mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 21:21:04 +00:00
- some cleanup on music code.
* change the license of the main file because there is no more id-based code here licensed under the GPL. * moved VM interface definition out of the implementation. * moved idmus CCMD out of implementation because it is dependent on Doom level definitions. * moved s_music.cpp into the music folder with the rest of the music code.
This commit is contained in:
parent
56f2b2ac56
commit
4af96bab47
15 changed files with 196 additions and 225 deletions
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@ -884,7 +884,6 @@ set (PCH_SOURCES
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sound/s_sndseq.cpp
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sound/s_doomsound.cpp
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sound/s_sound.cpp
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sound/s_music.cpp
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serializer.cpp
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scriptutil.cpp
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st_stuff.cpp
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@ -1097,6 +1096,7 @@ set (PCH_SOURCES
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scripting/zscript/ast.cpp
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scripting/zscript/zcc_compile.cpp
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scripting/zscript/zcc_parser.cpp
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sound/music/music.cpp
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sound/music/i_music.cpp
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sound/music/i_soundfont.cpp
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sound/backend/i_sound.cpp
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@ -65,6 +65,8 @@
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#include "v_video.h"
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#include "md5.h"
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#include "findfile.h"
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#include "i_music.h"
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#include "s_music.h"
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extern FILE *Logfile;
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extern bool insave;
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@ -1084,3 +1086,57 @@ CCMD(r_showcaps)
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}
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//==========================================================================
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//
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// CCMD idmus
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//
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//==========================================================================
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CCMD(idmus)
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{
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level_info_t* info;
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FString map;
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int l;
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if (!nomusic)
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{
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if (argv.argc() > 1)
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{
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if (gameinfo.flags & GI_MAPxx)
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{
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l = atoi(argv[1]);
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if (l <= 99)
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{
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map = CalcMapName(0, l);
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}
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else
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{
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Printf("%s\n", GStrings("STSTR_NOMUS"));
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return;
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}
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}
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else
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{
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map = CalcMapName(argv[1][0] - '0', argv[1][1] - '0');
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}
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if ((info = FindLevelInfo(map)))
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{
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if (info->Music.IsNotEmpty())
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{
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S_ChangeMusic(info->Music, info->musicorder);
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Printf("%s\n", GStrings("STSTR_MUS"));
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}
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}
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else
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{
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Printf("%s\n", GStrings("STSTR_NOMUS"));
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}
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}
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}
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else
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{
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Printf("Music is disabled\n");
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}
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}
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@ -1280,7 +1280,7 @@ void C_FullConsole ()
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gamestate = GS_FULLCONSOLE;
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primaryLevel->Music = "";
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S_Start ();
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S_StartMusic();
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S_StopMusic(true);
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P_FreeLevelData ();
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}
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else
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@ -148,6 +148,7 @@ void DrawFullscreenSubtitle(const char *text);
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void D_Cleanup();
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void FreeSBarInfoScript();
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void I_UpdateWindowTitle();
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void S_ParseMusInfo();
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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@ -415,7 +415,14 @@ void P_SetupLevel(FLevelLocals *Level, int position, bool newGame)
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// Make sure all sounds are stopped before Z_FreeTags.
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S_Start();
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S_StartMusic();
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S_ResetMusic();
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// Don't start the music if loading a savegame, because the music is stored there.
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// Don't start the music if revisiting a level in a hub for the same reason.
