mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette
This commit is contained in:
parent
fc91827900
commit
44dd48c7fa
6 changed files with 74 additions and 101 deletions
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@ -2700,7 +2700,7 @@ void D_DoomMain (void)
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else
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else
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{
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{
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// let the renderer reinitialize some stuff if needed
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// let the renderer reinitialize some stuff if needed
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screen->GameRestart();
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screen->InitPalette();
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// These calls from inside V_Init2 are still necessary
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// These calls from inside V_Init2 are still necessary
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C_NewModeAdjust();
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C_NewModeAdjust();
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M_InitVideoModesMenu();
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M_InitVideoModesMenu();
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@ -75,9 +75,7 @@ OpenGLFrameBuffer::OpenGLFrameBuffer(void *hMonitor, int width, int height, int
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gl_RenderState.Reset();
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gl_RenderState.Reset();
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GLRenderer = new FGLRenderer(this);
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GLRenderer = new FGLRenderer(this);
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memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256);
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InitPalette();
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UpdatePalette ();
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ScreenshotBuffer = NULL;
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InitializeState();
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InitializeState();
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mDebug = std::make_shared<FGLDebug>();
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mDebug = std::make_shared<FGLDebug>();
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@ -396,35 +394,6 @@ void OpenGLFrameBuffer::SetOutputViewport(IntRect *bounds)
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}
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}
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void OpenGLFrameBuffer::UpdatePalette()
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{
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if (GLRenderer)
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GLRenderer->ClearTonemapPalette();
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}
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void OpenGLFrameBuffer::GetFlashedPalette (PalEntry pal[256])
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{
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memcpy(pal, SourcePalette, 256*sizeof(PalEntry));
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}
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PalEntry *OpenGLFrameBuffer::GetPalette ()
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{
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return SourcePalette;
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}
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bool OpenGLFrameBuffer::SetFlash(PalEntry rgb, int amount)
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{
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Flash = PalEntry(amount, rgb.r, rgb.g, rgb.b);
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return true;
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}
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void OpenGLFrameBuffer::GetFlash(PalEntry &rgb, int &amount)
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{
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rgb = Flash;
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rgb.a = 0;
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amount = Flash.a;
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}
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void OpenGLFrameBuffer::InitForLevel()
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void OpenGLFrameBuffer::InitForLevel()
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{
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{
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if (GLRenderer != NULL)
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if (GLRenderer != NULL)
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@ -433,6 +402,13 @@ void OpenGLFrameBuffer::InitForLevel()
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}
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}
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}
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}
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void OpenGLFrameBuffer::UpdatePalette()
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{
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if (GLRenderer)
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GLRenderer->ClearTonemapPalette();
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}
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//===========================================================================
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//===========================================================================
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//
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//
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//
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//
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@ -476,8 +452,7 @@ void OpenGLFrameBuffer::GetScreenshotBuffer(const uint8_t *&buffer, int &pitch,
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int w = SCREENWIDTH;
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int w = SCREENWIDTH;
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int h = SCREENHEIGHT;
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int h = SCREENHEIGHT;
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ReleaseScreenshotBuffer();
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auto ScreenshotBuffer = new uint8_t[w * h * 3];
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ScreenshotBuffer = new uint8_t[w * h * 3];
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float rcpWidth = 1.0f / w;
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float rcpWidth = 1.0f / w;
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float rcpHeight = 1.0f / h;
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float rcpHeight = 1.0f / h;
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@ -506,42 +481,6 @@ void OpenGLFrameBuffer::GetScreenshotBuffer(const uint8_t *&buffer, int &pitch,
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gamma = 1 == vid_hwgamma || (2 == vid_hwgamma && !fullscreen) ? 1.0f : Gamma;
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gamma = 1 == vid_hwgamma || (2 == vid_hwgamma && !fullscreen) ? 1.0f : Gamma;
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}
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}
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//===========================================================================
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//
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// Releases the screenshot buffer.
