultByType(cls)->Translation);
for (int i = 0; i < cls->NumOwnedStates; i++)
for (int i = 0; i < cls->ActorInfo()->NumOwnedStates; i++)
{
spritelist[cls->OwnedStates[i].sprite].Insert(gltrans, true);
FSpriteModelFrame * smf = gl_FindModelFrame(cls, cls->OwnedStates[i].sprite, cls->OwnedStates[i].Frame, false);
auto &state = cls->ActorInfo()->OwnedStates[i];
spritelist[state.sprite].Insert(gltrans, true);
FSpriteModelFrame * smf = gl_FindModelFrame(cls, state.sprite, state.Frame, false);
if (smf != NULL)
{
for (int i = 0; i < MAX_MODELS_PER_FRAME; i++)

View file

@ -162,15 +162,13 @@ bool FState::CallAction(AActor *self, AActor *stateowner, FStateParamInfo *info,
catch (CVMAbortException &err)
{
err.MaybePrintMessage();
auto owner = FState::StaticFindStateOwner(this);
int offs = int(this - owner->OwnedStates);
const char *callinfo = "";
if (info != nullptr && info->mStateType == STATE_Psprite)
{
if (stateowner->IsKindOf(NAME_Weapon) && stateowner != self) callinfo = "weapon ";
else callinfo = "overlay ";
}
err.stacktrace.AppendFormat("Called from %sstate %s.%d in %s\n", callinfo, owner->TypeName.GetChars(), offs, stateowner->GetClass()->TypeName.GetChars());
err.stacktrace.AppendFormat("Called from %sstate %s in %s\n", callinfo, FState::StaticGetStateName(this), stateowner->GetClass()->TypeName.GetChars());
throw;
throw;
}
@ -299,8 +297,6 @@ PClassActor::PClassActor()
GameFilter = GAME_Any;
SpawnID = 0;
DoomEdNum = -1;
OwnedStates = NULL;
NumOwnedStates = 0;
StateList = NULL;
DamageFactors = NULL;
PainChances = NULL;

View file

@ -242,6 +242,8 @@ struct FActorInfo
TArray<FInternalLightAssociation *> LightAssociations;
PClassActor *Replacement = nullptr;
PClassActor *Replacee = nullptr;
FState *OwnedStates = nullptr;
int NumOwnedStates = 0;
FActorInfo() {}
FActorInfo(const FActorInfo & other)
@ -284,14 +286,13 @@ public:
bool OwnsState(const FState *state)
{
return state >= OwnedStates && state < OwnedStates + NumOwnedStates;
auto i = ActorInfo();
return state >= i->OwnedStates && state < i->OwnedStates + i->NumOwnedStates;
}
PClassActor *GetReplacement(bool lookskill=true);
PClassActor *GetReplacee(bool lookskill=true);
FState *OwnedStates;
int NumOwnedStates;
uint8_t GameFilter;
uint8_t DefaultStateUsage; // state flag defaults for blocks without a qualifier.
uint16_t SpawnID;

View file

@ -3317,9 +3317,9 @@ DEFINE_ACTION_FUNCTION(AActor, A_SpawnDebris)
{
mo->Translation = self->Translation;
}
if (i < mo->GetClass()->NumOwnedStates)
if (i < mo->GetInfo()->NumOwnedStates)
{
mo->SetState (mo->GetClass()->OwnedStates + i);
mo->SetState (mo->GetInfo()->OwnedStates + i);
}
mo->Vel.X = mult_h * pr_spawndebris.Random2() / 64.;
mo->Vel.Y = mult_h * pr_spawndebris.Random2() / 64.;

