diff --git a/src/gl/scene/gl_weapon.cpp b/src/gl/scene/gl_weapon.cpp index 2d2d827c6..23610fb01 100644 --- a/src/gl/scene/gl_weapon.cpp +++ b/src/gl/scene/gl_weapon.cpp @@ -338,6 +338,7 @@ void GLSceneDrawer::DrawPlayerSprites(sector_t * viewsector, bool hudModelStep) { RenderStyle = rs.first; } + if (RenderStyle.BlendOp == STYLEOP_None) continue; if (vis.Invert) {