From f980a1f42ba9d7e8bea557e4a834dbe0944646c1 Mon Sep 17 00:00:00 2001 From: Magnus Norddahl Date: Mon, 1 Aug 2016 15:12:13 +0200 Subject: [PATCH] Fix wrong UV calculations when resizing or maximizing window --- src/gl/renderer/gl_postprocess.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gl/renderer/gl_postprocess.cpp b/src/gl/renderer/gl_postprocess.cpp index d5b4005b6..1e400f597 100644 --- a/src/gl/renderer/gl_postprocess.cpp +++ b/src/gl/renderer/gl_postprocess.cpp @@ -355,7 +355,7 @@ void FGLRenderer::CopyToBackbuffer(const GL_IRECT *bounds, bool applyGamma) mPresentShader->Brightness.Set(clamp(vid_brightness, -0.8f, 0.8f)); } mBuffers->BindHudTexture(0); - mVBO->RenderScreenQuad(width / (float)mBuffers->GetWidth(), height / (float)mBuffers->GetHeight()); + mVBO->RenderScreenQuad(mScreenViewport.width / (float)mBuffers->GetWidth(), mScreenViewport.height / (float)mBuffers->GetHeight()); if (blendEnabled) glEnable(GL_BLEND);