View file

@ -133,7 +133,7 @@ PClassActor *FState::StaticFindStateOwner (const FState *state, PClassActor *inf
FString FState::StaticGetStateName(const FState *state)
{
auto so = FState::StaticFindStateOwner(state);
return FStringf("%s.%d", so->TypeName.GetChars(), int(state - so->OwnedStates));
return FStringf("%s.%d", so->TypeName.GetChars(), int(state - so->ActorInfo()->OwnedStates));
}
//==========================================================================
@ -816,7 +816,7 @@ void FStateDefinitions::FixStatePointers (PClassActor *actor, TArray<FStateDefin
if (list[i].DefineFlags == SDF_INDEX)
{
size_t v = (size_t)list[i].State;
list[i].State = actor->OwnedStates + v - 1;
list[i].State = actor->ActorInfo()->OwnedStates + v - 1;
list[i].DefineFlags = SDF_STATE;
}
if (list[i].Children.Size() > 0)
@ -1012,8 +1012,8 @@ int FStateDefinitions::FinishStates(PClassActor *actor, AActor *defaults)
int i;
memcpy(realstates, &StateArray[0], count*sizeof(FState));
actor->OwnedStates = realstates;
actor->NumOwnedStates = count;
actor->ActorInfo()->OwnedStates = realstates;
actor->ActorInfo()->NumOwnedStates = count;
SaveStateSourceLines(realstates, SourceLines);
// adjust the state pointers

View file

@ -10838,16 +10838,16 @@ FxExpression *FxStateByIndex::Resolve(FCompileContext &ctx)
auto aclass = dyn_cast<PClassActor>(ctx.Class);
// This expression type can only be used from actors, for everything else it has already produced a compile error.
assert(aclass != nullptr && aclass->NumOwnedStates > 0);
assert(aclass != nullptr && aclass->ActorInfo()->NumOwnedStates > 0);
if (aclass->NumOwnedStates <= index)
if (aclass->ActorInfo()->NumOwnedStates <= index)
{
ScriptPosition.Message(MSG_ERROR, "%s: Attempt to jump to non existing state index %d",
ctx.Class->TypeName.GetChars(), index);
delete this;
return nullptr;
}
int symlabel = StateLabels.AddPointer(aclass->OwnedStates + index);
int symlabel = StateLabels.AddPointer(aclass->ActorInfo()->OwnedStates + index);
FxExpression *x = new FxConstant(symlabel, ScriptPosition);
x->ValueType = TypeStateLabel;
delete this;
@ -10912,8 +10912,8 @@ FxExpression *FxRuntimeStateIndex::Resolve(FCompileContext &ctx)
SAFE_RESOLVE(Index, ctx);
}
auto aclass = dyn_cast<PClassActor>(ctx.Class);
assert(aclass != nullptr && aclass->NumOwnedStates > 0);
symlabel = StateLabels.AddPointer(aclass->OwnedStates + ctx.StateIndex);
assert(aclass != nullptr && aclass->ActorInfo()->NumOwnedStates > 0);
symlabel = StateLabels.AddPointer(aclass->ActorInfo()->OwnedStates + ctx.StateIndex);
ValueType = TypeStateLabel;
return this;
}