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//
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//===========================================================================
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void OpenGLFrameBuffer::ReleaseScreenshotBuffer()
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{
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if (ScreenshotBuffer != NULL) delete [] ScreenshotBuffer;
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ScreenshotBuffer = NULL;
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}
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void OpenGLFrameBuffer::GameRestart()
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{
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memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256);
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UpdatePalette ();
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ScreenshotBuffer = NULL;
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}
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void OpenGLFrameBuffer::ScaleCoordsFromWindow(int16_t &x, int16_t &y)
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{
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int letterboxX = mOutputLetterbox.left;
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int letterboxY = mOutputLetterbox.top;
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int letterboxWidth = mOutputLetterbox.width;
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int letterboxHeight = mOutputLetterbox.height;
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// Subtract the LB video mode letterboxing
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if (IsFullscreen())
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y -= (GetTrueHeight() - VideoHeight) / 2;
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x = int16_t((x - letterboxX) * Width / letterboxWidth);
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y = int16_t((y - letterboxY) * Height / letterboxHeight);
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}
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//===========================================================================
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//===========================================================================
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//
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//
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// 2D drawing
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// 2D drawing
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@ -27,11 +27,6 @@ public:
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void CleanForRestart() override;
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void CleanForRestart() override;
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void UpdatePalette() override;
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void UpdatePalette() override;
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void GetFlashedPalette (PalEntry pal[256]) override;
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PalEntry *GetPalette () override;
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bool SetFlash(PalEntry rgb, int amount) override;
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void GetFlash(PalEntry &rgb, int &amount) override;
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void GameRestart() override;
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void InitForLevel() override;
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void InitForLevel() override;
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void SetClearColor(int color) override;
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void SetClearColor(int color) override;
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uint32_t GetCaps() override;
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uint32_t GetCaps() override;
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@ -54,9 +49,6 @@ public:
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// points to the last row in the buffer, which will be the first row output.
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// points to the last row in the buffer, which will be the first row output.
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virtual void GetScreenshotBuffer(const uint8_t *&buffer, int &pitch, ESSType &color_type, float &gamma) override;
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virtual void GetScreenshotBuffer(const uint8_t *&buffer, int &pitch, ESSType &color_type, float &gamma) override;
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// Releases the screenshot buffer.
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virtual void ReleaseScreenshotBuffer();
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bool WipeStartScreen(int type);
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bool WipeStartScreen(int type);
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void WipeEndScreen();
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void WipeEndScreen();
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bool WipeDo(int ticks);
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bool WipeDo(int ticks);
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@ -66,14 +58,11 @@ public:
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void SetVSync(bool vsync);
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void SetVSync(bool vsync);
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void ScaleCoordsFromWindow(int16_t &x, int16_t &y) override;
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void Draw2D() override;
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void Draw2D() override;
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bool HWGammaActive = false; // Are we using hardware or software gamma?
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bool HWGammaActive = false; // Are we using hardware or software gamma?
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std::shared_ptr<FGLDebug> mDebug; // Debug API
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std::shared_ptr<FGLDebug> mDebug; // Debug API
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private:
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private:
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PalEntry Flash; // Only needed to support some cruft in the interface that only makes sense for the software renderer
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PalEntry SourcePalette[256]; // This is where unpaletted textures get their palette from
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uint8_t *ScreenshotBuffer; // What the name says. This must be maintained because the software renderer can return a locked canvas surface which the caller cannot release.
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uint8_t *ScreenshotBuffer; // What the name says. This must be maintained because the software renderer can return a locked canvas surface which the caller cannot release.
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int camtexcount = 0;
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int camtexcount = 0;
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@ -627,7 +627,7 @@ void M_ScreenShot (const char *filename)
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if (file == NULL)
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if (file == NULL)
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{
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{
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Printf ("Could not open %s\n", autoname.GetChars());
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Printf ("Could not open %s\n", autoname.GetChars());
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screen->ReleaseScreenshotBuffer();
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delete[] buffer;
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return;
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return;
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}
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}
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if (writepcx)
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if (writepcx)
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@ -641,7 +641,7 @@ void M_ScreenShot (const char *filename)
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screen->GetWidth(), screen->GetHeight(), pitch, gamma);
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screen->GetWidth(), screen->GetHeight(), pitch, gamma);
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}
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}
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delete file;
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delete file;
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screen->ReleaseScreenshotBuffer();
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delete[] buffer;
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if (!screenshot_quiet)
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if (!screenshot_quiet)
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{
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{
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@ -130,11 +130,6 @@ public:
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}
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}
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// These methods should never be called.
