From 472a1118ddb49574c045a398df49c7ff50711034 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 28 Jan 2019 01:37:21 +0100 Subject: [PATCH] - had to move the tag manager. This somehow got skipped by the last commit. --- src/g_levellocals.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_levellocals.h b/src/g_levellocals.h index 0d18e9e01..4c0691668 100644 --- a/src/g_levellocals.h +++ b/src/g_levellocals.h @@ -141,7 +141,6 @@ struct FLevelData TArray AllPlayerStarts; FBehaviorContainer Behaviors; - FTagManager tagManager; AActor *TIDHash[128]; TArray StrifeDialogues; @@ -429,6 +428,7 @@ public: FString NextSecretMap; // map to go to when used secret exit FString F1Pic; EMapType maptype; + FTagManager tagManager; uint64_t ShaderStartTime = 0; // tell the shader system when we started the level (forces a timer restart)