mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
- Added A_ClearLastHeard action function.
SVN r3464 (trunk)
This commit is contained in:
parent
cd122f944b
commit
49aaf9b451
2 changed files with 12 additions and 0 deletions
|
@ -2008,6 +2008,17 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_LookEx)
|
||||||
|
|
||||||
// [KS] *** End additions by me ***
|
// [KS] *** End additions by me ***
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// A_ClearLastHeard
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_ClearLastHeard)
|
||||||
|
{
|
||||||
|
self->LastHeard = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
// A_Wander
|
// A_Wander
|
||||||
|
|
|
@ -260,6 +260,7 @@ ACTOR Actor native //: Thinker
|
||||||
action native A_QueueCorpse();
|
action native A_QueueCorpse();
|
||||||
action native A_DeQueueCorpse();
|
action native A_DeQueueCorpse();
|
||||||
action native A_LookEx(int flags = 0, float minseedist = 0, float maxseedist = 0, float maxheardist = 0, float fov = 0, state label = "");
|
action native A_LookEx(int flags = 0, float minseedist = 0, float maxseedist = 0, float maxheardist = 0, float fov = 0, state label = "");
|
||||||
|
action native A_ClearLastHeard();
|
||||||
action native A_ClearTarget();
|
action native A_ClearTarget();
|
||||||
action native A_JumpIfTargetInLOS (state label, float fov = 0, int flags = 0, float dist_max = 0, float dist_close = 0);
|
action native A_JumpIfTargetInLOS (state label, float fov = 0, int flags = 0, float dist_max = 0, float dist_close = 0);
|
||||||
action native A_JumpIfInTargetLOS (state label, float fov = 0, int flags = 0, float dist_max = 0, float dist_close = 0);
|
action native A_JumpIfInTargetLOS (state label, float fov = 0, int flags = 0, float dist_max = 0, float dist_close = 0);
|
||||||
|
|
Loading…
Reference in a new issue