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- fixed: UpdateRenderSectorList did some bad calculations for checking portal plane order.
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1 changed files with 2 additions and 2 deletions
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@ -6497,7 +6497,7 @@ void AActor::UpdateRenderSectorList()
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while (!sec->PortalBlocksMovement(sector_t::ceiling))
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{
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double planeh = sec->GetPortalPlaneZ(sector_t::ceiling);
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if (planeh < lasth) break; // broken setup.
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if (planeh <= lasth) break; // broken setup.
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if (Top() + SPRITE_SPACE < planeh) break;
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lasth = planeh;
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DVector2 newpos = Pos() + sec->GetPortalDisplacement(sector_t::ceiling);
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@ -6508,7 +6508,7 @@ void AActor::UpdateRenderSectorList()
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while (!sec->PortalBlocksMovement(sector_t::floor))
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{
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double planeh = sec->GetPortalPlaneZ(sector_t::floor);
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if (planeh > lasth) break; // broken setup.
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if (planeh >= lasth) break; // broken setup.
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if (Z() - SPRITE_SPACE > planeh) break;
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lasth = planeh;
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DVector2 newpos = Pos() + sec->GetPortalDisplacement(sector_t::floor);
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