mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2025-01-31 12:30:32 +00:00
Clearscope Index()
For Vertex, Side, Line and Sector
This commit is contained in:
parent
71440ac4e8
commit
44ea61a280
1 changed files with 4 additions and 4 deletions
|
@ -34,7 +34,7 @@ struct SectorPortal native play
|
||||||
struct Vertex native play
|
struct Vertex native play
|
||||||
{
|
{
|
||||||
native readonly Vector2 p;
|
native readonly Vector2 p;
|
||||||
native int Index();
|
native clearscope int Index();
|
||||||
}
|
}
|
||||||
|
|
||||||
struct Side native play
|
struct Side native play
|
||||||
|
@ -95,7 +95,7 @@ struct Side native play
|
||||||
native clearscope Vertex V1();
|
native clearscope Vertex V1();
|
||||||
native clearscope Vertex V2();
|
native clearscope Vertex V2();
|
||||||
|
|
||||||
native int Index();
|
native clearscope int Index();
|
||||||
|
|
||||||
int GetUDMFInt(Name nm)
|
int GetUDMFInt(Name nm)
|
||||||
{
|
{
|
||||||
|
@ -176,7 +176,7 @@ struct Line native play
|
||||||
native bool isVisualPortal();
|
native bool isVisualPortal();
|
||||||
native Line getPortalDestination();
|
native Line getPortalDestination();
|
||||||
native int getPortalAlignment();
|
native int getPortalAlignment();
|
||||||
native int Index();
|
native clearscope int Index();
|
||||||
native bool Activate(Actor activator, int side, int type);
|
native bool Activate(Actor activator, int side, int type);
|
||||||
native bool RemoteActivate(Actor activator, int side, int type, Vector3 pos);
|
native bool RemoteActivate(Actor activator, int side, int type, Vector3 pos);
|
||||||
|
|
||||||
|
@ -413,7 +413,7 @@ struct Sector native play
|
||||||
|
|
||||||
native readonly int sectornum;
|
native readonly int sectornum;
|
||||||
|
|
||||||
native int Index();
|
native clearscope int Index();
|
||||||
|
|
||||||
native double, Sector, F3DFloor NextHighestCeilingAt(double x, double y, double bottomz, double topz, int flags = 0);
|
native double, Sector, F3DFloor NextHighestCeilingAt(double x, double y, double bottomz, double topz, int flags = 0);
|
||||||
native double, Sector, F3DFloor NextLowestFloorAt(double x, double y, double z, int flags = 0, double steph = 0);
|
native double, Sector, F3DFloor NextLowestFloorAt(double x, double y, double z, int flags = 0, double steph = 0);
|
||||||
|
|
Loading…
Reference in a new issue