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- Fixed: voxels were not properly remapped after "restart" ccmd
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@ -2689,6 +2689,7 @@ void D_DoomMain (void)
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// These calls from inside V_Init2 are still necessary
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C_NewModeAdjust();
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M_InitVideoModesMenu();
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Renderer->RemapVoxels();
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D_StartTitle (); // start up intro loop
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setmodeneeded = false; // This may be set to true here, but isn't needed for a restart
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}
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