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if (!primaryLevel->IsReentering())
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{
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primaryLevel->SetMusic();
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}
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// [RH] clear out the mid-screen message
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C_MidPrint(nullptr, nullptr);
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@ -56,6 +56,7 @@
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#include "c_cvars.h"
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#include "c_bind.h"
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#include "c_dispatch.h"
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#include "s_music.h"
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DVector2 AM_GetPosition();
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int Net_GetLatency(int *ld, int *ad);
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@ -3435,6 +3436,16 @@ DEFINE_ACTION_FUNCTION(_Console, Printf)
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}
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DEFINE_ACTION_FUNCTION(DObject, S_ChangeMusic)
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{
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PARAM_PROLOGUE;
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PARAM_STRING(music);
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PARAM_INT(order);
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PARAM_BOOL(looping);
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PARAM_BOOL(force);
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ACTION_RETURN_BOOL(S_ChangeMusic(music, order, looping, force));
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}
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//==========================================================================
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@ -3619,3 +3630,8 @@ DEFINE_GLOBAL(StatusBar);
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DEFINE_GLOBAL(Bindings)
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DEFINE_GLOBAL(AutomapBindings)
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DEFINE_GLOBAL_NAMED(mus_playing, musplaying);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, name);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, baseorder);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, loop);
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@ -45,9 +45,9 @@
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#include "c_dispatch.h"
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#include "templates.h"
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#include "stats.h"
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#include "cmdlib.h"
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#include "c_cvars.h"
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#include "c_console.h"
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#include "vm.h"
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#include "v_text.h"
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#include "i_sound.h"
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#include "i_soundfont.h"
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@ -61,9 +61,7 @@ void I_InitSoundFonts();
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EXTERN_CVAR (Int, snd_samplerate)
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EXTERN_CVAR (Int, snd_mididevice)
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static bool ungzip(uint8_t *data, int size, std::vector<uint8_t> &newdata);
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EXTERN_CVAR(Float, snd_mastervolume)
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int nomusic = 0;
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//==========================================================================
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@ -73,7 +71,7 @@ int nomusic = 0;
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// Maximum volume of MOD/stream music.
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//==========================================================================
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CUSTOM_CVAR (Float, snd_musicvolume, 0.5f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVARD(Float, snd_musicvolume, 0.5, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "controls music volume")
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{
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if (self < 0.f)
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self = 0.f;
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@ -100,6 +98,12 @@ CUSTOM_CVAR (Float, snd_musicvolume, 0.5f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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}
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}
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CUSTOM_CVARD(Bool, mus_enabled, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enables/disables music")
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{
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if (self) S_RestartMusic();
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else S_StopMusic(true);
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}
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//==========================================================================
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//
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// Callbacks for the music system.
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@ -214,7 +218,7 @@ static void SetupDMXGUS()
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//
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//==========================================================================
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void I_InitMusic (void)
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void I_InitMusic(void)
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{
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I_InitSoundFonts();
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@ -360,7 +364,7 @@ UNSAFE_CCMD (writewave)
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if (source == nullptr) return;
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EMidiDevice dev = MDEV_DEFAULT;
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#ifndef ZMUSIC_LITE
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if (argv.argc() >= 6)
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{
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if (!stricmp(argv[5], "WildMidi")) dev = MDEV_WILDMIDI;
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return;
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}
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}
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#endif
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// We must stop the currently playing music to avoid interference between two synths.
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auto savedsong = mus_playing;
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S_StopMusic(true);
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@ -1,7 +1,7 @@
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#pragma once
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#include <string>
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#include "doomtype.h"
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#include "zstring.h"
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#include "tarray.h"
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#include "filesystem.h"
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#include "files.h"
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#include "filereadermusicinterface.h"
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@ -1,29 +1,11 @@
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//-----------------------------------------------------------------------------
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//
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// Copyright 1993-1996 id Software
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// Copyright 1999-2016 Randy Heit
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// Copyright 2002-2016 Christoph Oelckers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//-----------------------------------------------------------------------------
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//
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// DESCRIPTION: none
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//
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//-----------------------------------------------------------------------------
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/* For code that originates from ZDoom the following applies:
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/*
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**
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** music.cpp
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**
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** music engine
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**
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** Copyright 1999-2016 Randy Heit
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** Copyright 2002-2016 Christoph Oelckers
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**
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**---------------------------------------------------------------------------
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**
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float relative_volume = 1.f;
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float saved_relative_volume = 1.0f; // this could be used to implement an ACS FadeMusic function
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DEFINE_GLOBAL_NAMED(mus_playing, musplaying);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, name);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, baseorder);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, loop);
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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//==========================================================================
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//
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// S_Start
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// Resets the music player if music playback was paused.
