From 44e877a24355dfe576618222d3da1949067be3ca Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Thu, 18 Mar 2010 05:27:36 +0000 Subject: [PATCH] - After experimenting with Blood, I think ROLLOFF_Linear is a better choice for ambient sounds than ROLLOFF_Doom. SVN r2225 (trunk) --- src/s_sound.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/s_sound.cpp b/src/s_sound.cpp index 356d5ac33..159323d9b 100644 --- a/src/s_sound.cpp +++ b/src/s_sound.cpp @@ -1217,7 +1217,7 @@ void S_SoundMinMaxDist(AActor *ent, int channel, FSoundID sound_id, float volume FRolloffInfo rolloff; - rolloff.RolloffType = ROLLOFF_Doom; + rolloff.RolloffType = ROLLOFF_Linear; rolloff.MinDistance = mindist; rolloff.MaxDistance = maxdist; S_StartSound(ent, NULL, NULL, NULL, channel, sound_id, volume, 1, &rolloff);