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- The SBarInfo AspectRatio command should treat 17:10 ratios as 16:10 for better compatibility with existing status bars unless the statusbar explicitly checks for it.
SVN r3663 (trunk)
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parent
e62e806693
commit
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1 changed files with 13 additions and 2 deletions
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@ -1748,13 +1748,19 @@ class CommandAspectRatio : public SBarInfoCommandFlowControl
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ratio = ASPECTRATIO_5_4;
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ratio = ASPECTRATIO_5_4;
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else
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else
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sc.ScriptError("Unkown aspect ratio: %s", sc.String);
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sc.ScriptError("Unkown aspect ratio: %s", sc.String);
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// Make this ratio known and map to itself
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// In the future, should another aspect ratio get added, you'd want
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// to also make any wider ratio remap to this one if suitable.
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ratioMap[ratio] = ratio;
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SBarInfoCommandFlowControl::Parse(sc, fullScreenOffsets);
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SBarInfoCommandFlowControl::Parse(sc, fullScreenOffsets);
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}
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}
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void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
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void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
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{
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{
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SBarInfoCommandFlowControl::Tick(block, statusBar, hudChanged);
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SBarInfoCommandFlowControl::Tick(block, statusBar, hudChanged);
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SetTruth(CheckRatio(screen->GetWidth(), screen->GetHeight()) == ratio, block, statusBar);
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SetTruth(ratioMap[CheckRatio(screen->GetWidth(), screen->GetHeight())] == ratio, block, statusBar);
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}
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}
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protected:
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protected:
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enum Ratio
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enum Ratio
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@ -1765,9 +1771,14 @@ class CommandAspectRatio : public SBarInfoCommandFlowControl
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ASPECTRATIO_17_10 = 3,
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ASPECTRATIO_17_10 = 3,
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ASPECTRATIO_5_4 = 4
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ASPECTRATIO_5_4 = 4
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};
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};
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// Since the number of aspect ratios may change at any time, we should
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// track what aspect ratios the statusbar supports and use the widest
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// or tallest available ratio.
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static Ratio ratioMap[5];
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Ratio ratio;
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Ratio ratio;
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};
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};
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CommandAspectRatio::Ratio CommandAspectRatio::ratioMap[5] = {ASPECTRATIO_4_3,ASPECTRATIO_16_9,ASPECTRATIO_16_10,ASPECTRATIO_16_10,ASPECTRATIO_5_4};
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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