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//
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// Per level startup code. Kills playing sounds at start of level
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// and starts new music.
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//==========================================================================
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void S_StartMusic ()
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void S_ResetMusic ()
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{
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// stop the old music if it has been paused.
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// This ensures that the new music is started from the beginning
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// start new music for the level
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MusicPaused = false;
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// Don't start the music if loading a savegame, because the music is stored there.
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// Don't start the music if revisiting a level in a hub for the same reason.
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if (!primaryLevel->IsReentering())
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{
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primaryLevel->SetMusic();
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}
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}
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@ -361,6 +330,7 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
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mus_playing.LastSong = "";
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return true;
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}
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if (*musicname == '/') musicname++;
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FString DEH_Music;
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if (musicname[0] == '$')
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@ -460,7 +430,7 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
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// shutdown old music
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S_StopMusic (true);
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// Just record it if volume is 0
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// Just record it if volume is 0 or music was disabled
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if (snd_musicvolume <= 0)
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{
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mus_playing.loop = looping;
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@ -505,22 +475,10 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
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return false;
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}
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DEFINE_ACTION_FUNCTION(DObject, S_ChangeMusic)
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{
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PARAM_PROLOGUE;
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PARAM_STRING(music);
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PARAM_INT(order);
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PARAM_BOOL(looping);
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PARAM_BOOL(force);
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ACTION_RETURN_BOOL(S_ChangeMusic(music, order, looping, force));
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}
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//==========================================================================
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//
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// S_RestartMusic
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//
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// Must only be called from snd_reset in i_sound.cpp!
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//==========================================================================
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void S_RestartMusic ()
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@ -613,60 +571,6 @@ void S_StopMusic (bool force)
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}
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}
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//==========================================================================
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//
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// CCMD idmus
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//
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//==========================================================================
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CCMD (idmus)
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{
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level_info_t *info;
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FString map;
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int l;
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if (!nomusic)
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{
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if (argv.argc() > 1)
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{
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if (gameinfo.flags & GI_MAPxx)
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{
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l = atoi (argv[1]);
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if (l <= 99)
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{
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map = CalcMapName (0, l);
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}
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else
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{
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Printf ("%s\n", GStrings("STSTR_NOMUS"));
