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- transform mouse coordinates for menu with fullscreen scale
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commit
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1 changed files with 19 additions and 3 deletions
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@ -191,9 +191,25 @@ class ListMenu : Menu
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{
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{
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int sel = -1;
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int sel = -1;
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// convert x/y from screen to virtual coordinates, according to CleanX/Yfac use in DrawTexture
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int w = desc.DisplayWidth();
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x = ((x - (screen.GetWidth() / 2)) / CleanXfac) + 160;
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double sx, sy;
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y = ((y - (screen.GetHeight() / 2)) / CleanYfac) + 100;
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if (w == ListMenuDescriptor.CleanScale)
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{
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// convert x/y from screen to virtual coordinates, according to CleanX/Yfac use in DrawTexture
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x = ((x - (screen.GetWidth() / 2)) / CleanXfac) + 160;
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y = ((y - (screen.GetHeight() / 2)) / CleanYfac) + 100;
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}
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else
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{
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// for fullscreen scale, transform coordinates so that for the given rect the coordinates are within (0, 0, w, h)
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int h = desc.DisplayHeight();
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double fx, fy, fw, fh;
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[fx, fy, fw, fh] = Screen.GetFullscreenRect(w, h, FSMode_ScaleToFit43);
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x = int((x - fx) * w / fw);
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y = int((y - fy) * h / fh);
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}
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if (mFocusControl != NULL)
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if (mFocusControl != NULL)
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{
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{
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