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- added a 'copy portal' option so that linedef-based portals can be transferred to sectors that already have a tag.
SVN r2053 (trunk)
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parent
3f059898fd
commit
4a8518e4f1
2 changed files with 42 additions and 12 deletions
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@ -1601,9 +1601,6 @@ void P_SpawnThings (int position)
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{
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int numthings = MapThingsConverted.Size();
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// [RH] Spawn slope creating things first.
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P_SpawnSlopeMakers (&MapThingsConverted[0], &MapThingsConverted[numthings]);
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for (int i=0; i < numthings; i++)
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{
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SpawnMapThing (i, &MapThingsConverted[i], position);
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@ -3623,11 +3620,14 @@ void P_SetupLevel (char *lumpname, int position)
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deathmatchstarts.Clear ();
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// Spawn 3d floors - must be done before spawning things so it can't be done in P_SpawnSpecials
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P_Spawn3DFloors();
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if (!buildmap)
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{
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// [RH] Spawn slope creating things first.
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P_SpawnSlopeMakers (&MapThingsConverted[0], &MapThingsConverted[MapThingsConverted.Size()]);
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// Spawn 3d floors - must be done before spawning things so it can't be done in P_SpawnSpecials
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P_Spawn3DFloors();
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times[14].Clock();
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P_SpawnThings(position);
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@ -828,6 +828,19 @@ void DWallLightTransfer::DoTransfer (BYTE lightlevel, int target, BYTE flags)
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}
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}
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inline void SetPortal(sector_t *sector, INTBOOL ceiling, AStackPoint *portal)
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{
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if (ceiling)
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{
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if (sector->CeilingSkyBox == NULL) sector->CeilingSkyBox = portal;
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}
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else
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{
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if (sector->FloorSkyBox == NULL) sector->FloorSkyBox = portal;
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}
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}
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void P_SpawnPortal(line_t *line, int sectortag, INTBOOL ceiling, int alpha)
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{
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for (int i=0;i<numlines;i++)
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@ -858,15 +871,32 @@ void P_SpawnPortal(line_t *line, int sectortag, INTBOOL ceiling, int alpha)
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for (int s=-1; (s = P_FindSectorFromTag(sectortag,s)) >= 0;)
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{
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if (ceiling)
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SetPortal(§ors[s], ceiling, reference);
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}
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for (int j=0;j<numlines;j++)
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{
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// Check if this portal needs to be copied to other sectors
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// This must be done here to ensure that it gets done only after the portal is set up
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if (lines[i].special == Sector_SetPortal &&
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lines[i].args[1] == 1 &&
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lines[i].args[2] == ceiling &&
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lines[i].args[3] == sectortag)
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{
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if (sectors[s].CeilingSkyBox == NULL) sectors[s].CeilingSkyBox = reference;
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}
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else
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{
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if (sectors[s].FloorSkyBox == NULL) sectors[s].FloorSkyBox = reference;
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if (lines[i].args[0] == 0)
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{
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SetPortal(lines[i].frontsector, ceiling, reference);
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}
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else
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{
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for (int s=-1; (s = P_FindSectorFromTag(lines[i].args[0],s)) >= 0;)
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{
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SetPortal(§ors[s], ceiling, reference);
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}
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}
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}
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}
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return;
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}
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}
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