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- added a 'brief' mode to linetarget and info.
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parent
35552ce0cb
commit
43e5f035e4
3 changed files with 6 additions and 6 deletions
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@ -880,7 +880,7 @@ CCMD(linetarget)
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if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
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if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
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C_AimLine(&t, false);
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C_AimLine(&t, false);
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if (t.linetarget)
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if (t.linetarget)
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C_PrintInfo(t.linetarget);
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C_PrintInfo(t.linetarget, argv.argc() > 1 && atoi(argv[1]) != 0);
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else
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else
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Printf("No target found\n");
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Printf("No target found\n");
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}
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}
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@ -893,7 +893,7 @@ CCMD(info)
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if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
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if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
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C_AimLine(&t, true);
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C_AimLine(&t, true);
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if (t.linetarget)
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if (t.linetarget)
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C_PrintInfo(t.linetarget);
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C_PrintInfo(t.linetarget, !(argv.argc() > 1 && atoi(argv[1]) == 0));
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else
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else
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Printf("No target found. Info cannot find actors that have "
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Printf("No target found. Info cannot find actors that have "
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"the NOBLOCKMAP flag or have height/radius of 0.\n");
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"the NOBLOCKMAP flag or have height/radius of 0.\n");
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@ -902,7 +902,7 @@ CCMD(info)
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CCMD(myinfo)
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CCMD(myinfo)
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{
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{
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if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
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if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
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C_PrintInfo(players[consoleplayer].mo);
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C_PrintInfo(players[consoleplayer].mo, true);
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}
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}
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typedef bool (*ActorTypeChecker) (AActor *);
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typedef bool (*ActorTypeChecker) (AActor *);
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@ -39,7 +39,7 @@
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#include "c_functions.h"
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#include "c_functions.h"
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void C_PrintInfo(AActor *target)
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void C_PrintInfo(AActor *target, bool verbose)
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{
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{
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if (target->player)
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if (target->player)
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Printf("Player=%s, ", target->player->userinfo.GetName());
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Printf("Player=%s, ", target->player->userinfo.GetName());
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@ -47,7 +47,7 @@ void C_PrintInfo(AActor *target)
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target->GetClass()->TypeName.GetChars(),
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target->GetClass()->TypeName.GetChars(),
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target->health,
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target->health,
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target->SpawnHealth());
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target->SpawnHealth());
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PrintMiscActorInfo(target);
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if (verbose) PrintMiscActorInfo(target);
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}
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}
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void C_AimLine(FTranslatedLineTarget *t, bool nonshootable)
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void C_AimLine(FTranslatedLineTarget *t, bool nonshootable)
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@ -34,6 +34,6 @@
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void C_PrintInv(AActor *target);
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void C_PrintInv(AActor *target);
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void C_AimLine(FTranslatedLineTarget *t, bool nonshootable);
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void C_AimLine(FTranslatedLineTarget *t, bool nonshootable);
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void C_PrintInfo(AActor *target);
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void C_PrintInfo(AActor *target, bool verbose);
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struct FTranslatedLineTarget;
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struct FTranslatedLineTarget;
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