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- Added TF_SENSITIVEZ to A_Teleport. Fail teleportation instead of adjusting the actor to fit if they cannot.
- When checking whether to use spot z or floorz, use spot floorz instead of ref for consistency.
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2 changed files with 16 additions and 4 deletions
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@ -4261,6 +4261,7 @@ enum T_Flags
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TF_USEACTORFOG = 0x00000100, // Use the actor's TeleFogSourceType and TeleFogDestType fogs.
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TF_NOJUMP = 0x00000200, // Don't jump after teleporting.
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TF_OVERRIDE = 0x00000400, // Ignore NOTELEPORT.
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TF_SENSITIVEZ = 0x00000800, // Fail if the actor wouldn't fit in the position (for Z).
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};
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Teleport)
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@ -4323,6 +4324,19 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Teleport)
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return;
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}
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// [MC] By default, the function adjusts the actor's Z if it's below the floor or above the ceiling.
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// This can be an issue as actors designed to maintain specific z positions wind up teleporting
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// anyway when they should not, such as a floor rising above or ceiling lowering below the position
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// of the spot.
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if (Flags & TF_SENSITIVEZ)
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{
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fixed_t posz = (Flags & TF_USESPOTZ) ? spot->z : spot->floorz;
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if ((posz + ref->height > spot->ceilingz) || (posz < spot->floorz))
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{
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ACTION_SET_RESULT(false);
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return;
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}
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}
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fixed_t prevX = ref->x;
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fixed_t prevY = ref->y;
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fixed_t prevZ = ref->z;
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@ -4378,10 +4392,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Teleport)
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}
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if (Flags & TF_USESPOTZ)
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ref->z = spot->z;
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else
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ref->z = ref->floorz;
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ref->z = (Flags & TF_USESPOTZ) ? spot->z : spot->floorz;
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if (!(Flags & TF_KEEPANGLE))
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ref->angle = spot->angle;
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@ -204,6 +204,7 @@ enum
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TF_USEACTORFOG = 0x00000100, // Use the actor's TeleFogSourceType and TeleFogDestType fogs.
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TF_NOJUMP = 0x00000200, // Don't jump after teleporting.
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TF_OVERRIDE = 0x00000400, // Ignore NOTELEPORT.
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TF_SENSITIVEZ = 0x00000800, // Fail if the actor wouldn't fit in the position (for Z).
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TF_KEEPORIENTATION = TF_KEEPVELOCITY|TF_KEEPANGLE,
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TF_NOFOG = TF_NOSRCFOG|TF_NODESTFOG,
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