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Fixed “Finished:” and “Now entering” in Heretic
The text file gzdoom/wadsrc/static/zscript/statscreen/statscreen.txt is set to use strings called “$ENTERING” and “$FINISHED”, located in the language files, in intermission screens between levels in Heretic. However, these strings are named incorrectly in the language files, instead being written as “$WI_ENTERING” and “$WI_FINISHED” for some reason I’m unaware of. After renaming the original script, the ingame text shows up through what is written in the language files, as intended. On a miscellaneous note: in GZDoom, the text between levels in Heretic says “Entering:”. In the DOS version, it says “Now entering:”. This is accurately reflected in the English language file, though, and thus faithful to the original when displayed ingame.
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1 changed files with 2 additions and 2 deletions
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@ -224,7 +224,7 @@ class StatusScreen abstract play version("2.5")
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if (y < (NG_STATSY - finished.mFont.GetHeight()*3/4) * CleanYfac)
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{
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// don't draw 'finished' if the level name is too tall
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y = DrawPatchText(y, finished, "$FINISHED");
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y = DrawPatchText(y, finished, "$WI_FINISHED");
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}
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return y;
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}
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@ -243,7 +243,7 @@ class StatusScreen abstract play version("2.5")
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{
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int y = TITLEY * CleanYfac;
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y = DrawPatchText(y, entering, "$ENTERING");
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y = DrawPatchText(y, entering, "$WI_ENTERING");
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y += entering.mFont.GetHeight() * CleanYfac / 4;
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DrawName(y, wbs.LName1, lnametexts[1]);
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}
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