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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- Added A_Remove(int pointer, int flags).
- RMVF_MISSILES removes missiles. - RMVF_NOMONSTERS ignores monsters. - RMVF_MISC includes non-monsters and missiles. - RMVF_EVERYTHING disregards all checks and remove it. These flags now apply to the following in addition to the new function: -A_RemoveTarget -A_RemoveMaster -A_RemoveTracer -A_RemoveChildren -A_RemoveSiblings
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1fe5082eac
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43b86288c7
3 changed files with 133 additions and 68 deletions
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@ -3671,65 +3671,6 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckFlag)
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}
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}
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//===========================================================================
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//
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// A_RemoveMaster
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//
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//===========================================================================
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DEFINE_ACTION_FUNCTION(AActor, A_RemoveMaster)
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{
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if (self->master != NULL)
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{
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P_RemoveThing(self->master);
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}
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}
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//===========================================================================
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//
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// A_RemoveChildren
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//
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveChildren)
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{
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TThinkerIterator<AActor> it;
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AActor *mo;
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ACTION_PARAM_START(1);
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ACTION_PARAM_BOOL(removeall,0);
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while ((mo = it.Next()) != NULL)
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{
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if (mo->master == self && (mo->health <= 0 || removeall))
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{
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P_RemoveThing(mo);
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}
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}
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}
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//===========================================================================
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//
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// A_RemoveSiblings
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//
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveSiblings)
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{
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TThinkerIterator<AActor> it;
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AActor *mo;
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ACTION_PARAM_START(1);
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ACTION_PARAM_BOOL(removeall,0);
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if (self->master != NULL)
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{
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while ((mo = it.Next()) != NULL)
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{
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if (mo->master == self->master && mo != self && (mo->health <= 0 || removeall))
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{
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P_RemoveThing(mo);
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}
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}
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}
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}
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//===========================================================================
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//
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// A_RaiseMaster
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@ -5063,7 +5004,6 @@ static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags
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}
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//===========================================================================
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//
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// A_KillTarget(damagetype, int flags)
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@ -5149,6 +5089,39 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillSiblings)
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}
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}
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//===========================================================================
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//
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// DoRemove
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//
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//===========================================================================
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enum RMVF_flags
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{
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RMVF_MISSILES = 1 << 0,
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RMVF_NOMONSTERS = 1 << 1,
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RMVF_MISC = 1 << 2,
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RMVF_EVERYTHING = 1 << 3,
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};
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static void DoRemove(AActor *removetarget, int flags)
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{
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if ((flags & RMVF_EVERYTHING))
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{
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P_RemoveThing(removetarget);
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}
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if ((flags & RMVF_MISC) && !((removetarget->flags3 & MF3_ISMONSTER) && (removetarget->flags & MF_MISSILE)))
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{
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P_RemoveThing(removetarget);
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}
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if ((removetarget->flags3 & MF3_ISMONSTER) && !(flags & RMVF_NOMONSTERS))
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{
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P_RemoveThing(removetarget);
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}
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if ((removetarget->flags & MF_MISSILE) && (flags & RMVF_MISSILES))
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{
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P_RemoveThing(removetarget);
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}
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}
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//===========================================================================
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//
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@ -5157,7 +5130,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillSiblings)
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//===========================================================================
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DEFINE_ACTION_FUNCTION(AActor, A_RemoveTarget)
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{
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if (self->target != NULL)
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if ((self->target != NULL) && (self->tracer->flags3 & MF3_ISMONSTER))
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{
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P_RemoveThing(self->target);
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}
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@ -5170,8 +5143,90 @@ DEFINE_ACTION_FUNCTION(AActor, A_RemoveTarget)
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//===========================================================================
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DEFINE_ACTION_FUNCTION(AActor, A_RemoveTracer)
