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Mapping error workaround
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parent
a092a03c6d
commit
449d4963ae
1 changed files with 23 additions and 3 deletions
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@ -229,9 +229,29 @@ FTexture *RenderPolyWall::GetTexture()
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{
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FTexture *tex = TexMan(Line->sidedef->GetTexture(Texpart), true);
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if (tex == nullptr || tex->UseType == FTexture::TEX_Null)
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return nullptr;
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else
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return tex;
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{
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// Mapping error. Doom floodfills this with a plane.
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// This code doesn't do that, but at least it uses the "right" texture..
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if (Line->linedef && Line->backsector && Line->linedef->sidedef[0] == Line->sidedef)
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{
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if (Texpart == side_t::top)
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tex = TexMan(Line->linedef->backsector->GetTexture(sector_t::ceiling), true);
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else if (Texpart == side_t::bottom)
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tex = TexMan(Line->linedef->backsector->GetTexture(sector_t::floor), true);
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}
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if (Line->linedef && Line->backsector && Line->linedef->sidedef[1] == Line->sidedef)
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{
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if (Texpart == side_t::top)
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tex = TexMan(Line->linedef->frontsector->GetTexture(sector_t::ceiling), true);
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else if (Texpart == side_t::bottom)
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tex = TexMan(Line->linedef->frontsector->GetTexture(sector_t::floor), true);
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}
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if (tex == nullptr || tex->UseType == FTexture::TEX_Null)
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return nullptr;
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}
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return tex;
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}
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int RenderPolyWall::GetLightLevel()
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