View file

@ -130,8 +130,7 @@ void ParseOldDecoration(FScanner &sc, EDefinitionType def, PNamespace *ns)
memset (&extra, 0, sizeof(extra));
ParseInsideDecoration (bag, (AActor *)(type->Defaults), extra, def, sc, StateArray, SourceLines);
bag.Info->NumOwnedStates = StateArray.Size();
if (bag.Info->NumOwnedStates == 0)
if (StateArray.Size() == 0)
{
sc.ScriptError ("%s does not define any animation frames", typeName.GetChars() );
}
@ -155,14 +154,13 @@ void ParseOldDecoration(FScanner &sc, EDefinitionType def, PNamespace *ns)
FScriptPosition icepos = SourceLines[extra.IceDeathEnd - 1];
StateArray.Push (icecopy);
SourceLines.Push(icepos);
type->NumOwnedStates += 1;
}
FState *states;
states = type->OwnedStates = (FState*)ClassDataAllocator.Alloc(type->NumOwnedStates * sizeof(FState));
states = type->ActorInfo()->OwnedStates = (FState*)ClassDataAllocator.Alloc(StateArray.Size() * sizeof(FState));
SaveStateSourceLines(states, SourceLines);
memcpy (states, &StateArray[0], type->NumOwnedStates * sizeof(states[0]));
if (type->NumOwnedStates == 1)
memcpy (states, &StateArray[0], StateArray.Size() * sizeof(states[0]));
if (StateArray.Size() == 1)
{
states->Tics = -1;
states->TicRange = 0;
@ -171,7 +169,6 @@ void ParseOldDecoration(FScanner &sc, EDefinitionType def, PNamespace *ns)
else
{
size_t i;
// auto
// Spawn states loop endlessly
for (i = extra.SpawnStart; i < extra.SpawnEnd-1; ++i)
@ -281,13 +278,13 @@ void ParseOldDecoration(FScanner &sc, EDefinitionType def, PNamespace *ns)
states[i].NextState = &states[i+1];
}
FState *state = &states[i];
state->NextState = &states[type->NumOwnedStates-1];
state->NextState = &states[StateArray.Size() - 1];
state->Tics = 5;
state->TicRange = 0;
state->Misc1 = 0;
state->SetAction("A_FreezeDeath");
i = type->NumOwnedStates - 1;
i = StateArray.Size() - 1;
state->NextState = &states[i];
state->Tics = 1;
state->TicRange = 0;
@ -310,6 +307,7 @@ void ParseOldDecoration(FScanner &sc, EDefinitionType def, PNamespace *ns)
}
bag.statedef.SetStateLabel("Spawn", &states[extra.SpawnStart]);
bag.statedef.InstallStates (type, ((AActor *)(type->Defaults)));
bag.Info->ActorInfo()->NumOwnedStates = StateArray.Size();
}
//==========================================================================

View file

@ -353,13 +353,13 @@ static void CheckStates(PClassActor *obj)
{
CheckStateLabels(obj, pickupstates, SUF_ITEM, "CustomInventory state chain");
}
for (int i = 0; i < obj->NumOwnedStates; i++)
for (int i = 0; i < obj->ActorInfo()->NumOwnedStates; i++)
{
auto state = obj->OwnedStates + i;
auto state = obj->ActorInfo()->OwnedStates + i;
if (state->NextState && (state->UseFlags & state->NextState->UseFlags) != state->UseFlags)
{
GetStateSource(state).Message(MSG_ERROR, TEXTCOLOR_RED "State %s.%d links to a state with incompatible restrictions.\n",
obj->TypeName.GetChars(), int(state - obj->OwnedStates));
GetStateSource(state).Message(MSG_ERROR, TEXTCOLOR_RED "State %s links to a state with incompatible restrictions.\n",
FState::StaticGetStateName(state));
}
}
}

View file

@ -1877,7 +1877,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FState *&state, FState
{
arc.w->StartArray();
arc.w->String(info->TypeName.GetChars());
arc.w->Uint((uint32_t)(state - info->OwnedStates));
arc.w->Uint((uint32_t)(state - info->ActorInfo()->OwnedStates));
arc.w->EndArray();
}
else
@ -1908,9 +1908,9 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FState *&state, FState
if (cls.IsString() && ndx.IsUint())
{
PClassActor *clas = PClass::FindActor(UnicodeToString(cls.GetString()));
if (clas && ndx.GetUint() < (unsigned)clas->NumOwnedStates)
if (clas && ndx.GetUint() < (unsigned)clas->ActorInfo()->NumOwnedStates)
{
state = clas->OwnedStates + ndx.GetUint();
state = clas->ActorInfo()->OwnedStates + ndx.GetUint();
}
else
{

View file

@ -132,9 +132,9 @@ void FSoftwareRenderer::Precache(uint8_t *texhitlist, TMap<PClassActor*, bool> &
{
PClassActor *cls = pair->Key;
for (int i = 0; i < cls->NumOwnedStates; i++)
for (int i = 0; i < cls->ActorInfo()->NumOwnedStates; i++)
{
spritelist[cls->OwnedStates[i].sprite] = true;
spritelist[cls->ActorInfo()->OwnedStates[i].sprite] = true;
}
}