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// These methods should never be called.
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void Update() { DBGBREAK; }
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void Update() { DBGBREAK; }
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PalEntry *GetPalette() { DBGBREAK; return NULL; }
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void GetFlashedPalette(PalEntry palette[256]) { DBGBREAK; }
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void UpdatePalette() { DBGBREAK; }
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bool SetFlash(PalEntry rgb, int amount) { DBGBREAK; return false; }
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void GetFlash(PalEntry &rgb, int &amount) { DBGBREAK; }
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bool IsFullscreen() { DBGBREAK; return 0; }
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bool IsFullscreen() { DBGBREAK; return 0; }
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int GetClientWidth() { DBGBREAK; return 0; }
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int GetClientWidth() { DBGBREAK; return 0; }
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int GetClientHeight() { DBGBREAK; return 0; }
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int GetClientHeight() { DBGBREAK; return 0; }
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@ -818,6 +813,37 @@ void FPaletteTester::MakeTexture()
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CurTranslation = t;
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CurTranslation = t;
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}
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}
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//==========================================================================
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//
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// Palette stuff.
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//
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//==========================================================================
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void DFrameBuffer::GetFlashedPalette(PalEntry pal[256])
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{
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DoBlending(SourcePalette, pal, 256, Flash.r, Flash.g, Flash.b, Flash.a);
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}
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PalEntry *DFrameBuffer::GetPalette()
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{
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return SourcePalette;
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}
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bool DFrameBuffer::SetFlash(PalEntry rgb, int amount)
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{
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Flash = PalEntry(amount, rgb.r, rgb.g, rgb.b);
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return true;
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}
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void DFrameBuffer::GetFlash(PalEntry &rgb, int &amount)
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{
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rgb = Flash;
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rgb.a = 0;
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amount = Flash.a;
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}
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//==========================================================================
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//==========================================================================
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//
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//
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// DFrameBuffer :: SetVSync
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// DFrameBuffer :: SetVSync
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//==========================================================================
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//==========================================================================
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//
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//
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// DFrameBuffer :: GameRestart
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// DFrameBuffer :: InitPalette
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//
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//
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//==========================================================================
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//==========================================================================
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void DFrameBuffer::GameRestart()
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void DFrameBuffer::InitPalette()
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{
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{
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memcpy(SourcePalette, GPalette.BaseColors, sizeof(PalEntry) * 256);
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UpdatePalette();
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}
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}
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//==========================================================================
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//==========================================================================
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@ -1080,6 +1108,22 @@ int DFrameBuffer::ScreenToWindowY(int y)
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return mScreenViewport.top + mScreenViewport.height - (int)round(y * mScreenViewport.height / (float)GetHeight());
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return mScreenViewport.top + mScreenViewport.height - (int)round(y * mScreenViewport.height / (float)GetHeight());
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}
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}
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void DFrameBuffer::ScaleCoordsFromWindow(int16_t &x, int16_t &y)
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{
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int letterboxX = mOutputLetterbox.left;
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int letterboxY = mOutputLetterbox.top;
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int letterboxWidth = mOutputLetterbox.width;
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int letterboxHeight = mOutputLetterbox.height;
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// Subtract the LB video mode letterboxing
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if (IsFullscreen())
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y -= (GetTrueHeight() - VideoHeight) / 2;
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x = int16_t((x - letterboxX) * Width / letterboxWidth);
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y = int16_t((y - letterboxY) * Height / letterboxHeight);
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}
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CCMD(clean)
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CCMD(clean)
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bool Bgra = 0;
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bool Bgra = 0;
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int clipleft = 0, cliptop = 0, clipwidth = -1, clipheight = -1;
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int clipleft = 0, cliptop = 0, clipwidth = -1, clipheight = -1;
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PalEntry Flash; // Only needed to support some cruft in the interface that only makes sense for the software renderer
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PalEntry SourcePalette[256]; // This is where unpaletted textures get their palette from
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public:
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public:
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int hwcaps = 0;
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int hwcaps = 0;
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int instack[2] = { 0,0 }; // this is globally maintained state for portal recursion avoidance.