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return;
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}
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}
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else
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{
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map = CalcMapName (argv[1][0] - '0', argv[1][1] - '0');
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}
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if ( (info = FindLevelInfo (map)) )
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{
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if (info->Music.IsNotEmpty())
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{
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S_ChangeMusic (info->Music, info->musicorder);
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Printf ("%s\n", GStrings("STSTR_MUS"));
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}
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}
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else
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{
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Printf ("%s\n", GStrings("STSTR_NOMUS"));
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}
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}
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}
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else
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{
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Printf("Music is disabled\n");
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}
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}
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//==========================================================================
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//
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// CCMD changemus
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@ -63,7 +63,7 @@
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auto ret = ChangeMusicSetting(zmusic_##key, mus_playing.handle,*self); \
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if (ret) S_MIDIDeviceChanged(-1);
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#ifndef ZMUSIC_LITE
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CUSTOM_CVAR(Int, adl_chips_count, 6, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
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{
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FORWARD_CVAR(adl_chips_count);
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@ -103,7 +103,7 @@ CUSTOM_CVAR(Int, adl_volume_model, 3/*ADLMIDI_VolumeModel_DMX*/, CVAR_ARCHIVE |
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{
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FORWARD_CVAR(adl_bank);
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}
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#endif
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//==========================================================================
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//
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// Fluidsynth MIDI device
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@ -223,6 +223,7 @@ CUSTOM_CVAR(Bool, opl_fullpan, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIR
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FORWARD_BOOL_CVAR(opl_fullpan);
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}
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#ifndef ZMUSIC_LITE
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//==========================================================================
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//
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// OPN MIDI device
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@ -382,12 +383,13 @@ CUSTOM_CVAR(Float, timidity_min_sustain_time, 5000, CVAR_ARCHIVE | CVAR_GLOBALCO
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{
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FORWARD_CVAR(timidity_min_sustain_time);
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}
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#endif
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CUSTOM_CVAR(String, timidity_config, GAMENAMELOWERCASE, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
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{
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FORWARD_STRING_CVAR(timidity_config);
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}
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#ifndef ZMUSIC_LITE
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//==========================================================================
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//
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// WildMidi
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@ -408,7 +410,7 @@ CUSTOM_CVAR(Bool, wildmidi_enhanced_resampling, true, CVAR_ARCHIVE | CVAR_GLOBAL
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{
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FORWARD_BOOL_CVAR(wildmidi_enhanced_resampling);
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}
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#endif
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//==========================================================================
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//
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|
|
|
@ -38,6 +38,8 @@
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#include "menu/menu.h"
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#include <zmusic.h>
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#include "s_music.h"
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#include "c_cvars.h"
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#include "printf.h"
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#define DEF_MIDIDEV -5
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|
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72
src/sound/music/s_music.h
Normal file
72
