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Add tag properties to Strife's enemies.
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12 changed files with 12 additions and 0 deletions
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@ -15,6 +15,7 @@ class AlienSpectre1 : SpectralMonster
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MinMissileChance 150;
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RenderStyle "Translucent";
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Alpha 0.666;
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Tag "$TAG_ALIENSPECTRE";
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SeeSound "alienspectre/sight";
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AttackSound "alienspectre/blade";
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PainSound "alienspectre/pain";
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@ -21,6 +21,7 @@ class Crusader : Actor
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MinMissileChance 120;
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MaxDropoffHeight 32;
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DropItem "EnergyPod", 256, 20;
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Tag "$TAG_CRUSADER";
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SeeSound "crusader/sight";
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PainSound "crusader/pain";
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DeathSound "crusader/death";
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@ -91,6 +91,7 @@ class EntityBoss : SpectralMonster
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MinMissileChance 150;
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RenderStyle "Translucent";
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Alpha 0.5;
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TAG "$TAG_ENTITY";
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SeeSound "entity/sight";
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AttackSound "entity/melee";
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PainSound "entity/pain";
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@ -19,6 +19,7 @@ class Inquisitor : Actor
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+NORADIUSDMG
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MaxDropOffHeight 32;
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MinMissileChance 150;
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Tag "$TAG_INQUISITOR";
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SeeSound "inquisitor/sight";
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DeathSound "inquisitor/death";
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ActiveSound "inquisitor/active";
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@ -44,6 +44,7 @@ class CeilingTurret : Actor
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+NOSPLASHALERT
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+DONTFALL
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MinMissileChance 150;
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Tag "$TAG_CEILINGTURRET";
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DeathSound "turret/death";
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}
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States
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@ -19,6 +19,7 @@ class Peasant : StrifeHumanoid
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MinMissileChance 150;
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MaxStepHeight 16;
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MaxDropoffHeight 32;
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Tag "$TAG_PEASANT";
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SeeSound "peasant/sight";
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AttackSound "peasant/attack";
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PainSound "peasant/pain";
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@ -25,6 +25,7 @@ class Programmer : Actor
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+NOTARGETSWITCH
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DamageFactor "Fire", 0.5;
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MinMissileChance 150;
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Tag "$TAG_PROGRAMMER";
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AttackSound "programmer/attack";
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PainSound "programmer/pain";
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DeathSound "programmer/death";
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@ -14,6 +14,7 @@ class Reaver : Actor
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MinMissileChance 150;
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MaxDropoffHeight 32;
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Mass 500;
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Tag "$TAG_REAVER";
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SeeSound "reaver/sight";
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PainSound "reaver/pain";
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DeathSound "reaver/death";
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@ -22,6 +22,7 @@ class Sentinel : Actor
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+LOOKALLAROUND
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+NEVERRESPAWN
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MinMissileChance 150;
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Tag "$TAG_SENTINEL";
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SeeSound "sentinel/sight";
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DeathSound "sentinel/death";
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ActiveSound "sentinel/active";
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@ -20,6 +20,7 @@ class Stalker : Actor
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+NOVERTICALMELEERANGE
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MaxDropOffHeight 32;
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MinMissileChance 150;
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Tag "$TAG_STALKER";
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SeeSound "stalker/sight";
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AttackSound "stalker/attack";
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PainSound "stalker/pain";
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@ -21,6 +21,7 @@ class StrifeBishop : Actor
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DamageFactor "Fire", 0.5;
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MinMissileChance 150;
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MaxDropoffHeight 32;
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Tag "$TAG_BISHOP";
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SeeSound "bishop/sight";
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PainSound "bishop/pain";
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DeathSound "bishop/death";
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@ -19,6 +19,7 @@ class Zombie : StrifeHumanoid
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MaxStepHeight 16;
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MaxDropOffHeight 32;
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Translation 0;
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Tag "$TAG_STRIFEZOMBIE";
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DeathSound "zombie/death";
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CrushPainSound "misc/pcrush";
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}
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