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Bump save version for bigger WeaponState property
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2 changed files with 2 additions and 2 deletions
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@ -3043,7 +3043,7 @@ void player_t::Serialize (FArchive &arc)
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WeaponState = ((cheats >> 14) & 1) | ((cheats & (0x37 << 24)) >> (24 - 1));
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cheats &= ~((1 << 14) | (0x37 << 24));
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}
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if (SaveVersion < 4526)
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if (SaveVersion < 4527)
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{
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BYTE oldWeaponState;
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arc << oldWeaponState;
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@ -76,7 +76,7 @@ const char *GetVersionString();
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// Use 4500 as the base git save version, since it's higher than the
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// SVN revision ever got.
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#define SAVEVER 4526
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#define SAVEVER 4527
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#define SAVEVERSTRINGIFY2(x) #x
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#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
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