src/sound/music/s_music.h
Normal file
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@ -0,0 +1,72 @@
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#ifndef __S_MUSIC__
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#define __S_MUSIC__
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#include "zstring.h"
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#include "tarray.h"
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#include "name.h"
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#include <zmusic.h>
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void S_CreateStream();
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void S_PauseStream(bool pause);
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void S_StopStream();
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void S_SetStreamVolume(float vol);
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//
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void S_InitMusic ();
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void S_ResetMusic ();
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// Start music using <music_name>
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bool S_StartMusic (const char *music_name);
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// Start music using <music_name>, and set whether looping
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bool S_ChangeMusic (const char *music_name, int order=0, bool looping=true, bool force=false);
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void S_RestartMusic ();
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void S_MIDIDeviceChanged(int newdev);
|
||||
|
||||
int S_GetMusic (const char **name);
|
||||
|
||||
// Stops the music for sure.
|
||||
void S_StopMusic (bool force);
|
||||
|
||||
// Stop and resume music, during game PAUSE.
|
||||
void S_PauseMusic ();
|
||||
void S_ResumeMusic ();
|
||||
|
||||
//
|
||||
// Updates music & sounds
|
||||
//
|
||||
void S_UpdateMusic ();
|
||||
|
||||
struct MidiDeviceSetting
|
||||
{
|
||||
int device;
|
||||
FString args;
|
||||
};
|
||||
|
||||
typedef TMap<FName, FName> MusicAliasMap;
|
||||
typedef TMap<FName, MidiDeviceSetting> MidiDeviceMap;
|
||||
typedef TMap<FName, float> MusicVolumeMap;
|
||||
|
||||
extern MusicAliasMap MusicAliases;
|
||||
extern MidiDeviceMap MidiDevices;
|
||||
extern MusicVolumeMap MusicVolumes;
|
||||
|
||||
struct MusPlayingInfo
|
||||
{
|
||||
FString name;
|
||||
ZMusic_MusicStream handle;
|
||||
int baseorder;
|
||||
bool loop;
|
||||
FString LastSong; // last music that was played
|
||||
};
|
||||
|
||||
extern MusPlayingInfo mus_playing;
|
||||
|
||||
extern float relative_volume, saved_relative_volume;
|
||||
|
||||
|
||||
#endif
|
|
@ -230,7 +230,7 @@ static const char *SICommandStrings[] =
|
|||
NULL
|
||||
};
|
||||
|
||||
static FMusicVolume *MusicVolumes;
|
||||
static FMusicVolume *MusicVolumes_;
|
||||
static TArray<FSavedPlayerSoundInfo> SavedPlayerSounds;
|
||||
|
||||
static int NumPlayerReserves;
|
||||
|
@ -256,7 +256,7 @@ static uint8_t CurrentPitchMask;
|
|||
|
||||
float S_GetMusicVolume (const char *music)
|
||||
{
|
||||
FMusicVolume *musvol = MusicVolumes;
|
||||
FMusicVolume *musvol = MusicVolumes_;
|
||||
|
||||
while (musvol != NULL)
|
||||
{
|
||||
|
@ -744,10 +744,10 @@ void S_ClearSoundData()
|
|||
soundEngine->Clear();
|
||||
|
||||
Ambients.Clear();
|
||||
while (MusicVolumes != NULL)
|
||||
while (MusicVolumes_ != NULL)
|
||||
{
|
||||
FMusicVolume *me = MusicVolumes;
|
||||
MusicVolumes = me->Next;
|
||||
FMusicVolume *me = MusicVolumes_;
|
||||
MusicVolumes_ = me->Next;
|
||||
M_Free(me);
|
||||
}
|
||||
|
||||
|
@ -1184,8 +1184,8 @@ static void S_AddSNDINFO (int lump)
|
|||
FMusicVolume *mv = (FMusicVolume *)M_Malloc (sizeof(*mv) + musname.Len());
|
||||
mv->Volume = (float)sc.Float;
|
||||
strcpy (mv->MusicName, musname);
|
||||
mv->Next = MusicVolumes;
|
||||
MusicVolumes = mv;
|
||||
mv->Next = MusicVolumes_;
|
||||
MusicVolumes_ = mv;
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
|
@ -1412,7 +1412,6 @@ DEFINE_ACTION_FUNCTION(DObject, S_ResumeSound)
|
|||
}
|
||||
|
||||
|
||||
|
||||
CCMD (snd_status)
|
||||
{
|
||||
GSnd->PrintStatus ();
|
||||
|
|
|
@ -1,93 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright 1993-1996 id Software
|
||||
// Copyright 1999-2016 Randy Heit
|
||||
// Copyright 2002-2016 Christoph Oelckers
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// DESCRIPTION:
|
||||
// The not so system specific sound interface.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
#ifndef __S_MUSIC__
|
||||
#define __S_MUSIC__
|
||||
|
||||
#include <zmusic.h>
|
||||
#include "doomtype.h"
|
||||
#include "i_soundinternal.h"
|
||||
|
||||
|
||||
void S_ParseMusInfo();
|
||||
|
||||
|
||||
//
|
||||
void S_InitMusic ();
|
||||
void S_StartMusic ();
|
||||
|
||||
|
||||
// Start music using <music_name>
|
||||
bool S_StartMusic (const char *music_name);
|
||||
|
||||
// Start music using <music_name>, and set whether looping
|
||||
bool S_ChangeMusic (const char *music_name, int order=0, bool looping=true, bool force=false);
|
||||
|
||||
void S_RestartMusic ();
|
||||
void S_MIDIDeviceChanged(int newdev);
|
||||
|
||||
int S_GetMusic (const char **name);
|
||||
|
||||
// Stops the music for sure.
|
||||
void S_StopMusic (bool force);
|
||||
|
||||
// Stop and resume music, during game PAUSE.
|
||||
void S_PauseMusic ();
|
||||
void S_ResumeMusic ();
|
||||
|
||||
//
|
||||
// Updates music & sounds
|
||||
//
|
||||
void S_UpdateMusic ();
|
||||
|
||||
struct MidiDeviceSetting
|
||||
{
|
||||
int device;
|
||||
FString args;
|
||||
};
|
||||
|
||||
typedef TMap<FName, FName> MusicAliasMap;
|
||||
typedef TMap<FName, MidiDeviceSetting> MidiDeviceMap;
|
||||
|
||||
extern MusicAliasMap MusicAliases;
|
||||
extern MidiDeviceMap MidiDevices;
|
||||
|
||||
struct MusPlayingInfo
|
||||
{
|
||||
FString name;
|
||||
ZMusic_MusicStream handle;
|
||||
int baseorder;
|
||||
bool loop;
|
||||
FString LastSong; // last music that was played
|
||||
};
|
||||
|
||||
extern MusPlayingInfo mus_playing;
|
||||
|
||||
extern float relative_volume, saved_relative_volume;
|
||||
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue