mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
Fix improper detection of if statements returning
This commit is contained in:
parent
80d49d6bb9
commit
4770dc2dfb
1 changed files with 4 additions and 3 deletions
|
@ -372,7 +372,7 @@ void AddImplicitReturn(FxSequence *code, const PPrototype *proto, FScanner &sc)
|
|||
else
|
||||
{ // Something was returned earlier in the sequence. Make it an error
|
||||
// instead of adding an implicit one.
|
||||
sc.ScriptError("Action list must end with a return statement");
|
||||
sc.ScriptError("Action list must return a value");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -487,8 +487,9 @@ FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Bagg
|
|||
proto = ReturnCheck(proto, true_proto, sc);
|
||||
proto = ReturnCheck(proto, false_proto, sc);
|
||||
// If one side does not end with a return, we don't consider the if statement
|
||||
// to end with a return.
|
||||
if (true_ret && (false_proto == NULL || false_ret))
|
||||
// to end with a return. If the else case is missing, it can never be considered
|
||||
// as ending with a return.
|
||||
if (true_ret && false_ret)
|
||||
{
|
||||
lastwasret = true;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue