diff --git a/src/s_sound.cpp b/src/s_sound.cpp index 356d5ac33..159323d9b 100644 --- a/src/s_sound.cpp +++ b/src/s_sound.cpp @@ -1217,7 +1217,7 @@ void S_SoundMinMaxDist(AActor *ent, int channel, FSoundID sound_id, float volume FRolloffInfo rolloff; - rolloff.RolloffType = ROLLOFF_Doom; + rolloff.RolloffType = ROLLOFF_Linear; rolloff.MinDistance = mindist; rolloff.MaxDistance = maxdist; S_StartSound(ent, NULL, NULL, NULL, channel, sound_id, volume, 1, &rolloff);