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int instack[2] = { 0,0 }; // this is globally maintained state for portal recursion avoidance.
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virtual void Update () = 0;
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virtual void Update () = 0;
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// Return a pointer to 256 palette entries that can be written to.
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// Return a pointer to 256 palette entries that can be written to.
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virtual PalEntry *GetPalette () = 0;
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PalEntry *GetPalette ();
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// Stores the palette with flash blended in into 256 dwords
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// Stores the palette with flash blended in into 256 dwords
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virtual void GetFlashedPalette (PalEntry palette[256]) = 0;
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void GetFlashedPalette (PalEntry palette[256]);
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// Mark the palette as changed. It will be updated on the next Update().
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// Mark the palette as changed. It will be updated on the next Update().
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virtual void UpdatePalette () = 0;
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virtual void UpdatePalette() {}
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// Sets the gamma level. Returns false if the hardware does not support
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// Sets the gamma level. Returns false if the hardware does not support
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// gamma changing. (Always true for now, since palettes can always be
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// gamma changing. (Always true for now, since palettes can always be
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// being all flash and 0 being no flash. Returns false if the hardware
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// being all flash and 0 being no flash. Returns false if the hardware
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// does not support this. (Always true for now, since palettes can always
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// does not support this. (Always true for now, since palettes can always
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// be flashed.)
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// be flashed.)
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virtual bool SetFlash (PalEntry rgb, int amount) = 0;
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bool SetFlash (PalEntry rgb, int amount);
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// Converse of SetFlash
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// Converse of SetFlash
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virtual void GetFlash (PalEntry &rgb, int &amount) = 0;
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void GetFlash (PalEntry &rgb, int &amount);
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// Returns true if running fullscreen.
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// Returns true if running fullscreen.
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virtual bool IsFullscreen () = 0;
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virtual bool IsFullscreen () = 0;
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// Report a game restart
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// Report a game restart
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virtual void GameRestart();
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void InitPalette();
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virtual void InitForLevel() {}
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virtual void InitForLevel() {}
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virtual void SetClearColor(int color) {}
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virtual void SetClearColor(int color) {}
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virtual uint32_t GetCaps();
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virtual uint32_t GetCaps();
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virtual bool WipeDo(int ticks);
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virtual bool WipeDo(int ticks);
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virtual void WipeCleanup();
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virtual void WipeCleanup();
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virtual void ScaleCoordsFromWindow(int16_t &x, int16_t &y) {}
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virtual int GetTrueHeight() { return GetHeight(); }
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void ScaleCoordsFromWindow(int16_t &x, int16_t &y);
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uint64_t GetLastFPS() const { return LastCount; }
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uint64_t GetLastFPS() const { return LastCount; }
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@ -506,9 +510,6 @@ public:
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// points to the last row in the buffer, which will be the first row output.
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// points to the last row in the buffer, which will be the first row output.
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virtual void GetScreenshotBuffer(const uint8_t *&buffer, int &pitch, ESSType &color_type, float &gamma) {}
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virtual void GetScreenshotBuffer(const uint8_t *&buffer, int &pitch, ESSType &color_type, float &gamma) {}
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// Releases the screenshot buffer.
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virtual void ReleaseScreenshotBuffer() {}
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// The original size of the framebuffer as selected in the video menu.
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// The original size of the framebuffer as selected in the video menu.
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int VideoWidth = 0;
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int VideoWidth = 0;
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int VideoHeight = 0;
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int VideoHeight = 0;
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