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{
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if (self->tracer != NULL)
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if ((self->tracer != NULL) && (self->tracer->flags3 & MF3_ISMONSTER))
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{
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P_RemoveThing(self->tracer);
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}
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}
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}
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//===========================================================================
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//
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// A_RemoveMaster
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//
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveMaster)
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{
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ACTION_PARAM_START(1);
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ACTION_PARAM_INT(flags, 0);
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if (self->master != NULL)
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{
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DoRemove(self->master, flags);
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}
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}
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//===========================================================================
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//
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// A_RemoveChildren
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//
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveChildren)
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{
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TThinkerIterator<AActor> it;
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AActor *mo;
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ACTION_PARAM_START(2);
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ACTION_PARAM_BOOL(removeall, 0);
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ACTION_PARAM_INT(flags, 1);
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while ((mo = it.Next()) != NULL)
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{
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if (mo->master == self && (mo->health <= 0 || removeall))
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{
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DoRemove(mo, flags);
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}
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}
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}
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//===========================================================================
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//
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// A_RemoveSiblings
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//
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveSiblings)
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{
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TThinkerIterator<AActor> it;
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AActor *mo;
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ACTION_PARAM_START(2);
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ACTION_PARAM_BOOL(removeall, 0);
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ACTION_PARAM_INT(flags, 1);
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if (self->master != NULL)
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{
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while ((mo = it.Next()) != NULL)
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{
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if (mo->master == self->master && mo != self && (mo->health <= 0 || removeall))
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{
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DoRemove(mo, flags);
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}
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}
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}
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}
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//===========================================================================
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//
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// A_Remove
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//
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Remove)
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{
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ACTION_PARAM_START(2);
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ACTION_PARAM_INT(removee, 0);
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ACTION_PARAM_INT(flags, 1);
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AActor *reference = COPY_AAPTR(self, removee);
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if (reference != NULL)
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{
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DoRemove(reference, flags);
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}
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}
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@ -234,9 +234,9 @@ ACTOR Actor native //: Thinker
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action native A_ChangeFlag(string flagname, bool value);
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action native A_CheckFlag(string flagname, state label, int check_pointer = AAPTR_DEFAULT);
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action native A_JumpIf(bool expression, state label);
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action native A_RemoveMaster();
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action native A_RemoveChildren(bool removeall = false);
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action native A_RemoveSiblings(bool removeall = false);
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action native A_RemoveMaster(int flags = 0);
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action native A_RemoveChildren(bool removeall = false, int flags = 0);
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action native A_RemoveSiblings(bool removeall = false, int flags = 0);
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action native A_KillMaster(name damagetype = "none", int flags = 0);
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action native A_KillChildren(name damagetype = "none", int flags = 0);
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action native A_KillSiblings(name damagetype = "none", int flags = 0);
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@ -309,8 +309,9 @@ ACTOR Actor native //: Thinker
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action native A_DamageTracer(int amount, name damagetype = "none", int flags = 0);
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action native A_KillTarget(name damagetype = "none", int flags = 0);
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action native A_KillTracer(name damagetype = "none", int flags = 0);
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action native A_RemoveTarget();
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action native A_RemoveTracer();
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action native A_RemoveTarget(int flags = 0);
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action native A_RemoveTracer(int flags = 0);
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action native A_Remove(int removee, int flags = 0);
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action native A_CheckSightOrRange(float distance, state label);
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action native A_CheckRange(float distance, state label);
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@ -380,6 +380,15 @@ const int AMF_TARGETEMITTER = 1;
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const int AMF_TARGETNONPLAYER = 2;
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const int AMF_EMITFROMTARGET = 4;
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// Flags for A_Remove*
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enum
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{
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RMVF_MISSILES = 1 << 0,
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RMVF_NOMONSTERS = 1 << 1,
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RMVF_MISC = 1 << 2,
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RMVF_EVERYTHING = 1 << 3
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};
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// This is only here to provide one global variable for testing.
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native int testglobalvar;
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